Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/lang/japanese.txt # src/network/core/config.h # src/network/core/packet.cpp # src/network/core/tcp.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/toolbar_gui.cpp # src/vehicle_gui_base.h
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@@ -548,9 +548,10 @@ void ParseGameConnectionString(const char **company, const char **port, char *co
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/* Register the login */
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_network_clients_connected++;
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SetWindowDirty(WC_CLIENT_LIST, 0);
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ServerNetworkGameSocketHandler *cs = new ServerNetworkGameSocketHandler(s);
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cs->client_address = address; // Save the IP of the client
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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}
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/**
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@@ -743,7 +744,7 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const c
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static void NetworkInitGameInfo()
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{
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if (StrEmpty(_settings_client.network.server_name)) {
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seprintf(_settings_client.network.server_name, lastof(_settings_client.network.server_name), "Unnamed Server");
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strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name));
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}
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/* The server is a client too */
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