Network: Remove NETWORK_SEND_DOUBLE_SEED define
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@@ -701,9 +701,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
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p->Send_uint32(_frame_counter_max);
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#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
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p->Send_uint32(_sync_seed_1);
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#ifdef NETWORK_SEND_DOUBLE_SEED
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p->Send_uint32(_sync_seed_2);
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#endif
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p->Send_uint64(_sync_state_checksum);
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#endif
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@@ -724,9 +721,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSync()
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p->Send_uint32(_frame_counter);
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p->Send_uint32(_sync_seed_1);
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#ifdef NETWORK_SEND_DOUBLE_SEED
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p->Send_uint32(_sync_seed_2);
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#endif
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p->Send_uint64(_sync_state_checksum);
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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