Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/lang/japanese.txt # src/network/core/config.h # src/network/core/packet.cpp # src/network/core/tcp.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/toolbar_gui.cpp # src/vehicle_gui_base.h
This commit is contained in:
4
.github/ISSUE_TEMPLATE/bug.md
vendored
4
.github/ISSUE_TEMPLATE/bug.md
vendored
@@ -5,13 +5,13 @@ title: "Bug Report"
|
||||
---
|
||||
|
||||
## Version of OpenTTD
|
||||
<!-- Indicate what version of OpenTTD you are using, including your OS. -->
|
||||
<!-- Fill in below what version of OpenTTD you are using, including your OS. -->
|
||||
|
||||
## Expected result
|
||||
<!-- Describe in a few words what you expected to happen. -->
|
||||
|
||||
## Actual result
|
||||
<!-- Descibe in a few words what actually happens. -->
|
||||
<!-- Describe in a few words what actually happens. -->
|
||||
|
||||
## Steps to reproduce
|
||||
<!-- As detailed as possible, please tell us how we can reproduce this. Feel free to attach a savegame (zip it first) to make it more clear. -->
|
||||
|
2
.github/ISSUE_TEMPLATE/crash.md
vendored
2
.github/ISSUE_TEMPLATE/crash.md
vendored
@@ -6,7 +6,7 @@ title: "Crash Report"
|
||||
<!-- Please zip the crash.log, crash.dmp and crash.sav and attach it to this crash report. -->
|
||||
|
||||
## Version of OpenTTD
|
||||
<!-- Indicate what version of OpenTTD you are using, including your OS. -->
|
||||
<!-- Fill in below what version of OpenTTD you are using, including your OS. -->
|
||||
|
||||
## Steps to reproduce
|
||||
<!-- Please spend a few words if you can reproduce this problem. -->
|
||||
|
@@ -35,9 +35,9 @@ function(create_grf_command)
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||||
-DNFORENUM_EXECUTABLE=${NFORENUM_EXECUTABLE}
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-DGRFCODEC_EXECUTABLE=${GRFCODEC_EXECUTABLE}
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-P ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
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MAIN_DEPENDENCY ${GRF_NFO_SOURCE_FILES}
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MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
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DEPENDS ${GRF_PNG_BINARY_FILES}
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${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
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${GRF_NFO_SOURCE_FILES}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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COMMENT "Generating ${GRF_SOURCE_FOLDER_NAME}.grf"
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)
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|
@@ -39,6 +39,20 @@ foreach(NFO_LINE IN LISTS NFO_LINES)
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endif()
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endforeach()
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execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo)
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execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf)
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execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo RESULT_VARIABLE RESULT)
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if(RESULT)
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if(NOT RESULT MATCHES "^[0-9]*$")
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message(FATAL_ERROR "Failed to run NFORenum (${RESULT}), please check NFORENUM_EXECUTABLE variable")
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endif()
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message(FATAL_ERROR "NFORenum failed")
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endif()
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||||
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execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf RESULT_VARIABLE RESULT)
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if(RESULT)
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if(NOT RESULT MATCHES "^[0-9]*$")
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message(FATAL_ERROR "Failed to run GRFCodec (${RESULT}), please check GRFCODEC_EXECUTABLE variable")
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endif()
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message(FATAL_ERROR "GRFCodec failed")
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||||
endif()
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execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${GRF_SOURCE_FOLDER_NAME}.grf ${GRF_BINARY_FILE})
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|
Binary file not shown.
@@ -4,7 +4,7 @@
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// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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//
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-1 * 0 0C "OpenTTD GUI graphics"
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-1 * 3 05 15 \b 186 // OPENTTD_SPRITE_COUNT
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-1 * 3 05 15 \b 191 // OPENTTD_SPRITE_COUNT
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-1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal
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-1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal
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||||
-1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal
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||||
@@ -191,3 +191,8 @@
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-1 sprites/openttdgui_convert_tram.png 8bpp 24 0 32 32 0 0 normal
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||||
-1 sprites/openttdgui.png 8bpp 513 440 10 10 0 0 normal
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||||
-1 sprites/openttdgui.png 8bpp 526 440 10 10 0 0 normal
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||||
-1 sprites/openttdgui.png 8bpp 539 440 12 10 0 0 normal
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||||
-1 sprites/openttdgui.png 8bpp 553 440 12 10 0 0 normal
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||||
-1 sprites/openttdgui.png 8bpp 567 440 12 10 0 0 normal
|
||||
-1 sprites/openttdgui.png 8bpp 581 440 10 10 0 0 normal
|
||||
-1 sprites/openttdgui.png 8bpp 593 440 10 10 0 0 normal
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 44 KiB |
@@ -81,7 +81,7 @@ class ReplaceVehicleWindow : public Window {
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bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains).
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bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected.
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||||
GroupID sel_group; ///< Group selected to replace.
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||||
int details_height; ///< Minimal needed height of the details panels (found so far).
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||||
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
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||||
byte sort_criteria; ///< Criteria of sorting vehicles.
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||||
bool descending_sort_order; ///< Order of sorting vehicles.
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bool show_hidden_engines; ///< Whether to show the hidden engines.
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@@ -229,7 +229,7 @@ public:
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this->engines[0].ForceRebuild();
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this->engines[1].ForceRebuild();
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this->reset_sel_engine = true;
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this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9);
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this->sel_engine[0] = INVALID_ENGINE;
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this->sel_engine[1] = INVALID_ENGINE;
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this->show_hidden_engines = _engine_sort_show_hidden_engines[vehicletype];
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||||
@@ -274,7 +274,7 @@ public:
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||||
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case WID_RV_LEFT_DETAILS:
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||||
case WID_RV_RIGHT_DETAILS:
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||||
size->height = this->details_height;
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size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
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break;
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||||
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case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
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||||
@@ -482,7 +482,7 @@ public:
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NWidgetBase *nwi = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS);
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int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
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nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side], ted);
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needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
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needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
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||||
}
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||||
}
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||||
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
||||
|
@@ -1081,7 +1081,7 @@ struct BuildVehicleWindow : Window {
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||||
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
|
||||
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
byte cargo_filter_criteria; ///< Selected cargo filter
|
||||
int details_height; ///< Minimal needed height of the details panels (found so far).
|
||||
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
|
||||
Scrollbar *vscroll;
|
||||
bool virtual_train_mode; ///< Are we building a virtual train?
|
||||
Train **virtual_train_out; ///< Virtual train ptr
|
||||
@@ -1150,7 +1150,7 @@ struct BuildVehicleWindow : Window {
|
||||
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
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||||
widget->SetLowered(this->show_hidden_engines);
|
||||
|
||||
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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||||
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
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||||
|
||||
this->FinishInitNested(this->window_number);
|
||||
|
||||
@@ -1597,7 +1597,7 @@ struct BuildVehicleWindow : Window {
|
||||
break;
|
||||
|
||||
case WID_BV_PANEL:
|
||||
size->height = this->details_height;
|
||||
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
|
||||
break;
|
||||
|
||||
case WID_BV_SORT_ASCENDING_DESCENDING: {
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||||
@@ -1667,12 +1667,12 @@ struct BuildVehicleWindow : Window {
|
||||
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
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||||
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
|
||||
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
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||||
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
|
||||
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
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||||
}
|
||||
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
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||||
int resize = needed_height - this->details_height;
|
||||
this->details_height = needed_height;
|
||||
this->ReInit(0, resize);
|
||||
this->ReInit(0, resize * FONT_HEIGHT_NORMAL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@@ -59,7 +59,7 @@ struct CargoSpec {
|
||||
uint8 rating_colour;
|
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uint8 weight; ///< Weight of a single unit of this cargo type in 1/16 ton (62.5 kg).
|
||||
uint16 multiplier; ///< Capacity multiplier for vehicles. (8 fractional bits)
|
||||
uint16 initial_payment;
|
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uint32 initial_payment; ///< Initial payment rate before inflation is applied.
|
||||
uint8 transit_days[2];
|
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|
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bool is_freight; ///< Cargo type is considered to be freight (affects train freight multiplier).
|
||||
|
@@ -588,8 +588,7 @@ Company *DoStartupNewCompany(DoStartupNewCompanyFlag flags, CompanyID company)
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GeneratePresidentName(c);
|
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|
||||
SetWindowDirty(WC_GRAPH_LEGEND, 0);
|
||||
SetWindowClassesDirty(WC_CLIENT_LIST_POPUP);
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
|
||||
BuildOwnerLegend();
|
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InvalidateWindowData(WC_SMALLMAP, 0, 1);
|
||||
@@ -935,6 +934,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
|
||||
if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
|
||||
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);
|
||||
|
||||
extern void CheckCaches(bool force_check, std::function<void(const char *)> log);
|
||||
|
@@ -1916,6 +1916,7 @@ STR_FACE_TIE :Das:
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||||
STR_FACE_EARRING :Oorbel:
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||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Verander das of oorbel
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multispeler
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STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Speler naam:
|
||||
@@ -1974,10 +1975,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Die spel
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STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Stel wagwoord
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STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskerm jou spel met 'n wagwoord as jy wil dit nie publieke toepassing laat wees nie
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||||
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STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Openbaar
|
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STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Kies tussen 'n openbare (internet) of 'n plaaslike (LAN) spel
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nee
|
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STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
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STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Klient{P "" e}
|
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STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum aantal kliënte:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies die maksimum aantal kliënte. Alle posisies hoef nie vol te wees nie
|
||||
@@ -2039,19 +2036,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Loskoppe
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaffer is beskerm. Voer wagwoord in
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Kliëntelys
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient Lys
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Toeskou
|
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STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuwe maatskapy
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Skop
|
||||
STR_NETWORK_CLIENTLIST_BAN :Verbod
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Praat met almal
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat met maatskappy
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privaate boodskap
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Verskaffer
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1612,6 +1612,7 @@ STR_FACE_TIE :الربطة:
|
||||
STR_FACE_EARRING :أقراط الأذان:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}غير الربطة أو أقراط الأذن
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}تعدد اللاعبين
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}أسم اللاعب
|
||||
@@ -1734,15 +1735,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}الشر
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :قائمة العملاء
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :شركة جديدة
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :اطرد
|
||||
STR_NETWORK_CLIENTLIST_BAN :بان
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :تحدث مع الكل
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :تحدث لشركة
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :رسالة خاصة
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :خادم
|
||||
STR_NETWORK_CLIENT :عميل
|
||||
|
@@ -1791,6 +1791,7 @@ STR_FACE_TIE :Korbata:
|
||||
STR_FACE_EARRING :Belarritakoak:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Aldatu korbata eta belarritakoak
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijokalaria
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Jokalariaren izena:
|
||||
@@ -1849,8 +1850,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Jokoaren
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Pasahitza ezarri
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Babestu zure jokoa pasahitz batekin ez baduzu nahi publikoa izatea
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ez
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Bai
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Bezero
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Gehienezko bezeroak:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Gehienezko bezero kopurua aukeratu. Ez da beharrezkoa guztia betetzea
|
||||
@@ -1915,15 +1914,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Konpaini
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Bezero zerrenda
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Ikusle
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Konpainia berria
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kanporatu
|
||||
STR_NETWORK_CLIENTLIST_BAN :Debekatu
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Guztiei hitz egin
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Konpainiari hitz egin
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mezu pribatua
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Zerbitzaria
|
||||
STR_NETWORK_CLIENT :Bezeroa
|
||||
|
@@ -2226,6 +2226,7 @@ STR_FACE_TIE :Гальшту
|
||||
STR_FACE_EARRING :Завушніца:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Зьмяніць гальштук або завушніцу
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Сеткавая гульня
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Імя гульца:
|
||||
@@ -2284,10 +2285,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Назв
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Усталяваць пароль
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Абараніце вашу гульню паролем, калі ня хочаце рабіць яе публічна даступнай
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Інтэрнэт
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Выберыце паміж гульнёй праз Інтэрнэт або ў лакальнай сетцы
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Не
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Так
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клiент{P "" ы аў}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. колькасьць клiентаў:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбар максымальнай колькасьці кліентаў. Ня ўсе месцы павінны быць занятыя
|
||||
@@ -2349,19 +2346,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Адлу
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сэрвэр абаронены. Увядзіце пароль
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Кампанія абароненая. Увядзіце пароль
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Сьпіс кліентаў
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Сьпіс кліентаў
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Назіраць
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Новая кампанія
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Выкінуць гульца
|
||||
STR_NETWORK_CLIENTLIST_BAN :Бан
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Пагутарыць з усімі
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Пагутарыць з кампаніяй
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Прыватнае паведамленьне
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Сэрвэр
|
||||
STR_NETWORK_CLIENT :Кліент
|
||||
|
@@ -1992,6 +1992,7 @@ STR_FACE_TIE :Gravata:
|
||||
STR_FACE_EARRING :Brinco:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Alterar gravata ou brinco
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multi-jogador
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nome:
|
||||
@@ -2054,10 +2055,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}O nome d
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Definir senha
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Proteja o jogo com uma senha se não desejar que seja publicamente acessível
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :[BLACK}Publicado
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Selecione entre um jogo publicado (internet) ou não publicado (Rede de Área Local, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Não
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sim
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Num máx de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Escolha o número máximo de clientes. Não é necessário estarem todos preenchidos
|
||||
@@ -2119,19 +2116,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconec
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor está protegido. Digite a senha
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa está protegida. Digite a senha
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de clientes
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Assistir
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova Companhia
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Banir
|
||||
STR_NETWORK_CLIENTLIST_BAN :Banir
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Falar com todos
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Falar com a empresa
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mensagem privada
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Cliente
|
||||
|
@@ -1837,6 +1837,7 @@ STR_FACE_TIE :Вратовр
|
||||
STR_FACE_EARRING :Oбица:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cмени вратовръзкатa или oбицатa
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Онлайн играчи
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Име на играч:
|
||||
@@ -1895,10 +1896,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Имет
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Поставяне на парола
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Рекламирана
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Избери игра измежду рекламирана през интернет или нерекламирана през Локален интернет хост или ЛАН
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Не
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Да
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят
|
||||
@@ -1963,15 +1960,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Комп
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Списък с играчите
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Наблюдавай
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Нова фирма
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Изгони
|
||||
STR_NETWORK_CLIENTLIST_BAN :Бан
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Кажи на всички
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Кажи на компания
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Лично съобщение
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Сървър
|
||||
STR_NETWORK_CLIENT :Клиент
|
||||
|
@@ -1992,6 +1992,7 @@ STR_FACE_TIE :Corbata:
|
||||
STR_FACE_EARRING :Arracades:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Canvia la corbata o les arracades
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijugador
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nom del jugador:
|
||||
@@ -2054,10 +2055,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}El nom d
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Posa una contrasenya
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protegeix la teva partida amb una contrasenya si no vols que sigui accessible a desconeguts
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Anunciat
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Escull entre una partida anunciada (internet) i una partida no anunciada (xarxa d'àrea local, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sí
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Màxim nombre de clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Tria el nombre màxim de clients. No és necessari omplir tots els llocs.
|
||||
@@ -2119,19 +2116,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconne
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Llista de clients
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Llista de clients
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Espectador
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova companyia
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Breu
|
||||
STR_NETWORK_CLIENTLIST_BAN :Prohibit
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla amb la companyia
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Missatge Privat
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -727,6 +727,7 @@ STR_FACE_COLLAR :Ҫуха:
|
||||
STR_FACE_TIE :Галстук:
|
||||
STR_FACE_EARRING :Алка:
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Вӑйӑҫӑ ят:
|
||||
|
||||
@@ -789,6 +790,8 @@ STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Вырн
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -2021,6 +2021,7 @@ STR_FACE_TIE :Kravata:
|
||||
STR_FACE_EARRING :Naušnica:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Promijeni kravatu ili naušnicu
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Više igrača
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ime igrača:
|
||||
@@ -2079,10 +2080,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Ime igre
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Postavi zaporku
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zaštiti svoju igru pomoću zaporke ukoliko ne želiš da bude javno dostupna
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Sa oglasima
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Odaberi između igre s oglasima (internet) i bez oglasa (Local Area Network, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ne
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Da
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klijen{P t ta ata}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Najveći broj klijenata:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Odaberi najveći broj klijenata. Ne moraju sva mjesta biti popunjena.
|
||||
@@ -2144,19 +2141,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odspoji
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Poslužitelj je zaštićen. Unesite zaporku
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tvrtka je zaštićena. Unesite zaporku
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Popis klijenata
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Popis klijenata
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Promatraj
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova tvrtka
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Izbaci
|
||||
STR_NETWORK_CLIENTLIST_BAN :Zabrana
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Razgovaraj sa svima
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Razgovaraj s tvrtkom
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privatna poruka
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Poslužitelj
|
||||
STR_NETWORK_CLIENT :Klijent
|
||||
|
@@ -2331,6 +2331,7 @@ STR_FACE_TIE :Kravata:
|
||||
STR_FACE_EARRING :Náušnice:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Změnit kravatu nebo náušnice
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Jméno hráče:
|
||||
@@ -2393,10 +2394,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Jméno h
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Nastavit heslo
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Svoji hru si můžeš ochránit heslem, když nechceš, aby se ti do ni hlásili jiní lidé
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Vypsané
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Vyber mezi propagovanou (internet) a nepropagovanou (Místní síť, LAN) hrou
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ne
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ano
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i ů}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Nejvyšší počet hráčů:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Zvol nejvyšší počet hráčů. Může se jich připojit i méně
|
||||
@@ -2458,19 +2455,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odpojit
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server je chráněný. Napiš heslo
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Společnost je chráněná. Napiš heslo
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :Seznam klientů
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam hráčů
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Pozorovat
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nová společnost
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Vyhodit
|
||||
STR_NETWORK_CLIENTLIST_BAN :Ban
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Napsat všem
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Napsat společnosti
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Soukromá zpráva
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1931,6 +1931,7 @@ STR_FACE_TIE :Slips:
|
||||
STR_FACE_EARRING :Ørering:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ændre slips eller ørering
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netværksspil
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spiller navn:
|
||||
@@ -1989,10 +1990,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Navnet v
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Sæt kodeord
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskyt dit spil med et kodeord hvis du ikke vil have fremmede med
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Offentlig
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Vælg mellem et offentligt (internet) og et ikke offentligt (lokalnetværk, LAN) spil
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nej
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalt antal tilladte klienter:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vælg det maksimale antal klienter. Det er ikke nødvendigt at fylde dem alle
|
||||
@@ -2054,19 +2051,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Afbryd f
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Indtast kodeord
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Selskabet er beskyttet. Indtast kodeord
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient liste
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Tilslut som tilskuer
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nyt firma
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Smid ud
|
||||
STR_NETWORK_CLIENTLIST_BAN :Ban (Forvis spiller)
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tal til alle
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Tal til selskab
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privat besked
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1991,6 +1991,7 @@ STR_FACE_TIE :Stropdas:
|
||||
STR_FACE_EARRING :Oorbel:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Verander das of oorbel
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netwerkspel
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spelersnaam:
|
||||
@@ -2053,10 +2054,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De speln
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwoord instellen
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beveilig je spel met een wachtwoord als je niet wilt dat dit algemeen toegankelijk is
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Openbaar
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Kies tussen een openbaar (internet) en een niet-openbaar (Local Area Network, LAN) spel
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nee
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} speler{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximumaantal spelers:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies het maximaal aantal toegestane spelers. Niet alle posities hoeven gebruikt te worden.
|
||||
@@ -2118,19 +2115,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Verbindi
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is beveiligd. Voer wachtwoord in
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Bedrijf is beveiligd. Voer wachtwoord in
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Spelerslijst
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spelerslijst
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Toekijken
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nieuw bedrijf
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Uit het spel schoppen
|
||||
STR_NETWORK_CLIENTLIST_BAN :Verbannen
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Met iedereen praten
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Met bedrijf praten
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privébericht
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Speler
|
||||
|
@@ -966,7 +966,7 @@ STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringg
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names:
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
|
||||
|
||||
############ start of townname region
|
||||
@@ -2370,6 +2370,9 @@ STR_FACE_TIE :Tie:
|
||||
STR_FACE_EARRING :Earring:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
|
||||
|
||||
STR_NETWORK_SERVER_VISIBILITY_PRIVATE :Private
|
||||
STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
|
||||
@@ -2432,10 +2435,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Advertised
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Yes
|
||||
STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Visibility
|
||||
STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
||||
@@ -2497,19 +2498,46 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Online players
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kick
|
||||
STR_NETWORK_CLIENTLIST_BAN :Ban
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
|
||||
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Server
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Name
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Name of the server you are playing on
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}Edit the name of your server
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :Name of the server
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Visibility
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}Player
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Name
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}Your player name
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Edit your player name
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Your player name
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Administrative actions to perform for this client
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Administrative actions to perform for this company
|
||||
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Join this company
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Send a message to this player
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Send a message to all players of this company
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Send a message to all spectators
|
||||
STR_NETWORK_CLIENT_LIST_SPECTATORS :Spectators
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company)
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Delete
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :Password unlock
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Admin action
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}Are you sure you want to kick player '{RAW_STRING}'?
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Are you sure you want to ban player '{RAW_STRING}'?
|
||||
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}Are you sure you want to delete company '{COMPANY}'?
|
||||
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Are you sure you want to reset the password of company '{COMPANY}'?
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -1871,6 +1871,7 @@ STR_FACE_TIE :Tie:
|
||||
STR_FACE_EARRING :Earring:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
|
||||
@@ -1929,10 +1930,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Advertised
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Yes
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
||||
@@ -1997,15 +1994,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kick
|
||||
STR_NETWORK_CLIENTLIST_BAN :Ban
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -2016,6 +2016,7 @@ STR_FACE_TIE :Tie:
|
||||
STR_FACE_EARRING :Earring:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
|
||||
@@ -2078,10 +2079,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Advertised
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Yes
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
|
||||
@@ -2143,19 +2140,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kick
|
||||
STR_NETWORK_CLIENTLIST_BAN :Ban
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Client
|
||||
@@ -2200,6 +2191,7 @@ STR_NETWORK_ERROR_SERVER_START :{WHITE}Could no
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
|
||||
@@ -2212,6 +2204,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
|
||||
@@ -2234,6 +2227,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no pas
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
|
||||
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
|
||||
|
@@ -1531,6 +1531,7 @@ STR_FACE_TIE :Kravato:
|
||||
STR_FACE_EARRING :Orelringo:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ŝanĝi kravaton aŭ orelringon.
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Pluraj ludantoj
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ludantnomo:
|
||||
@@ -1653,15 +1654,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanio
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlisto
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Spekti
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova kompanio
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Forbatu
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bari
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parolu al ĉiuj
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parolu al kompanio
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privata mesaĝo
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servilo
|
||||
STR_NETWORK_CLIENT :Kliento
|
||||
|
@@ -2043,6 +2043,7 @@ STR_FACE_TIE :Lips:
|
||||
STR_FACE_EARRING :Kõrvarõngas:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Vaheta kraed või kõrvarõngast
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Mitmikmäng
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Mängija nimi:
|
||||
@@ -2105,10 +2106,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Serveril
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Määra salasõna
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Et server ei oleks avalik, kaitse oma mäng salasõnaga
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Reklaami
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Valib reklaamitava (internet) või mittereklaamitava (kohtvõrk, LAN) mängu
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ei
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Jah
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Kliente kuni:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS.in :sees
|
||||
@@ -2171,19 +2168,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Katkesta
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server on kaitstud. Sisesta salasõna
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Ettevõte on kaitstud. Sisesta salasõna
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientide nimekiri
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientide nimekiri
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Jälgi
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uus ettevõte
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Viska välja
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bänn
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Räägi kõigiga
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Räägi ettevõttega
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privaatne sõnum
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1697,6 +1697,7 @@ STR_FACE_TIE :Slips:
|
||||
STR_FACE_EARRING :Oyraringur:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Broyt slips ella oyraring
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Hópspæl
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spælara navn:
|
||||
@@ -1755,8 +1756,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Aðrir s
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Áset loyniorð
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Verj títt spæl við einum loyniorðið um tú ikki vil at ta skal verða opi fyri almenninginum
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nei
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" ar}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Mest loyvdir klientar:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vel mest loyvda tali av klientum. Ta er ikki neyðugt at fylla øll plássini
|
||||
@@ -1821,15 +1820,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyritøk
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yvir klientar
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Eygleið
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýggja fyritøku
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Sparka
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bannað
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tosa við øll
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Tosa við fyritøku
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Persónligt boð
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servari
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1992,6 +1992,7 @@ STR_FACE_TIE :Solmio:
|
||||
STR_FACE_EARRING :Korvakoru:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Vaihda solmio tai korvakoru
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Moninpeli
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Pelaajan nimi
|
||||
@@ -2054,10 +2055,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nimi nä
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Aseta salasana
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Jos peliin ei halua ulkopuolisia, voi sen suojata salasanalla
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Mainostettu
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Valitse mainostettu (internet) tai ei-mainostettu (paikallisverkko, LAN) peli
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ei
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Kyllä
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} asiakas{P "" ta}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Pelaajien enimmäismäärä:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pelaajien enimmäismäärä. Pelissä voi olla myös vähemmän pelaajia
|
||||
@@ -2119,19 +2116,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Pura yht
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Palvelin on suojattu. Anna salasana
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Yhtiö on suojattu. Anna salasana
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Asiakaslista
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Asiakaslista
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Katsele
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uusi yhtiö
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Potkaise
|
||||
STR_NETWORK_CLIENTLIST_BAN :Kiellä
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Puhu kaikille
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Puhu yhtiölle
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Yksityinen viesti
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Palvelin
|
||||
STR_NETWORK_CLIENT :Pelaaja
|
||||
@@ -2176,6 +2167,7 @@ STR_NETWORK_ERROR_SERVER_START :{WHITE}Palvelin
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Yhdistäminen ei onnistunut
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Yhteys nro {NUM} aikakatkaistiin
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Protokollavirhe tapahtui ja yhteys suljettiin
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Et ole asettanut pelaajanimeäsi. Nimen voi asettaa moninpeli-ikkunan ylälaidassa.
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Tämän asiakkaan versio ei vastaa palvelimen versiota
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Väärä salasana
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Palvelin on täynnä
|
||||
@@ -2188,6 +2180,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Käytit
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Tietokoneesi on liian hidas pysyäkseen palvelimen tahdissa
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Kartan lataus kesti liian kauan
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Palvelimelle liittyminen kesti liian kauan
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Pelaajanimesi ei kelpaa
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :yleinen virhe
|
||||
@@ -2210,6 +2203,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :salasanaa ei va
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :yleinen aikakatkaisu
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :kartan lataaminen kesti liian kauan
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :kartan käsittely kesti liian kauan
|
||||
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :Epäkelpo asiakasnimi
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mahdollinen yhteyden menetys
|
||||
|
@@ -1992,6 +1992,7 @@ STR_FACE_TIE :Cravate{NBSP}:
|
||||
STR_FACE_EARRING :Boucle d'oreille{NBSP}:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Modifier la cravate ou la boucle d'oreille
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijoueurs
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nom du joueur{NBSP}:
|
||||
@@ -2054,10 +2055,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Les autr
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Choisir le mot de passe
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protégez votre partie avec un mot de passe si vous ne souhaitez pas que d'autres l'utilisent
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Publiée
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Choisir entre une partie publiée (internet) et une partie non publiée (Réseau local, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Non
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Oui
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Nombre de clients maximum{NBSP}:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choisir un nombre maximum de clients. Tous les emplacements n'auront pas besoin d'être remplis
|
||||
@@ -2119,19 +2116,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Déconne
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Le serveur est protégé. Entrez le mot de passe
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}La compagnie est protégée. Entrez le mot de passe
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Liste des clients
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste des clients
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectateur
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nouvelle compagnie
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Exclure
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bannir
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parler à tous
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parler à la compagnie
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Message privé
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Serveur
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -1796,6 +1796,7 @@ STR_FACE_TIE :Strik:
|
||||
STR_FACE_EARRING :Earbel:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Feroarje strik of earbel
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Namme fan spieler:
|
||||
@@ -1842,10 +1843,6 @@ STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start in
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spulnamme:
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwurd ynstelle
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Advertearre
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Kies tusken in advertearre (ynternet) of in net-advertearre (LAN) spul
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nee
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} kliïnt{P "" en}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimaal oantal kliïnten:
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} bedriuw{P "" en}
|
||||
@@ -1899,14 +1896,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuw
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client lyst
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Taskôgje
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Bedriuw
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Skoppe
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tsjin elkenien prate
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat mei bedriuw
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Tsjinner
|
||||
STR_NETWORK_CLIENT :Kliïnt
|
||||
|
@@ -2082,6 +2082,7 @@ STR_FACE_TIE :Tàidh:
|
||||
STR_FACE_EARRING :Fàinne-chluaise:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Atharraich an tàidh no an fhàinne-chluaise
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Ioma-chluicheadair
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ainm cluicheadair:
|
||||
@@ -2140,10 +2141,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Thèid a
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Suidhich facal-faire
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Dìon an geama agad le facal-faire ach nach eil e ri fhaighinn gu poblach
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Sanasaichte
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Dèan taghadh eadar geama sanasaichte (eadar-lìon) no gun sanasachadh (lìonra ionadail, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Chan eil
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Tha
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} {P chliant chliant cliantan cliant}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Cliantan air a char as motha:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Tagh an àireamh as motha dhe chliantan. Cha leig thu leas a h-uile slot a lìonadh
|
||||
@@ -2208,15 +2205,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tha a' c
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta nan cliant
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Coimhead air
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Companaidh ùr
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Thoir a bhròg dha
|
||||
STR_NETWORK_CLIENTLIST_BAN :Toirmisg
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Bruidhinn ris a h-uile duine
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Bruidhinn ris a' chompanaidh
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Teachdaireachd phrìobhaideach
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Frithealaiche
|
||||
STR_NETWORK_CLIENT :Cliant
|
||||
|
@@ -1918,6 +1918,7 @@ STR_FACE_TIE :Garavata:
|
||||
STR_FACE_EARRING :Pendentes:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cambia-la garavata ou os pendentes
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multixogador
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nome do xogador:
|
||||
@@ -1976,10 +1977,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}O nome d
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Establecer contrasinal
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protexe a túa partida cun contrasinal se non queres ser accesible públicamente
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Anunciado
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Escolle entre unha partida con anuncios (internet) ou sen eles (LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Non
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Si
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Máximo de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Escolle o máximo número de clientes. Non tódolos ocos teñen que estar cubertos
|
||||
@@ -2041,19 +2038,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconec
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}O servidor está protexido. Introduce o contrasinal
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A compañía está protexida. Introduce o contrasinal
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de clientes
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Observar
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova compañía
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Chimpar
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bloquear
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Falar a todos
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Falar con compañía
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mensaxe privada
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Cliente
|
||||
|
@@ -2295,6 +2295,7 @@ STR_FACE_TIE :Krawatte:
|
||||
STR_FACE_EARRING :Ohrring:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Krawatte oder Ohrring ändern
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Mehrspieler
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spielername:
|
||||
@@ -2357,10 +2358,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Der Name
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Passwort setzen
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Ein Passwort verhindert, dass unbefugte Leute beitreten
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Angekündigt
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Zwischen öffentlich angekündigtem (Internet) und nicht angekündigtem (Local Area Network, LAN) Spiel wählen
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nein
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Teilnehmer
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximale Teilnehmeranzahl:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Auswahl der maximal erlaubten Anzahl von Teilnehmern. Nicht alle Slots müssen belegt werden
|
||||
@@ -2422,19 +2419,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Trennen
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server ist geschützt. Passwort eingeben:
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ist geschützt. Passwort eingeben:
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Teilnehmerliste
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Teilnehmerliste
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Zuschauen
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Neue Firma
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Hinauswerfen
|
||||
STR_NETWORK_CLIENTLIST_BAN :Sperren
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Mit allen sprechen
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Mit Firma sprechen
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private Nachricht
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Teilnehmer
|
||||
|
@@ -2038,6 +2038,7 @@ STR_FACE_TIE :Γραβάτα:
|
||||
STR_FACE_EARRING :Σκουλαρίκι:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Αλλαγή γραβάτας ή σκουλαρικιού
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Παιχνίδι πολλών παικτών
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Όνομα παίκτη:
|
||||
@@ -2097,10 +2098,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Το ό
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Θέση κωδικού
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Προστατέψτε το παιχνίδι με έναν κωδικό εάν δε θέλετε να είναι δημοσίως προσβάσιμο
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Διαφημιζόμενο
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Επιλογή ανάμεσα σε ένα διαφημιζόμενο (διαδίκτυο) ή μη διαφημιζόμενο (Τοπικό Δίκτυο/LAN) παιχνίδι
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Όχι
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ναι
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} συμπαίκτ{P ης ες}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Μέγιστος αριθμός συμμετεχόντων:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Επιλέξτε τον μέγιστο αριθμό συμμετεχόντων. Δεν είναι ανάγκη να γεμίσουν όλες οι θέσεις
|
||||
@@ -2162,19 +2159,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Αποσ
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Λίστα συμμετεχόντων
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Παρακολούθηση
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Νέα εταιρεία
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Εκδίωξη
|
||||
STR_NETWORK_CLIENTLIST_BAN :Απαγόρευση
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Μιλήστε σε όλους
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Μιλήστε στην εταιρεία
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Προσωπικό μήνυμα
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Διακομιστής
|
||||
STR_NETWORK_CLIENT :Πελάτης
|
||||
|
@@ -1896,6 +1896,7 @@ STR_FACE_TIE ::עניבה
|
||||
STR_FACE_EARRING ::עגילים
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK} שנה עניבה/עגילים
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK} :שם השחקן
|
||||
@@ -1954,10 +1955,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}השם
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}מפורסם
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}בחר בין משחק מפורסם (אינטרנטי) ומשחק לא מפורסם (רשת מקומית, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :לא
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :כן
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי
|
||||
@@ -2022,15 +2019,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :רשימת משתתפים
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :צפה
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :חברה חדשה
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :בעט
|
||||
STR_NETWORK_CLIENTLIST_BAN :חסימה
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :דבר לכולם
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :דבר לחברה
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :הודעה פרטית
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :שרת
|
||||
STR_NETWORK_CLIENT :לקוח
|
||||
|
@@ -336,6 +336,7 @@ STR_QUIT_YES :{BLACK}हा
|
||||
# Face selection window
|
||||
|
||||
|
||||
|
||||
# Network server list
|
||||
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
|
||||
@@ -348,7 +349,6 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x
|
||||
# Start new multiplayer server
|
||||
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :हाँ
|
||||
|
||||
|
||||
# Network game lobby
|
||||
@@ -371,6 +371,8 @@ STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}उद
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -2055,6 +2055,7 @@ STR_FACE_TIE :Nyakkendő:
|
||||
STR_FACE_EARRING :Fülbevaló:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Nyakkendő vagy fülbevaló cseréje
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Hálózati játék
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Játékos neve:
|
||||
@@ -2117,10 +2118,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}A játé
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Jelszó beállítása
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Védd le a játékodat jelszóval, ha nem akarod hogy illetéktelenek csatlakozzanak
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Hírdetett
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Válassz hírdetett (internet) és nem hírdetett (helyi hálózat, LAN) játék közül.
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nem
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Igen
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} kliens
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Játékosok max. száma:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}A maximálisan felcsatlakozható kliensek számának kiválasztása. Nem szükséges pont ennyi embernek éppen kapcsolódva lennie
|
||||
@@ -2182,19 +2179,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Megszak
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}A szerver jelszóval van védve. Írd be
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A vállalat jelszóval van védve. Írd be
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Kliens lista
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Kliens lista
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Megfigyelés
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Új vállalat
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kirúgás
|
||||
STR_NETWORK_CLIENTLIST_BAN :Kitiltás
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Üzenet mindenkinek
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Üzenet a vállalatnak
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privát üzenet
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Szerver
|
||||
STR_NETWORK_CLIENT :Kliens
|
||||
|
@@ -1735,6 +1735,7 @@ STR_FACE_TIE :Bindi:
|
||||
STR_FACE_EARRING :Eyrnalokkur:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Breyta bindi eða eyrnalokk
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Fjölspilun
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nafn leikmanns:
|
||||
@@ -1857,15 +1858,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyrirtæ
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yfir leikmenn
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Fylgjast með
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýtt fyrirtæki
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Sparka
|
||||
STR_NETWORK_CLIENTLIST_BAN :Banna
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tala við alla
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Tala við fyrirtæki
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Einkaskilaboð
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Þjónn
|
||||
STR_NETWORK_CLIENT :Notandi
|
||||
|
@@ -603,6 +603,7 @@ STR_QUIT_NO :{BLACK}Ne
|
||||
# Face selection window
|
||||
|
||||
|
||||
|
||||
# Network server list
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
@@ -637,6 +638,8 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -1968,6 +1968,7 @@ STR_FACE_TIE :Dasi:
|
||||
STR_FACE_EARRING :Anting-anting:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ubah dasi atau anting-anting
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Bermain bersama
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nama pemain:
|
||||
@@ -2030,10 +2031,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nama per
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Atur kata sandi
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Lindungi permainan ini dengan kata kunci jika anda tidak ingin membiarkannya terbuka untuk umum
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Diiklankan
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Pilih antara permainan diiklankan (internet) dan tidak diiklankan (Jaringan wilayah lokal, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Tidak
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ya
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klien
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum jumlah klien:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pilih jumlah klien maksimal. Tidak semua slot harus diisi
|
||||
@@ -2095,19 +2092,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Putuskan
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server terkunci, masukkan kata kunci
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Perusahaan terkunci, masukkan kata kunci
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Daftar klien
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Daftar klien
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Menonton
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Buat Perusahaan
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Usir
|
||||
STR_NETWORK_CLIENTLIST_BAN :Larangan
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Bicara ke semua
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Bicara ke perusahaan
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Pesan pribadi
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Klien
|
||||
|
@@ -1870,6 +1870,7 @@ STR_FACE_TIE :Carbhat:
|
||||
STR_FACE_EARRING :Fáinne cluaise:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Athraigh carbhat nó fáinne cluaise
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Ilimreoirí
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ainm imreora:
|
||||
@@ -1928,10 +1929,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Taispeá
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Socraigh pasfhocal
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Cosain do chluiche le pasfhocal más mian leat nach mbeidh rochtain phoiblí air
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Fógartha
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Roghnaigh idir cluiche fógartha (idirlín) agus cluiche neamhfhógartha (Líonra Achair Logánta, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Níl
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Tá
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} {P ch ch ch gc c}lia{P "" "" "" "" i}nt
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Cliaint uasta:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Roghnaigh uaslíon na gcliant. Ní gá gach áit a líonadh
|
||||
@@ -1996,15 +1993,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tá an c
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta na gcliant
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Féach air
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Cuideachta nua
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Ciceáil
|
||||
STR_NETWORK_CLIENTLIST_BAN :Toirmisc
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Labhair le cách
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Labhair le cuideachta
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Teacht. phríobháideach
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Freastalaí
|
||||
STR_NETWORK_CLIENT :Cliant
|
||||
|
@@ -2006,6 +2006,7 @@ STR_FACE_TIE :Cravatta:
|
||||
STR_FACE_EARRING :Orecchino:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cambia la cravatta o l'orecchino
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multigiocatore
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nome giocatore:
|
||||
@@ -2068,10 +2069,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Il nome
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Imposta password
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protegge la partita con una password in modo che non sia accessibile pubblicamente
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Pubblico
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Sceglie fra partita pubblica (su Internet) o privata (su rete locale, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sì
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Limite client:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Imposta il numero massimo di client. Non tutti i posti dovranno essere occupati
|
||||
@@ -2133,19 +2130,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server protetto. Inserire la password
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Compagnia protetta. Inserire la password
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Elenco dei client
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Elenco dei client
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Diventa spettatore
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuova compagnia
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Espelli
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bandisci
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tutti
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla alla compagnia
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Messaggio privato
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -32,7 +32,7 @@ STR_CARGO_PLURAL_OIL :石油
|
||||
STR_CARGO_PLURAL_LIVESTOCK :家畜
|
||||
STR_CARGO_PLURAL_GOODS :商品
|
||||
STR_CARGO_PLURAL_GRAIN :穀物
|
||||
STR_CARGO_PLURAL_WOOD :木材
|
||||
STR_CARGO_PLURAL_WOOD :原木
|
||||
STR_CARGO_PLURAL_IRON_ORE :鉄鉱石
|
||||
STR_CARGO_PLURAL_STEEL :鋼鉄
|
||||
STR_CARGO_PLURAL_VALUABLES :貴重品
|
||||
@@ -66,7 +66,7 @@ STR_CARGO_SINGULAR_OIL :石油
|
||||
STR_CARGO_SINGULAR_LIVESTOCK :家畜
|
||||
STR_CARGO_SINGULAR_GOODS :商品
|
||||
STR_CARGO_SINGULAR_GRAIN :穀物
|
||||
STR_CARGO_SINGULAR_WOOD :木材
|
||||
STR_CARGO_SINGULAR_WOOD :原木
|
||||
STR_CARGO_SINGULAR_IRON_ORE :鉄鉱石
|
||||
STR_CARGO_SINGULAR_STEEL :鋼鉄
|
||||
STR_CARGO_SINGULAR_VALUABLES :貴重品
|
||||
@@ -100,7 +100,7 @@ STR_QUANTITY_OIL :石油{VOLUME_L
|
||||
STR_QUANTITY_LIVESTOCK :家畜{COMMA}頭
|
||||
STR_QUANTITY_GOODS :商品{COMMA}箱
|
||||
STR_QUANTITY_GRAIN :穀物{WEIGHT_LONG}
|
||||
STR_QUANTITY_WOOD :木材{WEIGHT_LONG}
|
||||
STR_QUANTITY_WOOD :原木{WEIGHT_LONG}
|
||||
STR_QUANTITY_IRON_ORE :鉄鉱石{WEIGHT_LONG}
|
||||
STR_QUANTITY_STEEL :鋼鉄{WEIGHT_LONG}
|
||||
STR_QUANTITY_VALUABLES :貴重品{COMMA}袋
|
||||
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :橙
|
||||
STR_COLOUR_BROWN :茶
|
||||
STR_COLOUR_GREY :灰
|
||||
STR_COLOUR_WHITE :白
|
||||
STR_COLOUR_RANDOM :ランダム
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}mph
|
||||
@@ -313,6 +314,7 @@ STR_SORT_BY_RATING :レーティン
|
||||
STR_SORT_BY_NUM_VEHICLES :車両数
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :昨年の総利益
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年の総利益
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :前年度の平均利益
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_SHARED_ORDERS :共有注文
|
||||
@@ -361,6 +363,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}地形
|
||||
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}町を生成します
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}産業を生成します
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}道路を建設します
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}路面電車建設
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}木を植えます。Shiftキーを押しながら決定すると費用を見積もります
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}標識を設置します
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}オブジェクトを設置します。Shiftを押しながら決定すると費用を見積もります
|
||||
@@ -650,6 +653,7 @@ STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}音楽がありません
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}トラック
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}タイトル
|
||||
@@ -675,7 +679,9 @@ STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTB
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}楽曲索引
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}プレイリスト - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}消去
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}セットの変更
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}選択したプレイリストの内容を消去します。(カスタム1/2 のみ)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}音楽の選択を別のインストール済みセットに変更する
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}クリックすると、その曲を選択したプレイリストに追加します。(カスタム1/2 のみ)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}クリックすると、その曲を選択したプレイリストから削除します。(カスタム1/2 のみ)
|
||||
|
||||
@@ -735,6 +741,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}露地
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT} {BLACK}熱帯雨林
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}耕作地
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}樹林
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
|
||||
@@ -766,6 +773,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}全貨
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}最新のメッセージ/ニュースを表示します
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * ポーズ中 * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * 一時停止中 (リンクグラフの更新を待っています) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}オートセーブ
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * ゲームセーブ中 * *
|
||||
|
||||
@@ -925,8 +933,12 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :南アフリカ
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :カスタム…
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :グルジア ラリー(GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :新ロシアルーブル(RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :メキシコペソ(MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :新台湾ドル(ntd)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :人民元(CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :香港ドル(HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :インドルピー(INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :インドネシアルピア(IDR)
|
||||
############ end of currency region
|
||||
|
||||
@@ -984,6 +996,7 @@ STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}ハードウェアアクセラレーション
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK} 垂直同期
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
|
||||
@@ -994,15 +1007,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}フォントサイズ
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}使用するインターフェースのフォントサイズを選択します
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自動検出)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :ノーマル
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :ダブルサイズ
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4倍
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}画面リフレッシュレート
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}使用する画面のリフレッシュレートを選択します
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :その他
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hzを超えるリフレッシュレートはパフォーマンスに影響を与える可能性があります。
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
|
||||
@@ -1098,6 +1115,7 @@ STR_TERRAIN_TYPE_FLAT :平地
|
||||
STR_TERRAIN_TYPE_HILLY :丘陵地
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :山岳地
|
||||
STR_TERRAIN_TYPE_ALPINIST :山脈地帯
|
||||
STR_TERRAIN_TYPE_CUSTOM :カスタム高度
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :寛大
|
||||
STR_CITY_APPROVAL_TOLERANT :寛容
|
||||
@@ -1118,6 +1136,7 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :ゲーム設定
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :ゲーム設定(現在のゲームにのみ影響)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :会社設定(新規ゲームにのみ影響)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :会社設定(現在の会社のみに影響)
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}注意!
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}カテゴリ:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}種類:
|
||||
@@ -1179,11 +1198,13 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :設定を有効
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :地域の再編に対する町の姿勢: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :会社が街域で引き起こした騒音(主に空港)や環境破壊がどの程度、街での評価や同じ地域での更なる建設行為に影響するかを設定します
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :マップ高さ限界: {STRING}
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}マップの最高高さをこの値には設定出来ません。少なくとも1箇所以上この値より高い山があります。
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :建物/路線の自動地形追従: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :撤去を行わないで建物や路線がある土地の地形を変更することを可能にします。建物/路線は変更された地形に自動で追従します。
|
||||
STR_CONFIG_SETTING_CATCHMENT :現実的な受入範囲: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :駅や空港の種類の違いによって受入範囲が変動するようになります
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :有効にすると、駅が接続されている産業(石油掘削装置など)にも、近くに建設された会社が所有している駅がサービスを提供する場合があります。無効になっている場合、これらの産業は、接続されているステーションによってのみサービスを受けることができます。近くの会社のステーションはそれらにサービスを提供できず、接続されたステーションは業界以外のものにサービスを提供しません
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :街有道路・橋・トンネルの撤去容認: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :街有の交通インフラや建物の撤去をより容易にします
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :列車の最大長: {STRING}
|
||||
@@ -1321,6 +1342,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油精製所
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :石油精製所はマップの外周付近にのみ建設されます。つまり、外周が海のマップでは海岸沿いに建設されるということです
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪線の位置: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :亜寒帯気候での雪線の高さを設定します。雪は産業と街の成長に影響があります
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地形の起伏: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesisのみ) 地形の起伏度を設定します。なだらかな地形では丘陵の数は減り、裾野が長くなります。起伏が多い地形では丘陵が多くなりますが、似たり寄ったりな地形の繰り返しに見えることがあります
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :特になだらか
|
||||
@@ -1359,6 +1381,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :スクロール時の動き
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :右クリックでビューポートを移動し、マウスの位置をロックします
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :右クリックで地図を移動し、マウスの位置をロックします
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :マップを右マウスボタンで動かす
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :画面のスムーズスクロール: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :ミニマップでの移動や「現在位置に移動」などのコマンドを使用した際にメイン画面がどのように移動するかを設定します。有効にした場合はスムーズにスクロールして移動します。無効の場合は目的地に直接ジャンプします
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :測定ツールチップ表示: {STRING}
|
||||
@@ -1430,6 +1453,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :橋やトンネ
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :財政ウィンドウのグループ分け: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :財政ウィンドウのレイアウトを収入部門・支出部門でグループ分けするかどうかを設定します
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}%通常のゲーム速度
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :制限なし(コンピューターが許す限り高速)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :ニュース表示: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :ステータスバーにニュースが流れたとき効果音を鳴らすかどうかを設定します
|
||||
@@ -1478,6 +1502,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :マルチプレ
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :マルチプレイヤーゲームでもAIのライバル企業が登場するかを設定します
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :命令コード処理上限: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :AIやゲームスクリプトが一つの「詰め込み指令」を処理する際に、一度に演算できる命令コード数を設定します。一般に値を小さくした場合、ゲームへの負荷が軽減されます
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :最大信頼度を点検要件化: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :次の点検が必要と判断される条件を設定します。無効の場合は、前の点検から指定の期間が経過した際に点検が必要と判断されます。有効にすると、輸送機器の最大信頼度が指定の値より落ち込んだ場合に次の点検が必要と判断されます
|
||||
@@ -1537,7 +1562,9 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :カラー新聞
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :新聞がカラー版になる境目の年を設定します
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :開始年: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :スコアリングの目的でゲームが終了する年。 今年の終わりには、会社のスコアが記録され、ハイスコア画面が表示されますが、プレーヤーはその後もプレイを続けることができます。{}これが開始年より前の場合、ハイスコア画面は表示されません。
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :エコノミータイプ:{STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :オリジナル
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :なだらか
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :他社株の取引許容: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :有効にすると、ライバル会社の株式を取引できるようになります。この設定を有効にしても、目的の社が設立から丸5年経過していない場合は取引できません
|
||||
@@ -1588,6 +1615,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :町の総人口
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :樹木の自然成長: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :ゲーム中、ランダムに生えてくる樹種を設定します。設定によっては樹木の生育に依存する産業に悪影響が生じる可能性があります(「不可」にした場合、亜熱帯地域の伐採所を機能させ続けるためには手動で植林し続ける必要があります)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :成長するが、熱帯雨林にのみ広がる
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :成長し、どこにでも広がる
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :メインツールバーの位置: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :画面上のメインツールバーの位置を決めます
|
||||
@@ -1752,6 +1780,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}メモ
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}スプライトキャッシュ中、{BYTES}の割り当てに失敗しました。スプライトキャッシュは{BYTES}に減ったため、OpenTTDの処理速度が低下する恐れがあります。必要メモリ量を減らすには32bitグラフィックを無効にするか、最大ズームイン・ズームアウトのレベルを下げてください
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}ビデオ設定にエラーがあります...
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1916,6 +1945,7 @@ STR_FACE_TIE :ネクタイ:
|
||||
STR_FACE_EARRING :イヤリング:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}ネクタイ/イヤリングを変更します
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}マルチプレイヤーゲーム
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}プレイヤー名:
|
||||
@@ -1959,6 +1989,7 @@ STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}サー
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}サーバー情報を更新します
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}インターネットを検索
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}インターネットで公開されているサーバーを探す
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}LANで探す
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}ローカルエリアネットワークでサーバーを検索する
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}サーバーを追加
|
||||
@@ -1977,10 +2008,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}ゲー
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}パスワードを設定
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}ゲームをパスワードで保護することができます。一般から公然とアクセスされたくない場合等に設定します
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}ゲーム公示
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}ゲームを公示(インターネット)するか、非公示(LAN)にするかを選びます
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :非公示
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :公示
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}接続者数: {NUM}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}最大接続数:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}接続できるクライアントの最大数を指定します。必ずしも全スロットを埋める必要はありません
|
||||
@@ -2045,15 +2072,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}この
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :クライアントリスト
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :観覧モード
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新会社
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :追放
|
||||
STR_NETWORK_CLIENTLIST_BAN :参入禁止
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :全員へ発言
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :チームへ発言
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :個人的なメッセージ
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :サーバー
|
||||
STR_NETWORK_CLIENT :クライアント
|
||||
@@ -2109,6 +2131,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}パス
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}サーバーとの接続を維持できる十分な処理能力がありません
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}マップのダウンロード時間が規定を超過しました
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}タイムアウトによりサーバーへの接続を確立できません
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}プレイヤー名が無効です
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :一般エラー
|
||||
@@ -2144,6 +2167,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :ゲームはま
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :ゲームはまだポーズされています。({STRING}、{STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :ゲームはまだポーズされています。 ({STRING}、{STRING}、{STRING}、{STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :ゲームはまだポーズされています。 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :ゲームのポーズが解除されました。({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :プレーヤー数不足
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :クライアントに接続中
|
||||
@@ -2161,6 +2185,7 @@ STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} は名前を {STRING} に変更しました
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}サーバがセッションを終了しました
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}このサーバーは再起動中です…{}しばらくお待ちください…
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING}がキックされました。理由: ({STRING})
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}コンテンツをダウンロード中
|
||||
@@ -2236,6 +2261,7 @@ STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}ダウンロードに失敗しました
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}グラフィックのダウンロードに失敗しました。{}手動でダウンロードしてください。
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
|
||||
@@ -2255,6 +2281,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}貨物
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}全て
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}なし
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}表示する会社を選択
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}未使用(運送過多)
|
||||
@@ -2381,6 +2408,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}道路
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}軌道用トンネルを建設します。Shiftを押しながら決定すると費用の見積が出ます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}道路の建設/撤去を切り替えます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}軌道の建設/撤去を切り替えます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}道路の種類を変更/アップグレードします.Shiftは、コスト見積もりの作成/表示を切り替えます
|
||||
|
||||
STR_ROAD_NAME_TRAM :トラムウェイ
|
||||
|
||||
@@ -2471,6 +2499,7 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}ラン
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}ランダムに広域植林
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}地表全体にランダムに植林します
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}グローブ
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}風景をドラッグして小さな森を植えます
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}風景の上をドラッグして、大きな森を植えます。
|
||||
|
||||
# Land generation window (SE)
|
||||
@@ -2530,6 +2559,7 @@ STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}費用:
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}調査/探鉱
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建設
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}出資
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}すべての産業を削除してもよろしいですか?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}産業:{STRING}に関わる産業チェーン
|
||||
@@ -2676,22 +2706,36 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}フレームレート
|
||||
STR_FRAMERATE_RATE_BLITTER :{BLACK}グラフィックフレームレート:{STRING}
|
||||
STR_FRAMERATE_SPEED_FACTOR :{BLACK}現在のゲーム速度:{DECIMAL} x
|
||||
STR_FRAMERATE_CURRENT :{WHITE}現在
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}平均
|
||||
STR_FRAMERATE_MEMORYUSE :{WHITE}メモリ
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW} {DECIMAL} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} フレーム/秒
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW} {DECIMAL}フレーム/秒
|
||||
STR_FRAMERATE_FPS_BAD :{RED} {DECIMAL}FPS
|
||||
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{BLACK}ゲームループの合計:
|
||||
STR_FRAMERATE_GL_ECONOMY :{BLACK}貨物の取り扱い:
|
||||
STR_FRAMERATE_GL_TRAINS :{BLACK} 鉄道車両のティック:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{BLACK} 自動車ティック:
|
||||
STR_FRAMERATE_GL_AIRCRAFT :{BLACK}航空機ティック:
|
||||
STR_FRAMERATE_DRAWING :{BLACK}グラフィックレンダリング:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}ビデオ出力:
|
||||
STR_FRAMERATE_SOUND :{BLACK}サウンドミキサー:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :ゲームループ
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :貨物の取り扱い
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :切符
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :ワールドティック
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :リンクグラフの遅延
|
||||
STR_FRAMETIME_CAPTION_DRAWING :グラフィックレンダリング
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :ワールドビューポートレンダリング
|
||||
STR_FRAMETIME_CAPTION_VIDEO :ビデオ出力
|
||||
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
@@ -2717,8 +2761,10 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}ゲー
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}― 情報なし ―
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}フィルター:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}ファイルを上書きする
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}既存のファイルを上書きしてもよろしいですか?
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Parent directory)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}保存名を入力
|
||||
|
||||
@@ -2730,6 +2776,14 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}街数:
|
||||
STR_MAPGEN_DATE :{BLACK}日付:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}産業数:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高峰:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}マップの最高峰の最大の高さを1減らします。
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}降雪量:
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}積雪量を10%減らします
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK} {NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}砂漠の範囲:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}砂漠の割合を10%増やします
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}砂漠の範囲を10%減らします
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線の位置:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
|
||||
@@ -2759,6 +2813,8 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}ハイ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}サイズ:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}積雪量(%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}砂漠領域(%)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}雪線の位置を変更
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}開始年の変更
|
||||
|
||||
@@ -3014,6 +3070,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :街名を変更
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 地方自治体
|
||||
STR_LOCAL_AUTHORITY_ZONE :ゾーン
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}地方自治体の境界を見る
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}社の評判:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}可能な活動:
|
||||
@@ -3042,6 +3099,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}買収
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}大目標
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}グローバルな目標を表示する
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}会社
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}会社の目標を見る
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
@@ -3323,6 +3381,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}本社
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}詳細
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}インフラ設備の詳細な個数・タイル数を表示します
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}送金
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}この会社にお金を渡す
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}顔の変更
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}社長の顔を変更します
|
||||
@@ -3340,7 +3399,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}この
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :会社名
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :社長名
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :送りたい金額を入力
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :寄付したい金額を入力してください
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}現在、当{COMPANY}は業績悪化に伴い、債務の肩代わりを条件に社の全資産をお譲り致そうと考えております。{}{}債務{CURRENCY_LONG}を一括代済し、この会社を吸収合併しますか?
|
||||
|
||||
@@ -3349,6 +3408,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}線路長:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}信号
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}道路長(含軌道):
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}路面電車軌道:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}水運長:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}運河
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}停留施設数:
|
||||
@@ -3359,8 +3419,10 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}産業
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- なし -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% 輸送済み){BLACK}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}産業の名前です - 名前をクリックするとこの産業拠点の場所にメイン画面を移動します。Ctrl+クリックでこの産業拠点の場所を新たなビューポートに表示します
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}受け取った貨物: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :すべての貨物タイプ
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :なし
|
||||
|
||||
@@ -3373,6 +3435,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生産
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}この産業拠点は間もなく閉鎖されます!
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}必要条件:{YELLOW} {STRING} {STRING}
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :、{STRING} {STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW} {STRING} {BLACK}:{CARGO_SHORT}待機中{STRING}
|
||||
@@ -3443,6 +3506,7 @@ STR_GROUP_RENAME_CAPTION :{BLACK}グル
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :今年の利益:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :昨年の利益:
|
||||
STR_GROUP_OCCUPANCY :選択中:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :新規機関車(非電化)
|
||||
@@ -3451,6 +3515,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :新規モノレ
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :新規リニア車両
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :新規車両
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :新しい路面電車車両
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :新規列車
|
||||
@@ -3459,6 +3524,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :新規航空機
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}価格: {GOLD}{CURRENCY_LONG}{BLACK} 重量: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})重量:{GOLD} {WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}最高速度: {GOLD}{VELOCITY}{BLACK} 出力: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}最高速度: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}外洋/湖での航行速度: {GOLD}{VELOCITY}
|
||||
@@ -3482,6 +3548,7 @@ STR_PURCHASE_INFO_ENGINES_ONLY :エンジンの
|
||||
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST}を除いてすべて
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牽引力: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航続距離: {GOLD}{COMMA} タイル
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}航空機の機種: {GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}列車リスト - 個々の情報を見るには列車をクリックします。Ctrl+クリックでその列車種の表示/非表示を切り替えます
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}車両リスト - 個々の情報を見るには車両をクリックします。Ctrl+クリックでその車両種の表示/非表示を切り替えます
|
||||
@@ -3493,12 +3560,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}車両
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}船舶を購入
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}航空機を購入
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}購入し改造する
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}船の購入と修理
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}選択した列車を購入します。Shift+クリックで購入費を見積もります
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}選択した車両を購入します。Shift+クリックで購入費を見積もります
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}選択した船舶を購入します。Shift+クリックで購入費を見積もります
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}選択した航空機を購入します。Shift+クリックで購入費を見積もります
|
||||
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}ハイライトされた船を購入して修理します。Shift +クリックすると、購入なしの推定コストが表示されます
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}名称を変更
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}名称を変更
|
||||
@@ -3614,6 +3684,7 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :モノレール
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :リニア列車
|
||||
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :車両
|
||||
STR_ENGINE_PREVIEW_TRAM_VEHICLE :路面電車車両
|
||||
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :航空機
|
||||
STR_ENGINE_PREVIEW_SHIP :船舶
|
||||
@@ -3661,6 +3732,7 @@ STR_REPLACE_ELRAIL_VEHICLES :機関車(電
|
||||
STR_REPLACE_MONORAIL_VEHICLES :モノレール車両
|
||||
STR_REPLACE_MAGLEV_VEHICLES :リニア車両
|
||||
|
||||
STR_REPLACE_ROAD_VEHICLES :道路車両
|
||||
STR_REPLACE_TRAM_VEHICLES :路面電車の車両
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{BLACK}列車の短縮: {ORANGE}{STRING}
|
||||
@@ -3701,6 +3773,8 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}車両
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}船舶の情報を表示
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}航空機の情報を表示します
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}現在の列車の動作-クリックして列車を停止/開始します
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}現在の車両の動作-クリックして車両を停止/開始します
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}現在の船のアクション-クリックして船を停止/開始します
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}現在の航空機のアクション-クリックして航空機を停止/開始します
|
||||
|
||||
@@ -3743,6 +3817,8 @@ STR_VEHICLE_INFO_AGE :{COMMA}年({COM
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}年({COMMA}年)
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最高速度: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航空機のタイプ: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航空機のタイプ: {LTBLUE}{STRING} {BLACK}範囲: {LTBLUE}{COMMA}タイル
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY} {BLACK}最大牽引力: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -3928,6 +4004,7 @@ STR_ORDER_REFIT_STOP_ORDER :({STRING}に改
|
||||
STR_ORDER_STOP_ORDER :(運用停止)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{1:STATION}へ{0:STRING} {2:STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(駅を使用できません){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(自動)
|
||||
|
||||
@@ -4106,7 +4183,9 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}選択
|
||||
STR_AI_LIST_CANCEL :{BLACK}キャンセル
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}スクリプトを変更しません
|
||||
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}スクリーンショットを完全に拡大
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}地図全体のスクリーンショット
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}ハイトマップスクリーンショット
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} パラメータ
|
||||
@@ -4187,6 +4266,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :このファイ
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :ファイルを読み込むことができません
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :ファイルに書き込むことができません
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :データ保全性チェック失敗
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :安定版のセーブデータです。
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<使用不能>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}このゲームは路面電車に対応していないバージョンで保存されましたので、すべての路面電車が削除されました。
|
||||
|
||||
@@ -4394,6 +4474,7 @@ STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}この輸送機器の自動置換/更新は行われませんでした
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(最低資金が確保できていません)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}新しい車両は{STRING}を運ぶことができません
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}新しい車両は順番に修理できません{NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}不可能な線路の組み合わせです
|
||||
@@ -4402,6 +4483,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}適当
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}先に線路を撤去しなければなりません
|
||||
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}道路は一方通行または進入禁止です
|
||||
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}このレール種別との平面交差はできません
|
||||
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}この道路では踏切は作れません
|
||||
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}ここには信号を設置できません
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}ここには線路を建設できません
|
||||
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}ここから線路を撤去できません
|
||||
@@ -4422,6 +4504,9 @@ STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}ここ
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}道路がありません
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}軌道がありません
|
||||
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}この道路のタイプは変更できません
|
||||
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}ここで路面電車の種類を変更できません...
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}有効な路面電車がありません
|
||||
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}軌道に互換性がありません
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}ここには運河を建設できません
|
||||
@@ -4978,6 +5063,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} ブイ
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} 第{COMMA}ブイ
|
||||
STR_FORMAT_COMPANY_NUM :(会社{COMMA})
|
||||
STR_FORMAT_GROUP_NAME :グループ {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN}{STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :{TOWN}中継駅
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :第{1:COMMA} {0:TOWN}中継駅
|
||||
|
@@ -2370,6 +2370,7 @@ STR_FACE_TIE :넥타이:
|
||||
STR_FACE_EARRING :귀걸이:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}넥타이/귀걸이 변경
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}멀티 플레이
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}플레이어 이름:
|
||||
@@ -2432,10 +2433,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}비밀번호 설정
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}서버에 공개적으로 접근하는 것을 막고 싶을 때 비밀번호를 걸어 보호합니다.
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}공개 여부
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}공개된 게임(인터넷)과 비공개된 게임(LAN) 중에서 선택하세요
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :아니요
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :예
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM}명
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}최대 접속자 수:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}최대 접속자 수를 선택합니다. 모든 자리가 다 차 있을 필요는 없습니다
|
||||
@@ -2497,19 +2494,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}서버 암호가 걸려있습니다. 암호를 입력하세요
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}회사 암호가 걸려있습니다. 암호를 입력하세요
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}접속자 목록
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :접속자 목록
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :관전
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :새 회사
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :추방
|
||||
STR_NETWORK_CLIENTLIST_BAN :차단
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :모두에게 말하기
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :이 회사에게 말하기
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :귓속말하기
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :서버
|
||||
STR_NETWORK_CLIENT :접속자
|
||||
@@ -2554,6 +2545,7 @@ STR_NETWORK_ERROR_SERVER_START :{WHITE}서버
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}접속할 수 없습니다
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}접속자 #{NUM}의 입력 시간이 초과되었습니다
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}프로토콜 오류가 발생되어 연결이 끊어졌습니다
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}플레이에 사용할 이름을 설정하지 않았습니다. 이름은 멀티플레이 창의 상단에서 설정할 수 있습니다.
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}이 접속자의 게임 버전이 서버의 버전과 일치하지 않습니다
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}잘못된 비밀번호입니다
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}서버에 인원이 가득 찼습니다
|
||||
@@ -2566,6 +2558,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}비밀
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}사용자의 컴퓨터가 서버와 연결을 유지할 수 있을 만큼 빠르지 않습니다
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}지도 다운로드 시간을 초과하였습니다
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}서버 접속 시간을 초과하였습니다
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}사용할 수 없는 이름입니다
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :일반 오류
|
||||
@@ -2588,6 +2581,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :제 시간에
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :반응 시간 초과
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :지도 다운로드 시간 초과
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :지도 생성 / 입장 시간 초과
|
||||
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :유효하지 않은 클라이언트 이름
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}가능한 연결 손실
|
||||
|
@@ -2089,6 +2089,7 @@ STR_FACE_TIE :Focale:
|
||||
STR_FACE_EARRING :Inauris:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Mutare focale vel inaurem
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Modus Plurium Lusorum
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nomen lusoris:
|
||||
@@ -2147,10 +2148,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Hoc ludi
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Elige tesseram
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Custodire tessera ludum tuum, si non vis publicos iungere
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Ostensum
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Eligere servatrum ostensum (interretis) aut non ostensum (LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Non
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ita
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} clien{P s tes}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Clientes maximi:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Eligere numerum maximum clientorum. Necesse non est omnes loci pleni esse
|
||||
@@ -2212,19 +2209,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disiunge
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servatrum tutum est. Tesseram inscribe
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Societas tuta est. Tesseram inscribe
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Index clientum
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Index clientum
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectare
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Societas Nova
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Dimittere
|
||||
STR_NETWORK_CLIENTLIST_BAN :Expellere
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Ad omnes loqui
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Ad societatem loqui
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Ad clientem loqui
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servatrum
|
||||
STR_NETWORK_CLIENT :Cliens
|
||||
|
@@ -1961,6 +1961,7 @@ STR_FACE_TIE :Kaklasaite:
|
||||
STR_FACE_EARRING :Auskars:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Mainīt kaklasaiti vai auskarus
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Vairākspēlētāju spēle
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spēlētāja vārds:
|
||||
@@ -2023,10 +2024,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Spēles
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Uzstādīt paroli
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Aizsargā jūsu spēli ar paroli, ja nevēlaties lai tā būtu publiski pieejama
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Izsludināt
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Izvēlieties starp reklamēto (interneta) un nereklamēto (lokālā tīkla, LAN) spēli
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nē
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Jā
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} spēlētāj{P s i u}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimālais spēlētāju skaits:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Izvēlēties maksimālo spēlētāju skaitu. Ne visiem slotiem ir jābūt aizpildītiem
|
||||
@@ -2088,19 +2085,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Atvienot
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris ir aizsargāts. Ievadiet paroli
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Uzņēmums ir aizsargāts. Ievadiet paroli
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientu saraksts
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spēlētāju saraksts
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Skatīt
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Jauns uzņēmums
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Izmest
|
||||
STR_NETWORK_CLIENTLIST_BAN :Aizliegt
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Runāt ar visiem
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Runāt ar uzņēmumu
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privāts ziņojums
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Serveris
|
||||
STR_NETWORK_CLIENT :Spēlētājs
|
||||
|
@@ -2205,6 +2205,7 @@ STR_FACE_TIE :Kaklaraištis:
|
||||
STR_FACE_EARRING :Auskaras:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Pakeisti kaklaraištį arba auskarą
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Žaidimas tinkle
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Žaidėjo vardas:
|
||||
@@ -2267,10 +2268,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Žaidimo
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Nustatyti slaptažodi
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Apsaugokite savo žaidimą slaptažodžiu, jei nenorite, kad jis būtų viešai prieinamas
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Reklamuoti
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Pasirinkite tarp reklamuojamo (internetas) ir nereklamuojamo (Vietinis Tinklas, LAN) žaidimo
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ne
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Taip
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P as ai ų}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Didžiausias klientų skaičius:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite didžiausią klientų skaičių. Nebūtinai visos jungtys turi būti užpildytos
|
||||
@@ -2332,19 +2329,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Atsijung
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris apsaugotas. Įvesk slaptažodį
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanija apsaugota. Įvesk slaptažodį
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Žaidėjų sąrašas
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Stebėti
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nauja įmonė
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Išmesti (Kick)
|
||||
STR_NETWORK_CLIENTLIST_BAN :Užblokuoti
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Sakyti visiems
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Sakyti kompanijai
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privati žinutė
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Serveris
|
||||
STR_NETWORK_CLIENT :Žaidėjas
|
||||
|
@@ -1986,6 +1986,7 @@ STR_FACE_TIE :Krawatt:
|
||||
STR_FACE_EARRING :Ouerréng:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Krawatt oder Ouerréng änneren
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spillernumm:
|
||||
@@ -2048,10 +2049,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Den Numm
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Passwuert setzen
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}En Passwuert fir d'Spill setzen, dass et net Public accessibel ass
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Ugekënnegt
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Wiel tëschent engem ugekënnegten (Internet) an net ugekënnegten (LAN) Spill
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nee
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Jo
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Spiller
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximal Spiller:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Maximal Unzuel vun de Clients. Et muss net all Slot gefëllt sinn.
|
||||
@@ -2113,19 +2110,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Verbindu
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server ass geschützt. Passwuert aginn
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert aginn
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Spillerlëscht
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spillerlëscht
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Nokucken
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nei Firma
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kicken
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bannen
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Mat alle schwetzen
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Mat der Firma schwetzen
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privatmessage
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Spiller
|
||||
|
@@ -961,6 +961,7 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Дал
|
||||
# Face selection window
|
||||
|
||||
|
||||
|
||||
# Network server list
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
@@ -995,6 +996,8 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -1632,6 +1632,7 @@ STR_FACE_TIE :Tali leher:
|
||||
STR_FACE_EARRING :Anting-anting:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Tukar tali leher atau anting-anting
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Pemain berbilang
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nama pemain:
|
||||
@@ -1690,7 +1691,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nama per
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Tetapkan kata laluan
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Lindungi permainan anda dengan kata laluan jika anda tidak mahu ianya diakses awam
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Tidak
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} pelanggan
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Amaun maksimum pemain:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Tentukan bilangan klien maks. Tidak perlu semua slot diisi
|
||||
@@ -1755,15 +1755,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Syarikat
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Senarai klien
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Saksi
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Syarikat baru
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Tendang
|
||||
STR_NETWORK_CLIENTLIST_BAN :Larang
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Cakap kepada semua
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Cakap kepada syarikat
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Pesanan peribadi
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Pelayan
|
||||
STR_NETWORK_CLIENT :Klien
|
||||
|
@@ -529,6 +529,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Ibdel is
|
||||
# Face selection window
|
||||
|
||||
|
||||
|
||||
# Network server list
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
@@ -565,6 +566,8 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -893,6 +893,7 @@ STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}ओठ
|
||||
STR_FACE_CHIN :हनुवटी:
|
||||
STR_FACE_CHIN_TOOLTIP :{BLACK}हनुवटी बदला
|
||||
|
||||
|
||||
# Network server list
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}नाव
|
||||
@@ -935,6 +936,8 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -996,6 +996,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Hver 12. måned
|
||||
|
||||
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Språk
|
||||
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Velg språk som skal brukes
|
||||
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% fullført)
|
||||
|
||||
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullskjerm
|
||||
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kryss av denne knappen for å spille OpenTTD i fullskjermmodus
|
||||
@@ -1994,6 +1995,7 @@ STR_FACE_TIE :Slips:
|
||||
STR_FACE_EARRING :Ørering:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Endre slips eller ørering
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Flerspiller
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spillernavn:
|
||||
@@ -2056,10 +2058,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Spillnav
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Sett passord
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskytt ditt spill med et passord hvis du ikke vil at hvem som helst skal bli med på det
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Annonsert
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Velg mellom et utlyst (internett) og et ikke utlyst (Lokalnettverk, LAN) spill
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nei
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maks antall klienter:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS.small :dra og slipp
|
||||
@@ -2122,19 +2120,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Koble fr
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tjeneren er beskyttet. Skriv inn passord
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firmaet er beskyttet. Skriv inn passord
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste over klienter
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Vær tilskuer
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt firma
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kast ut
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bannlys
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Snakk til alle
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Snakk til firma
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privat melding
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Tjener
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
@@ -2179,6 +2171,7 @@ STR_NETWORK_ERROR_SERVER_START :{WHITE}Kunne ik
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Kunne ikke opprette forbindelse
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Tilkobling #{NUM} ble tidsavbrutt
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Forbindelsen ble brutt pga. en protokollfeil
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Spillernavnet ditt er ikke angitt. Navnet kan angis øverst i flerspillervinduet
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Klientversjonen er ikke den samme som tjenerversjonen
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Feil passord
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Tjeneren er full
|
||||
@@ -2191,6 +2184,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Du brukt
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Din datamaskin er ikke rask nok til å holde følge med tjeneren
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Din datamaskin brukte for lang tid på å laste ned kartet
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Din datamaskin brukte for lang tid på å koble til tjeneren
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Spillernavnet ditt er ugyldig
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :generell feil
|
||||
@@ -2213,6 +2207,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :mottok ikke pas
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :generelt tidsavbrudd
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :nedlasting av kart tok for lang tid
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :behandling av kartet tok for lang tid
|
||||
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :ugyldig klientnavn
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mulig tap av tilkobling
|
||||
|
@@ -1794,6 +1794,7 @@ STR_FACE_TIE :Slips:
|
||||
STR_FACE_EARRING :Øyrering:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Byt slips eller øyrering
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Fleirspelar
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spelarnamn:
|
||||
@@ -1852,10 +1853,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Spelnamn
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set passord
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskytt spelet ditt med passord så ikkje kven som helst kan verte med på det
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Kunngjort
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Vel mellom spel på internett (kunngjort) og spel på lokalt nett (ikkje kunngjort)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nei
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maks. antal tilletne klientar:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vel maks. antal klientar. Alle plassane treng ikkje å verte tekne
|
||||
@@ -1920,15 +1917,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firmaet
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste over klientar
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Vær tilskodar
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt firma
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kast ut
|
||||
STR_NETWORK_CLIENTLIST_BAN :Svartelist
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Snakk til alle
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Snakk til firma
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privat melding
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Tenar
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1592,6 +1592,7 @@ STR_FACE_TIE :کراوات:
|
||||
STR_FACE_EARRING :گوشواره:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}تغییر کراوات یا گوشواره
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}چندنفره
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}نام بازیگر:
|
||||
@@ -1650,9 +1651,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}بازی
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}ثبت رمز
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}اگر بازی برای استفاده همگان نیست، بازی خود را با رمز محافظت کنید
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}تبلیغ دار
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :خیر
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :بله
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} سرویس گیرنده
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}بیشترین تعداد سرویس گیرنده:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}بیشترین تعداد سرویس گیرنده را مشخص کنید.لازم نیست دقیقا به تعداد نفرات باشد
|
||||
@@ -1717,15 +1715,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}شرکت
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}لیست سرویس گیرنده ها
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}تماشا
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}شرکت جدید
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :اخراج
|
||||
STR_NETWORK_CLIENTLIST_BAN :قدغن کردن
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :گفتگو با همه
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :گفتگو با شرکت
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :پیام خصوصی
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :سرویس دهنده
|
||||
STR_NETWORK_CLIENT :سرویس گیرنده
|
||||
|
@@ -2372,6 +2372,7 @@ STR_FACE_TIE :Krawat:
|
||||
STR_FACE_EARRING :Kolczyk:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Zmień krawat lub kolczyk
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Gra wieloosobowa
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nazwa gracza:
|
||||
@@ -2434,10 +2435,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nazwa gr
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Ustaw hasło
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zabezpiecz grę hasłem jeśli nie chcesz, by była publicznie dostępna
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Publiczny
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Wybierz między rozgrywkami reklamowanymi (internetowymi) a niereklamowanymi (w sieci lokalnej LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nie
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Tak
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" ów ów}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Dopuszczalna liczba klientów:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Ustaw maksymalną liczbę klientów. Nie wszystkie pola muszą być wypełnione.
|
||||
@@ -2499,19 +2496,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Rozłąc
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serwer jest chroniony. Wprowadź hasło
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma jest chroniona. Wprowadź hasło
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista klientów
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista klientów
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Obserwuj
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nowa firma
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Wyrzuć
|
||||
STR_NETWORK_CLIENTLIST_BAN :Banuj
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Mów do wszystkich
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Mów do firmy
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Prywatna wiadomość
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Serwer
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1992,6 +1992,7 @@ STR_FACE_TIE :Gravata:
|
||||
STR_FACE_EARRING :Brinco:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Mudar gravata ou brinco
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multi-jogador
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nome do jogador:
|
||||
@@ -2054,10 +2055,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}O nome d
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Definir palavra-chave
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Proteja o jogo com uma senha se não desejar que pessoas indesejadas se juntem
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Anunciado
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Escolher entre jogo público (internet) e privado (Área de Rede Local, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Não
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sim
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Máximo de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Escolha o número máximo de clientes. Não necessitam estar todos presentes.
|
||||
@@ -2119,19 +2116,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desligar
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introduza palavra-chave
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introduza palavra-chave
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de clientes
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Assistir
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova empresa
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Expulsar
|
||||
STR_NETWORK_CLIENTLIST_BAN :Banir
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Falar com todos
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Falar com a empresa
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mensagem privada
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Cliente
|
||||
|
@@ -1911,6 +1911,7 @@ STR_FACE_TIE :Cravată:
|
||||
STR_FACE_EARRING :Cercei:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Schimbă cravata sau cerceii
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Numele jucătorului:
|
||||
@@ -1973,10 +1974,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Numele j
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Pune parolă
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protejează-ţi jocul cu o parolă dacă nu vrei să intre jucători neautorizaţi
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Publicat
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Alege între un joc publicat (prin Internet) și unul privat (reț) game
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nu
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Da
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Număr maxim de clienţi:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Alege un număr maxim de clienţi. Nu trebuie ocupate toate locurile.
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Companii maxim:
|
||||
@@ -2037,15 +2034,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companie
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clienţi
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Observă
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Companie nouă
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Dă afară
|
||||
STR_NETWORK_CLIENTLIST_BAN :Interzice acces
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Vorbeşte către toţi
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Vorbeşte către companie
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mesaj privat
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -2146,6 +2146,7 @@ STR_FACE_TIE :Галстук:
|
||||
STR_FACE_EARRING :Серьга:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Изменить галстук или серьгу
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Сетевая игра
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Имя игрока:
|
||||
@@ -2208,10 +2209,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Назв
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Установить пароль
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитите вашу игру паролем, если не хотите, чтобы к ней могли подключиться посторонние.
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Интернет
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Выберите между игрой через Интернет, либо в локальной сети
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Нет
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Да
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" а ов}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. количество клиентов:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Выбор максимального числа клиентов. Не все места должны быть заняты
|
||||
@@ -2273,19 +2270,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Откл
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сервер защищён. Введите пароль.
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компания защищена. Введите пароль.
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Список клиентов
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Список клиентов
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Наблюдать
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Новая компания
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Отключить
|
||||
STR_NETWORK_CLIENTLIST_BAN :Бан
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Сказать всем
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Говорить с компанией
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Личное сообщение
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Сервер
|
||||
STR_NETWORK_CLIENT :Клиент
|
||||
@@ -2330,6 +2321,7 @@ STR_NETWORK_ERROR_SERVER_START :{WHITE}Не у
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Не удалось соединиться
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Истекло время ожидания соединения #{NUM}
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Произошла ошибка протокола, и соединение было закрыто
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Не указано имя игрока. Его можно ввести в верхней части окна «Сетевая игра».
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Версия этого клиента не совместима с версией сервера
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Неверный пароль
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Сервер переполнен
|
||||
@@ -2342,6 +2334,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Вы н
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Ваш компьютер работает слишком медленно и не поспевает за сервером
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Ваш компьютер тратит много времени на загрузку карты
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Ваш компьютер тратит много времени на подключение к серверу
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Неверно указано имя игрока
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :общая ошибка
|
||||
@@ -2364,6 +2357,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :пароль н
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :время вышло
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :загрузка карты заняла слишком много времени
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :обработка карты заняла слишком много времени
|
||||
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :имя клиента некорректно
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Подключение утеряно
|
||||
@@ -3280,7 +3274,7 @@ STR_NEWGRF_BROKEN :{WHITE}Файл
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Меняется состояние локомотива «{1:ENGINE}», находящегося вне депо
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Меняется длина транспорта «{1:ENGINE}», находящегося вне депо
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Он изменил ёмкость ТС «{1:ENGINE}» за пределами депо или без задания на переоборудование
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано проблемами в файле новой графики (NewGRF). Игра может рассинхронизироваться или вылететь.
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано ошибками в одном из модулей NewGRF. Игра может рассинхронизироваться или вылететь.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» предоставляет неверную информацию.
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация о вместимости/переоборудовании для локомотива «{1:ENGINE}» после постройки отличается от сведений в списке покупки, что может помешать функции автообновления/автозамены корректно произвести переоборудование.
|
||||
|
@@ -2181,6 +2181,7 @@ STR_FACE_TIE :Kravata:
|
||||
STR_FACE_EARRING :Minđuše:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Promena kravate ili minđuša
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Mrežna partija
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ime igrača:
|
||||
@@ -2243,10 +2244,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Naziv pa
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Postavi lozinku
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Ukoliko ne želite da bude javno dostupna zaštitite Vašu partiju lozinkom
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK} Sa reklamama
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Odaberite između igre s oglasima (internet) i bez oglasa (Local Area Network, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ne
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Da
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} igrač{P "" a a}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Najviše igrača:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Odaberite koliko najviše može da ima igrača. Nemoraju sva mesta da budu popunjena
|
||||
@@ -2308,19 +2305,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Isključ
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server je zaštićen. Unesite lozinku
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Preduzeće je zaštićeno. Unesite lozinku
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Spisak klijenata
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spisak klijenata
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Praćenje
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Novo preduzeće
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Izbaci
|
||||
STR_NETWORK_CLIENTLIST_BAN :Zabrani pristup
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Razgovaraj sa svima
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Razgovaraj sa ekipom
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privatna poruka
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Igrač
|
||||
|
@@ -1991,6 +1991,7 @@ STR_FACE_TIE :领带
|
||||
STR_FACE_EARRING :耳环
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}选择领带或是耳环
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}联机游戏
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}玩家名称:
|
||||
@@ -2053,10 +2054,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}游戏
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}设置密码:
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}如果不希望你的游戏被外人加入,请设置一个密码
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}发布到互联网
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}选择是否将游戏发布到官方服务器列表。发布的话,可以让互联网上的玩家找到你的服务器并加入游戏,否则进行局域网内的游戏。
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :否
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :是
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} 客户端
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}玩家数目:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}选择可以参加的玩家上限(达不到此数量仍然可以开始游戏)
|
||||
@@ -2118,19 +2115,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}断开
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}服务器需要密码:
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}公司需要密码:
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}客户端列表
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :客户端列表
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :旁观
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新公司
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :踢出
|
||||
STR_NETWORK_CLIENTLIST_BAN :禁止
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :向全体人广播
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :向本公司广播
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :私聊
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :服务器
|
||||
STR_NETWORK_CLIENT :客户端
|
||||
|
@@ -2054,6 +2054,7 @@ STR_FACE_TIE :Kravata:
|
||||
STR_FACE_EARRING :Náušnica:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Zmeniť kravatu alebo náušnicu
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Hra pre viac hráčov
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Meno hráča:
|
||||
@@ -2116,10 +2117,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Názov h
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Nastaviť heslo
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zabezpeč hru heslom, ak nechceš povoliť verejný prístup
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Zverejnené
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Vyberte medzi zverejnenou (internet) alebo nezverejnenou (lokálna sieť, LAN) hrou
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nie
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Áno
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i ov}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximálny počet klientov:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Zvoľ maximálny počet klientov. Môže sa ich pripojiť aj menej.
|
||||
@@ -2181,19 +2178,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odpojiť
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server je chránený. Zadaj heslo
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Spoločnosť je chránená. Zadaj heslo
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Zoznam klientov
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Zoznam klientov
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Pozorovať
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nová spoločnosť
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Vyhodit
|
||||
STR_NETWORK_CLIENTLIST_BAN :Ban
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Napísať správu všetkým
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Napísať spoločnosti správu
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Súkromná správa
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
@@ -4441,14 +4432,14 @@ STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov s
|
||||
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Meno prezidenta sa nedá zmeniť...
|
||||
|
||||
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... úverovy limit je {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemôžeš si požičať viac peňazí...
|
||||
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemôžete si požičať viac peňazí...
|
||||
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... úver už bol splatený
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} potrebuješ
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Úver sa nedá splatiť...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nie je možné presunúť peniaze, ktoré sú požičané z banky...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nie je možné presunúť peniaze tejto spoločnosti...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Spoločnosť nie je možné kúpiť ...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nemôžeš postaviť sídlo spoločnosti...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nemôžete tu postaviť sídlo spoločnosti...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nemôžeš kúpiť 25% podiel v tejto spoločnosti...
|
||||
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}25% podiel v tejto spoločnosti sa nedá predať ...
|
||||
STR_ERROR_PROTECTED :{WHITE}S akciami tejto spoločnosti nie je zatiaľ možné obchodovať...
|
||||
@@ -4471,10 +4462,10 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v ce
|
||||
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... príliš veľa priemyslu
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemožno vygenerovať priemysel...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu nedá postaviť...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžeš tu postaviť tento typ priemyslu...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžete tu postaviť tento typ priemyslu...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... príliš blízko iného priemyslu
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskôr je potrebné založiť mesto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre 1mesto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre každé mesto
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... môže byť postavené v mestách z populáciou väčšou ako 1200
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... môže byť postavené len v dažďovom pralese
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... môže byť postavené len v púšti
|
||||
@@ -4490,13 +4481,13 @@ STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Nemôžeš tu postaviť autobusovú zastávku...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžete tu postaviť železničnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Nemôžete tu postaviť autobusovú zastávku...
|
||||
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Nemôžeš tu postaviť vykládku...
|
||||
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Nemôžeš postaviť električkovú osobnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Nemôžeš postaviť električkovú nákladnú stanicu...
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Nemôžeš tu postaviť prístav...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Nemôžeš tu postaviť letisko...
|
||||
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Nemôžete tu postaviť električkovú zastávku...
|
||||
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Nemôžete tu postaviť električkovú vykládku...
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Nemôžete tu postaviť prístav...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Nemôžete tu postaviť letisko...
|
||||
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Susedí z viacerými stanicami/výkladkami
|
||||
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stanica je príliš veľká
|
||||
@@ -4544,8 +4535,8 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... bój
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bóju používa iná spoločnosť!
|
||||
|
||||
# Depot related errors
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nemôžeš tu postaviť vlakové depo...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nemôžeš tu postaviť garáž...
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nemôžete tu postaviť vlakové depo...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nemôžete tu postaviť garáž...
|
||||
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Nemôžeš tu postaviť električkové depo...
|
||||
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nemôžeš tu postaviť lodenicu...
|
||||
|
||||
@@ -4585,7 +4576,7 @@ STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je
|
||||
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Nie sú povolené priecestia pre tento typ železnice
|
||||
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Nie sú povolené priecestia pre tento typ cesty
|
||||
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nemôžeš tu umiestniť návestidlá...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nemôžeš tu stavať železničné koľaje...
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nemôžete tu postaviť železničnú trať...
|
||||
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nemôžeš tu odstrániť železničné koľaje...
|
||||
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Nemôžeš tu odstrániť návestidlá...
|
||||
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Tu nie je možné zameniť návestidlá...
|
||||
@@ -4597,7 +4588,7 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Nemôže
|
||||
# Road construction errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Najprv treba odstrániť cestu
|
||||
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... na jednosmerných cestách nie sú dovolené križovatky
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Nemôžeš tu postaviť cestu...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Nemôžete tu postaviť cestu...
|
||||
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Nemôžeš tu stavať električkovú trať...
|
||||
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nemôžeš tu odstrániť cestu...
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Nemôžeš tu odstrániť električkovú trať...
|
||||
@@ -4611,15 +4602,15 @@ STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... neko
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Tu sa nedá postaviť vodný kanál...
|
||||
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Tu sa nedá postaviť stavidlo...
|
||||
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Nemôžete tu postaviť stavidlá...
|
||||
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Tu nie je možné umiestniť rieku...
|
||||
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... musíš postaviť na vode
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... nemôžeš postaviť na vode
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... nemôžeš postaviť na otvorenom mori
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... nemôže byť postavené na vode
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... nemôže byť postavené na otvorenom mori
|
||||
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... nemôže byť postavené na vodnom kanále
|
||||
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... nemôže byť postavené na rieke
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Najprv sa musí zbúrať vodný kanál
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Tu nie je možné postaviť akvadukt...
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Nemôžete tu postaviť akvadukt...
|
||||
|
||||
# Tree related errors
|
||||
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... strom tu už je
|
||||
@@ -4627,7 +4618,7 @@ STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... zlý
|
||||
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Nemôžeš tu zasadiť strom...
|
||||
|
||||
# Bridge related errors
|
||||
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nemôžeš tu postaviť most...
|
||||
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nemôžete tu postaviť most...
|
||||
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musíš najskôr zbúrať
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Nemožno začať a skončiť na tom istom mieste
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Konce mosta nie sú v rovnakej výške
|
||||
@@ -4745,7 +4736,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozi
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemožno zdieľať zoznam príkazov ...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nie je možné prestať zdieľať zoznam príkazov...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemožno kopírovať zoznam príkazov ...
|
||||
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah
|
||||
|
||||
|
@@ -2026,6 +2026,7 @@ STR_FACE_TIE :Kravata:
|
||||
STR_FACE_EARRING :Uhani:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Spremeni kravato ali uhane
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Več igralcev
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ime igralca:
|
||||
@@ -2084,10 +2085,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Ime bo p
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Nastavi geslo
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zaščiti igro z geslom, če želiš preprečiti dostop nepovabljenim
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Oglaševano
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Izberi med oglaševano (internet) in neoglaševano (Local Area Network, LAN) igro
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ne
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Da
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} gost{P "" a i ov}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Dovoljeno število gostov:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Izberite največje število gostov. Ni potrebno, da so vsi prisotni
|
||||
@@ -2152,15 +2149,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Podjetje
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam gostov
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Opazuj
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Novo podjetje
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Brcni
|
||||
STR_NETWORK_CLIENTLIST_BAN :Blokiraj
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Pogovor vsem
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Pogovor podjetju
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Zasebno sporočilo
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Strežnik
|
||||
STR_NETWORK_CLIENT :Gost
|
||||
|
@@ -1993,6 +1993,7 @@ STR_FACE_TIE :Corbata:
|
||||
STR_FACE_EARRING :Pendientes:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cambiar corbata o pendientes
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijugador
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nombre del jugador:
|
||||
@@ -2055,10 +2056,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}La parti
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Establecer contraseña
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protege tu partida con una contraseña si no quieres que sea universalmente accesible
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Público
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Permite escoger entre una partida pública (internet) y una partida privada (LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sí
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Número máximo de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Selecciona el número máximo de clientes. No es necesario ocupar todos los espacios
|
||||
@@ -2120,19 +2117,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconec
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introduce la contraseña
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introduce la contraseña
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de Clientes
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Observar
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nueva empresa
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Expulsar (Kick)
|
||||
STR_NETWORK_CLIENTLIST_BAN :Prohibir (Ban)
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Hablar a todos
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Hablar a empresa
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mensaje privado
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Cliente
|
||||
|
@@ -1993,6 +1993,7 @@ STR_FACE_TIE :Corbata:
|
||||
STR_FACE_EARRING :Aretes:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cambiar corbata o aretes
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijugador
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nombre del jugador:
|
||||
@@ -2055,10 +2056,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}La parti
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Establecer contraseña
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Proteger la partida con una contraseña para prevenir el acceso a otras personas
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Público
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Permitir escoger entre una partida pública (Internet) y una partida privada (LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :No
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Sí
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Número máximo de clientes:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Elegir el número máximo de clientes. No es necesario que se conecten todos
|
||||
@@ -2120,19 +2117,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconec
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introducir contraseña
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introducir contraseña
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de clientes
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Observar
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nueva empresa
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Expulsar
|
||||
STR_NETWORK_CLIENTLIST_BAN :Prohibir acceso
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Hablar a todos
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Hablar a una empresa
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mensaje privado
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Servidor
|
||||
STR_NETWORK_CLIENT :Cliente
|
||||
@@ -2177,6 +2168,7 @@ STR_NETWORK_ERROR_SERVER_START :{WHITE}No se pu
|
||||
STR_NETWORK_ERROR_CLIENT_START :{WHITE}No se pudo conectar
|
||||
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Tiempo de espera agotado en conexión #{NUM}
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Se produjo un error de protocolo y la conexión fue cerrada
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Aún no tienes nombre de jugador, pero lo puedes poner en la parte superior de la ventana de Multijugador.
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}La versión de este cliente no corresponde con la versión del servidor
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Contraseña incorrecta
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}El servidor está completo
|
||||
@@ -2189,6 +2181,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Tardaste
|
||||
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Tu computadora es demasiado lenta para seguir la velocidad del servidor
|
||||
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Tu computadora tardó demasiado en descargar el mapa
|
||||
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Tu computadora tardó demasiado en conectarse al servidor
|
||||
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Tu nombre de jugador no es válido
|
||||
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_ERROR_CLIENT_GENERAL :error general
|
||||
@@ -2211,6 +2204,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :no se recibió
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :tiempo agotado en general
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :la descarga del mapa tardó demasiado
|
||||
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :el procesado del mapa tardó demasiado
|
||||
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :nombre de cliente no válido
|
||||
############ End of leave-in-this-order
|
||||
|
||||
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Posible pérdida de conexión
|
||||
|
@@ -1991,6 +1991,7 @@ STR_FACE_TIE :Slips:
|
||||
STR_FACE_EARRING :Örhänge:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ändra slips eller örhänge
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Flera spelare
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spelarnamn:
|
||||
@@ -2053,10 +2054,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Namnet p
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Bestäm lösenord
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Skydda spelet med ett lösenord så att inte andra än dem som har lösenordet kan gå med i spelet
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Publikt
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Välj mellan ett publikt (internet) eller icke publikt (Local Area Network. LAN) spel
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nej
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max antal tillåtna klienter:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Välj max antal tillåtna klienter. Alla platser måste inte fyllas.
|
||||
@@ -2118,19 +2115,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Koppla i
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servern är skyddad. Ange lösenord
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Företaget är skyddat. Ange lösenord
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientlista
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlista
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Åskåda
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt företag
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Kasta ut
|
||||
STR_NETWORK_CLIENTLIST_BAN :Bannlys
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Prata med alla
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Prata med alla i företaget
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privat meddelande
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
|
@@ -1734,6 +1734,7 @@ STR_FACE_TIE :Tie:
|
||||
STR_FACE_EARRING :கம்மல்:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Tie அல்லது காதணியை மாற்றவும்
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}பல்வீரர்
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}விளையாடுபவரின் பெயர்:
|
||||
@@ -1789,9 +1790,6 @@ STR_NETWORK_START_SERVER_CAPTION :{WHITE}பு
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}விளையாட்டு பெயர்:
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}கடவுச்சொல்லினை அமைக்கவும்
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}விளம்பரப்படுத்தப்பட்ட
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :இல்லை
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :ஆம்
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} விளையாடுபவர்{P "" கள்}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}அதிகபட்ச வீரர்கள்:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}வாடிக்கையாளர்களின் அதிகபட்ச எண்ணிக்கையைத் தேர்வுசெய்க. எல்லா இடங்களும் நிரப்பப்பட வேண்டியதில்லை
|
||||
@@ -1850,19 +1848,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}இண
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}சர்வர் காக்கப்பட்டுள்ளது. கடவுச்சொல்லினை இடவும்
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}நிற்வனம் காக்கப்பட்டுள்ளது. கடவுச்சொல்லினை இடவும்
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}விளையாடுவோர் பட்டியல்
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :விளையாடுவோர் பட்டியல்
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :கவனி
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :புதிய நிறுவனம்
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :உதை
|
||||
STR_NETWORK_CLIENTLIST_BAN :அனுமதிக்காதே
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :அனைவருடனும் பேசு
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :நிறுவனத்திடம் பேசு
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :இரகசிய தகவல்
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :சர்வர்
|
||||
STR_NETWORK_CLIENT :Client
|
||||
|
@@ -1821,6 +1821,7 @@ STR_FACE_TIE :เนคไท
|
||||
STR_FACE_EARRING :ต่างหู:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}เปลี่ยนเนคไทหรือต่างหู
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}เล่นหลายคน
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}ชื่อผู้เล่น:
|
||||
@@ -1879,10 +1880,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}ชื
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}กำหนดรหัสผ่าน
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}ป้องกันเกมด้วยรหัสผ่านหากไม่ต้องการให้มีการเข้าร่วมจากบุคคลทั่วไป
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}การประกาศ
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}เลือกระหว่างการโฆษณา (internet) หรือไม่โฆษณา (Local Area Network, LAN) เกม
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :ไม่ใช่
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :ใช่
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} ลูกข่าย
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}ลูกข่ายสูงสุด:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}เลือกจำนวนมากสุดของลูกข่าย (ไม่จำเป็นต้องครบตามจำนวนนี้)
|
||||
@@ -1947,15 +1944,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}บร
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :รายการลูกข่าย
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :ผู้ชม
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :บริษัทใหม่
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :เตะ
|
||||
STR_NETWORK_CLIENTLIST_BAN :แบน
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :พูดกับผู้เล่นทั้งหมด
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :พูดกับผู้เล่นในบริษัทเดียวกัน
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :ข้อความส่วนตัว
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :เซิฟเวอร์
|
||||
STR_NETWORK_CLIENT :ลูกข่าย
|
||||
|
@@ -1880,6 +1880,7 @@ STR_FACE_TIE :領帶:
|
||||
STR_FACE_EARRING :耳飾:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}改變領帶或耳飾
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}多人遊戲
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}玩家名稱:
|
||||
@@ -1940,10 +1941,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}遊戲
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}設定密碼
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}如果您不想讓大眾連線的話,可以用密碼保護遊戲
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}已啟用宣傳
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}選擇是否在互聯網上宣傳此遊戲
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :否
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :是
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} 玩家
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}用戶端上限:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}選擇連線人數上限,但不是每個名額都要有人連線
|
||||
@@ -2008,15 +2005,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}公司
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :用戶端清單
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :旁觀者
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新公司
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :踢除
|
||||
STR_NETWORK_CLIENTLIST_BAN :封鎖
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :對全員說話
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :對公司說話
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :私人訊息
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :伺服器
|
||||
STR_NETWORK_CLIENT :用戶端
|
||||
|
@@ -1929,6 +1929,7 @@ STR_FACE_TIE :Kravat:
|
||||
STR_FACE_EARRING :Küpe:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Kravatı veya küpeyi değiştir
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Çok Oyunculu
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Oyuncu adı:
|
||||
@@ -1987,10 +1988,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Bu oyun
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Parola koy
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Erişimi kısıtlamak için oyuna parola koy
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Duyurulan
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Duyurulan (internet) ve duyurulmayan (yerel ağ, LAN) oyun türlerinden birini seçin
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Hayır
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Evet
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} istemci
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Azami istemci sayısı:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}İzin verilen en fazla oyuncu sayısını seç. Her yerin dolması gerekmez
|
||||
@@ -2052,19 +2049,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Bağlant
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Sunucu korumalı. Parola girin
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Şirket korumalı. Parola girin
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}İstemci listesi
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Oyuncu listesi
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Gözlemle
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Yeni şirket
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :At
|
||||
STR_NETWORK_CLIENTLIST_BAN :Yasakla
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Herkesle konuş
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Şirketle konuş
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Özel mesaj
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Sunucu
|
||||
STR_NETWORK_CLIENT :İstemci
|
||||
|
@@ -2114,6 +2114,7 @@ STR_FACE_TIE :Краватк
|
||||
STR_FACE_EARRING :Сережки:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Змінити комір або сережки
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Мережева гра
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ім'я гравця:
|
||||
@@ -2176,10 +2177,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Назв
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Встановити пароль
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Захистіть вашу гру паролем, якщо не бажаєте загального доступу
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Інтернет
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Вибір між рекламованою (інтернет) і не рекламованою (локальна мережа, LAN) грою
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Ні
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Так
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клієнт{P "" а ів}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. клієнтів:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Виберіть максимальну кількість клієнтів. Не всі слоти мають бути зайняті
|
||||
@@ -2241,19 +2238,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Роз'
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сервер захищено паролем. Введіть пароль
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанія захищена паролем. Введіть пароль
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Список клієнтів
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Список клієнтів
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Спостерігати
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Нова компанія
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Відключити гравця
|
||||
STR_NETWORK_CLIENTLIST_BAN :Бан
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Повідомлення всім
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Повідомлення компанії
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Приватне повідомлення
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Сервер
|
||||
STR_NETWORK_CLIENT :Клієнт
|
||||
|
@@ -1483,6 +1483,7 @@ STR_FACE_TIE :ٹائی:
|
||||
STR_FACE_EARRING :بالیاں:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}ٹائی یا بالیاں بدلیں
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}زیادہ کھلاڑی
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}کھلاڑی کا نام:
|
||||
@@ -1605,15 +1606,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}کمپن
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}کلائینٹس کی فہرست
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}نظارہ کریں
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}نئی کمپنی
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :ٹھڈا
|
||||
STR_NETWORK_CLIENTLIST_BAN :پابندی
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :سب سے بات کریں
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :کمپنی سے بات کریں
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :پرائیویٹ پیغام
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :سرور
|
||||
STR_NETWORK_CLIENT :کلائینٹ
|
||||
|
@@ -1989,6 +1989,7 @@ STR_FACE_TIE :Cà vạt:
|
||||
STR_FACE_EARRING :Bông tai:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Thay đổi cà vạt hoặc bông tai
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Ván Chơi Mạng
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Tên người chơi:
|
||||
@@ -2051,10 +2052,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Tên c
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Đặt mật khẩu
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Bảo vệ game của bạn bằng mật khẩu nếu bạn không muốn người khác vào tùy tiện
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Đã quảng bá
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Lựa chọn ván chơi quảng bá (ra ngoài internet) và không quảng bá (Local Area Network, LAN)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Không
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Có
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} máy trạm
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Số máy trạm tối đa:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Chọn số lượng máy trạm tối đa. Không nhất thiết phải chọn đầy các dòng
|
||||
@@ -2116,19 +2113,13 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Ngắt k
|
||||
|
||||
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server yêu cầu xác thực. Nhập mật khẩu
|
||||
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Công ty yêu cầu xác thực. Nhập mật khẩu
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Danh sách máy trạm
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Danh sách máy trạm
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Xem
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Công ty mới
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Đá
|
||||
STR_NETWORK_CLIENTLIST_BAN :Cấm
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Nói với tất cả
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Nói cho công ty
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Thông điệp riêng
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Server
|
||||
STR_NETWORK_CLIENT :Máy trạm
|
||||
|
@@ -1878,6 +1878,7 @@ STR_FACE_TIE :Tei:
|
||||
STR_FACE_EARRING :Clustlws:
|
||||
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Newid tei neu glustlws
|
||||
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Amlchwaraewr
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Enw chwaraewr:
|
||||
@@ -1936,10 +1937,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Bydd y g
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Gosod cyfrinair
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Diogelwch eich gêm â chyfrinair os nad ydych am i fynediad ato fod yn gyhoeddus
|
||||
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_LABEL :{BLACK}Hysbys
|
||||
STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP :{BLACK}Dewis rhwyd gêm a hysbysebir (rhyngrwyd) neu un anhysbys (rhwydwaith leol)
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Na
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ia
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} gwestai
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Uchafswm nifer gwesteion:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Dewiswch uchafswm y gwesteion. Does dim rhaid llanw pob slot
|
||||
@@ -2004,15 +2001,10 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Mae'r cw
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Rhestr Cleientiaid
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Gwylio
|
||||
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Cwmni newydd
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Cicio
|
||||
STR_NETWORK_CLIENTLIST_BAN :Gwahardd
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Siarad â phawb
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Siarad a'r cwmni
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Neges breifat
|
||||
|
||||
|
||||
|
||||
STR_NETWORK_SERVER :Gweinydd
|
||||
STR_NETWORK_CLIENT :Gwestai
|
||||
|
@@ -30,8 +30,24 @@ static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The defau
|
||||
static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
|
||||
static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
|
||||
|
||||
static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
|
||||
static const uint16 SEND_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single packet (conservative)
|
||||
static const uint16 UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
|
||||
static const uint16 UDP_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single UDP packet (conservative)
|
||||
/*
|
||||
* Technically a TCP packet could become 64kiB, however the high bit is kept so it becomes possible in the future
|
||||
* to go to (significantly) larger packets if needed. This would entail a strategy such as employed for UTF-8.
|
||||
*
|
||||
* Packets up to 32 KiB have the high bit not set:
|
||||
* 00000000 00000000 0bbbbbbb aaaaaaaa -> aaaaaaaa 0bbbbbbb
|
||||
* Send_uint16(GB(size, 0, 15)
|
||||
*
|
||||
* Packets up to 1 GiB, first uint16 has high bit set so it knows to read a
|
||||
* next uint16 for the remaining bits of the size.
|
||||
* 00dddddd cccccccc bbbbbbbb aaaaaaaa -> cccccccc 10dddddd aaaaaaaa bbbbbbbb
|
||||
* Send_uint16(GB(size, 16, 14) | 0b10 << 14)
|
||||
* Send_uint16(GB(size, 0, 16))
|
||||
*/
|
||||
static const uint16 TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
|
||||
static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
|
||||
|
||||
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
|
||||
static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
|
||||
@@ -48,14 +64,14 @@ static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maxim
|
||||
static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
|
||||
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
|
||||
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
|
||||
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes)
|
||||
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = COMPAT_MTU-3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
|
||||
static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
|
||||
|
||||
static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
|
||||
|
||||
/**
|
||||
* Maximum number of GRFs that can be sent.
|
||||
* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of SEND_MTU bytes.
|
||||
* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of UDP_MTU bytes.
|
||||
*/
|
||||
static const uint NETWORK_MAX_GRF_COUNT = 62;
|
||||
static const uint NETWORK_MAX_GRF_COUNT_SHORT = 59;
|
||||
|
@@ -21,6 +21,7 @@
|
||||
/**
|
||||
* Create a packet that is used to read from a network socket.
|
||||
* @param cs The socket handler associated with the socket we are reading from.
|
||||
* @param limit The maximum size of packets to accept.
|
||||
* @param initial_read_size The initial amount of data to transfer from the socket into the
|
||||
* packet. This defaults to just the required bytes to determine the
|
||||
* packet's size. That default is the wanted for streams such as TCP
|
||||
@@ -29,7 +30,7 @@
|
||||
* loose some the data of the packet, so there you pass the maximum
|
||||
* size for the packet you expect from the network.
|
||||
*/
|
||||
Packet::Packet(NetworkSocketHandler *cs, size_t initial_read_size) : pos(0)
|
||||
Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : pos(0), limit(limit)
|
||||
{
|
||||
assert(cs != nullptr);
|
||||
|
||||
@@ -39,9 +40,13 @@ Packet::Packet(NetworkSocketHandler *cs, size_t initial_read_size) : pos(0)
|
||||
|
||||
/**
|
||||
* Creates a packet to send
|
||||
* @param type of the packet to send
|
||||
* @param type The type of the packet to send
|
||||
* @param limit The maximum number of bytes the packet may have. Default is COMPAT_MTU.
|
||||
* Be careful of compatibility with older clients/servers when changing
|
||||
* the limit as it might break things if the other side is not expecting
|
||||
* much larger packets than what they support.
|
||||
*/
|
||||
Packet::Packet(PacketType type) : pos(0), cs(nullptr)
|
||||
Packet::Packet(PacketType type, size_t limit) : pos(0), limit(limit), cs(nullptr)
|
||||
{
|
||||
this->ResetState(type);
|
||||
}
|
||||
@@ -77,7 +82,7 @@ void Packet::PrepareToSend()
|
||||
*/
|
||||
bool Packet::CanWriteToPacket(size_t bytes_to_write)
|
||||
{
|
||||
return this->Size() + bytes_to_write < SHRT_MAX;
|
||||
return this->Size() + bytes_to_write < this->limit;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -181,7 +186,7 @@ void Packet::Send_string(const char *data)
|
||||
*/
|
||||
size_t Packet::Send_bytes(const byte *begin, const byte *end)
|
||||
{
|
||||
size_t amount = std::min<size_t>(end - begin, SHRT_MAX - this->Size());
|
||||
size_t amount = std::min<size_t>(end - begin, this->limit - this->Size());
|
||||
this->buffer.insert(this->buffer.end(), begin, begin + amount);
|
||||
return amount;
|
||||
}
|
||||
@@ -267,7 +272,7 @@ bool Packet::ParsePacketSize()
|
||||
/* If the size of the packet is less than the bytes required for the size and type of
|
||||
* the packet, or more than the allowed limit, then something is wrong with the packet.
|
||||
* In those cases the packet can generally be regarded as containing garbage data. */
|
||||
if (size < sizeof(PacketSize) + sizeof(PacketType)) return false;
|
||||
if (size < sizeof(PacketSize) + sizeof(PacketType) || size > this->limit) return false;
|
||||
|
||||
this->buffer.resize(size);
|
||||
this->pos = sizeof(PacketSize);
|
||||
|
@@ -26,10 +26,11 @@ typedef uint8 PacketType; ///< Identifier for the packet
|
||||
* Internal entity of a packet. As everything is sent as a packet,
|
||||
* all network communication will need to call the functions that
|
||||
* populate the packet.
|
||||
* Every packet can be at most SEND_MTU bytes. Overflowing this
|
||||
* limit will give an assertion when sending (i.e. writing) the
|
||||
* packet. Reading past the size of the packet when receiving
|
||||
* will return all 0 values and "" in case of the string.
|
||||
* Every packet can be at most a limited number bytes set in the
|
||||
* constructor. Overflowing this limit will give an assertion when
|
||||
* sending (i.e. writing) the packet. Reading past the size of the
|
||||
* packet when receiving will return all 0 values and "" in case of
|
||||
* the string.
|
||||
*
|
||||
* --- Points of attention ---
|
||||
* - all > 1 byte integral values are written in little endian,
|
||||
@@ -46,13 +47,15 @@ private:
|
||||
PacketSize pos;
|
||||
/** The buffer of this packet. */
|
||||
std::vector<byte> buffer;
|
||||
/** The limit for the packet size. */
|
||||
size_t limit;
|
||||
|
||||
/** Socket we're associated with. */
|
||||
NetworkSocketHandler *cs;
|
||||
|
||||
public:
|
||||
Packet(NetworkSocketHandler *cs, size_t initial_read_size = sizeof(PacketSize));
|
||||
Packet(PacketType type);
|
||||
Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size = sizeof(PacketSize));
|
||||
Packet(PacketType type, size_t limit = COMPAT_MTU);
|
||||
|
||||
void ResetState(PacketType type);
|
||||
|
||||
|
@@ -61,6 +61,21 @@ void NetworkTCPSocketHandler::SendPacket(std::unique_ptr<Packet> packet)
|
||||
this->packet_queue.push_back(std::move(packet));
|
||||
}
|
||||
|
||||
/**
|
||||
* This function puts the packet in the send-queue and it is send as
|
||||
* soon as possible. This is the next tick, or maybe one tick later
|
||||
* if the OS-network-buffer is full)
|
||||
* @param packet the packet to send
|
||||
*/
|
||||
void NetworkTCPSocketHandler::SendPrependPacket(std::unique_ptr<Packet> packet)
|
||||
{
|
||||
assert(packet != nullptr);
|
||||
|
||||
packet->PrepareToSend();
|
||||
|
||||
this->packet_queue.push_front(std::move(packet));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends all the buffered packets out for this client. It stops when:
|
||||
* 1) all packets are send (queue is empty)
|
||||
@@ -123,7 +138,7 @@ std::unique_ptr<Packet> NetworkTCPSocketHandler::ReceivePacket()
|
||||
if (!this->IsConnected()) return nullptr;
|
||||
|
||||
if (this->packet_recv == nullptr) {
|
||||
this->packet_recv.reset(new Packet(this));
|
||||
this->packet_recv.reset(new Packet(this, SHRT_MAX));
|
||||
}
|
||||
|
||||
Packet *p = this->packet_recv.get();
|
||||
|
@@ -43,7 +43,8 @@ public:
|
||||
bool IsConnected() const { return this->sock != INVALID_SOCKET; }
|
||||
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
virtual void SendPacket(std::unique_ptr<Packet> packet);
|
||||
void SendPacket(std::unique_ptr<Packet> packet);
|
||||
void SendPrependPacket(std::unique_ptr<Packet> packet);
|
||||
|
||||
void SendPacket(Packet *packet)
|
||||
{
|
||||
|
@@ -86,7 +86,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
|
||||
{
|
||||
if (this->sockets.size() == 0) this->Listen();
|
||||
|
||||
const uint MTU = short_mtu ? SEND_MTU_SHORT : SEND_MTU;
|
||||
const uint MTU = short_mtu ? UDP_MTU_SHORT : UDP_MTU;
|
||||
|
||||
if (p->Size() > MTU) {
|
||||
p->PrepareToSend();
|
||||
@@ -155,7 +155,8 @@ void NetworkUDPSocketHandler::ReceivePackets()
|
||||
struct sockaddr_storage client_addr;
|
||||
memset(&client_addr, 0, sizeof(client_addr));
|
||||
|
||||
Packet p(this, SEND_MTU);
|
||||
/* The limit is UDP_MTU, but also allocate that much as we need to read the whole packet in one go. */
|
||||
Packet p(this, UDP_MTU, UDP_MTU);
|
||||
socklen_t client_len = sizeof(client_addr);
|
||||
|
||||
/* Try to receive anything */
|
||||
@@ -506,7 +507,7 @@ void NetworkUDPSocketHandler::Receive_EX_MULTI(Packet *p, NetworkAddress *client
|
||||
DEBUG(net, 6, "[udp] merged multi-part packet from %s: " OTTD_PRINTFHEX64 ", %u bytes",
|
||||
NetworkAddressDumper().GetAddressAsString(client_addr), token, total_payload);
|
||||
|
||||
Packet merged(this, 0);
|
||||
Packet merged(this, SHRT_MAX, 0);
|
||||
merged.ReserveBuffer(total_payload);
|
||||
for (auto &frag : fs.fragments) {
|
||||
merged.Send_binary(frag.data(), frag.size());
|
||||
|
@@ -548,9 +548,10 @@ void ParseGameConnectionString(const char **company, const char **port, char *co
|
||||
/* Register the login */
|
||||
_network_clients_connected++;
|
||||
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
ServerNetworkGameSocketHandler *cs = new ServerNetworkGameSocketHandler(s);
|
||||
cs->client_address = address; // Save the IP of the client
|
||||
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -743,7 +744,7 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const c
|
||||
static void NetworkInitGameInfo()
|
||||
{
|
||||
if (StrEmpty(_settings_client.network.server_name)) {
|
||||
seprintf(_settings_client.network.server_name, lastof(_settings_client.network.server_name), "Unnamed Server");
|
||||
strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name));
|
||||
}
|
||||
|
||||
/* The server is a client too */
|
||||
|
@@ -560,8 +560,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
|
||||
/* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
|
||||
* are bigger than the MTU, just ignore the message. Better safe than sorry. It should
|
||||
* never occur though as the longest strings are chat messages, which are still 30%
|
||||
* smaller than SEND_MTU. */
|
||||
if (strlen(origin) + strlen(string) + 2 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY;
|
||||
* smaller than COMPAT_MTU. */
|
||||
if (strlen(origin) + strlen(string) + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
Packet *p = new Packet(ADMIN_PACKET_SERVER_CONSOLE);
|
||||
|
||||
@@ -610,7 +610,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
|
||||
for (uint i = 0; i < CMD_END; i++) {
|
||||
const char *cmdname = GetCommandName(i);
|
||||
|
||||
/* Should SEND_MTU be exceeded, start a new packet
|
||||
/* Should COMPAT_MTU be exceeded, start a new packet
|
||||
* (magic 5: 1 bool "more data" and one uint16 "command id", one
|
||||
* byte for string '\0' termination and 1 bool "no more data" */
|
||||
if (p->CanWriteToPacket(strlen(cmdname) + 5)) {
|
||||
|
@@ -411,7 +411,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
|
||||
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
|
||||
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
|
||||
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO);
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO, SHRT_MAX);
|
||||
my_client->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -423,7 +423,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
|
||||
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
|
||||
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
|
||||
|
||||
Packet *p = new Packet(PACKET_CLIENT_JOIN);
|
||||
Packet *p = new Packet(PACKET_CLIENT_JOIN, SHRT_MAX);
|
||||
p->Send_string(_openttd_revision);
|
||||
p->Send_uint32(_openttd_newgrf_version);
|
||||
p->Send_string(_settings_client.network.client_name); // Client name
|
||||
@@ -436,7 +436,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
|
||||
/** Tell the server we got all the NewGRFs. */
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendNewGRFsOk()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
|
||||
Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED, SHRT_MAX);
|
||||
my_client->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -447,7 +447,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendNewGRFsOk()
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *password)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD);
|
||||
Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD, SHRT_MAX);
|
||||
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _server_password_game_seed));
|
||||
my_client->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
@@ -459,7 +459,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *p
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const char *password)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD);
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD, SHRT_MAX);
|
||||
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _company_password_game_seed));
|
||||
my_client->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
@@ -471,7 +471,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const char
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendSettingsPassword(const char *password)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_SETTINGS_PASSWORD);
|
||||
Packet *p = new Packet(PACKET_CLIENT_SETTINGS_PASSWORD, SHRT_MAX);
|
||||
if (StrEmpty(password)) {
|
||||
p->Send_string("");
|
||||
} else {
|
||||
@@ -486,7 +486,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
|
||||
{
|
||||
my_client->status = STATUS_MAP_WAIT;
|
||||
|
||||
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
|
||||
Packet *p = new Packet(PACKET_CLIENT_GETMAP, SHRT_MAX);
|
||||
#if defined(WITH_ZSTD)
|
||||
p->Send_bool(true);
|
||||
#else
|
||||
@@ -501,7 +501,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMapOk()
|
||||
{
|
||||
my_client->status = STATUS_ACTIVE;
|
||||
|
||||
Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
|
||||
Packet *p = new Packet(PACKET_CLIENT_MAP_OK, SHRT_MAX);
|
||||
my_client->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -509,7 +509,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMapOk()
|
||||
/** Send an acknowledgement from the server's ticks. */
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendAck()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_ACK);
|
||||
Packet *p = new Packet(PACKET_CLIENT_ACK, SHRT_MAX);
|
||||
|
||||
p->Send_uint32(_frame_counter);
|
||||
p->Send_uint8 (my_client->token);
|
||||
@@ -523,7 +523,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendAck()
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendCommand(const CommandPacket *cp)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMMAND);
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMMAND, SHRT_MAX);
|
||||
my_client->NetworkGameSocketHandler::SendCommand(p, cp);
|
||||
|
||||
my_client->SendPacket(p);
|
||||
@@ -534,7 +534,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCommand(const CommandPacke
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action, DestType type, int dest, const char *msg, NetworkTextMessageData data)
|
||||
{
|
||||
if (!my_client) return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
Packet *p = new Packet(PACKET_CLIENT_CHAT);
|
||||
Packet *p = new Packet(PACKET_CLIENT_CHAT, SHRT_MAX);
|
||||
|
||||
p->Send_uint8 (action);
|
||||
p->Send_uint8 (type);
|
||||
@@ -549,7 +549,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendChat(NetworkAction action,
|
||||
/** Send an error-packet over the network */
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendError(NetworkErrorCode errorno)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_ERROR);
|
||||
Packet *p = new Packet(PACKET_CLIENT_ERROR, SHRT_MAX);
|
||||
|
||||
p->Send_uint8(errorno);
|
||||
my_client->SendPacket(p);
|
||||
@@ -560,7 +560,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::string &log)
|
||||
{
|
||||
for (size_t offset = 0; offset < log.size();) {
|
||||
Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG);
|
||||
Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG, SHRT_MAX);
|
||||
size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
|
||||
p->Send_uint16(size);
|
||||
p->Send_binary(log.data() + offset, size);
|
||||
@@ -574,7 +574,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::strin
|
||||
/** Send an error-packet over the network */
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncMessage(const char *msg)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_DESYNC_MSG);
|
||||
Packet *p = new Packet(PACKET_CLIENT_DESYNC_MSG, SHRT_MAX);
|
||||
p->Send_uint32(_date);
|
||||
p->Send_uint16(_date_fract);
|
||||
p->Send_uint8(_tick_skip_counter);
|
||||
@@ -589,7 +589,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncMessage(const char *
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const char *password)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
|
||||
Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD, SHRT_MAX);
|
||||
|
||||
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _company_password_game_seed));
|
||||
my_client->SendPacket(p);
|
||||
@@ -602,7 +602,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const char *pa
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const char *name)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
|
||||
Packet *p = new Packet(PACKET_CLIENT_SET_NAME, SHRT_MAX);
|
||||
|
||||
p->Send_string(name);
|
||||
my_client->SendPacket(p);
|
||||
@@ -614,7 +614,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const char *name)
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_QUIT);
|
||||
Packet *p = new Packet(PACKET_CLIENT_QUIT, SHRT_MAX);
|
||||
|
||||
my_client->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
@@ -627,7 +627,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const char *pass, const char *command)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_RCON);
|
||||
Packet *p = new Packet(PACKET_CLIENT_RCON, SHRT_MAX);
|
||||
p->Send_string(GenerateCompanyPasswordHash(pass, _password_server_id, _rcon_password_game_seed));
|
||||
p->Send_string(command);
|
||||
my_client->SendPacket(p);
|
||||
@@ -641,7 +641,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const char *pass, con
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, const char *password)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_CLIENT_MOVE);
|
||||
Packet *p = new Packet(PACKET_CLIENT_MOVE, SHRT_MAX);
|
||||
p->Send_uint8(company);
|
||||
p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _company_password_game_seed));
|
||||
my_client->SendPacket(p);
|
||||
@@ -760,7 +760,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
|
||||
ci->client_playas = playas;
|
||||
strecpy(ci->client_name, name, lastof(ci->client_name));
|
||||
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -779,7 +779,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Pac
|
||||
|
||||
strecpy(ci->client_name, name, lastof(ci->client_name));
|
||||
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -1176,7 +1176,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Pack
|
||||
delete ci;
|
||||
}
|
||||
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -1204,7 +1204,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p)
|
||||
DEBUG(net, 0, "Unknown client (%d) is leaving the game", client_id);
|
||||
}
|
||||
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
/* If we come here it means we could not locate the client.. strange :s */
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
@@ -1221,7 +1221,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p)
|
||||
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name);
|
||||
}
|
||||
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
@@ -221,9 +221,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const Con
|
||||
* A packet begins with the packet size and a byte for the type.
|
||||
* Then this packet adds a uint16 for the count in this packet.
|
||||
* The rest of the packet can be used for the IDs. */
|
||||
uint p_count = std::min<uint>(count, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
|
||||
uint p_count = std::min<uint>(count, (TCP_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
|
||||
|
||||
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
|
||||
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID, TCP_MTU);
|
||||
p->Send_uint16(p_count);
|
||||
|
||||
for (uint i = 0; i < p_count; i++) {
|
||||
@@ -247,13 +247,13 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
|
||||
|
||||
this->Connect();
|
||||
|
||||
const uint max_per_packet = std::min<uint>(255, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
|
||||
const uint max_per_packet = std::min<uint>(255, (TCP_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
|
||||
(sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0))) - 1;
|
||||
|
||||
uint offset = 0;
|
||||
|
||||
while (cv->size() > offset) {
|
||||
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
|
||||
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID, TCP_MTU);
|
||||
const uint to_send = std::min<uint>(cv->size() - offset, max_per_packet);
|
||||
p->Send_uint8(to_send);
|
||||
|
||||
@@ -370,9 +370,9 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const Co
|
||||
* A packet begins with the packet size and a byte for the type.
|
||||
* Then this packet adds a uint16 for the count in this packet.
|
||||
* The rest of the packet can be used for the IDs. */
|
||||
uint p_count = std::min<uint>(count, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
|
||||
uint p_count = std::min<uint>(count, (TCP_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
|
||||
|
||||
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
|
||||
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT, TCP_MTU);
|
||||
p->Send_uint16(p_count);
|
||||
|
||||
for (uint i = 0; i < p_count; i++) {
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -62,7 +62,8 @@ struct PacketWriter : SaveFilter {
|
||||
ServerNetworkGameSocketHandler *cs; ///< Socket we are associated with.
|
||||
std::unique_ptr<Packet> current; ///< The packet we're currently writing to.
|
||||
size_t total_size; ///< Total size of the compressed savegame.
|
||||
std::deque<std::unique_ptr<Packet>> packets; ///< Packet queue of the savegame; send these "slowly" to the client.
|
||||
std::vector<std::unique_ptr<Packet>> packets; ///< Packet queue of the savegame; send these "slowly" to the client.
|
||||
std::vector<std::unique_ptr<Packet>> prepend_packets; ///< Packet queue of the savegame; send these "slowly" to the client.
|
||||
std::mutex mutex; ///< Mutex for making threaded saving safe.
|
||||
std::condition_variable exit_sig; ///< Signal for threaded destruction of this packet writer.
|
||||
|
||||
@@ -84,6 +85,7 @@ struct PacketWriter : SaveFilter {
|
||||
/* This must all wait until the Destroy function is called. */
|
||||
|
||||
this->packets.clear();
|
||||
this->prepend_packets.clear();
|
||||
this->current.reset();
|
||||
}
|
||||
|
||||
@@ -114,30 +116,28 @@ struct PacketWriter : SaveFilter {
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether there are packets.
|
||||
* It's not 100% threading safe, but this is only asked for when checking
|
||||
* whether there still is something to send. Then another call will be made
|
||||
* to actually get the Packet, which will be the only one popping packets
|
||||
* and thus eventually setting this on false.
|
||||
* Transfer all packets from here to the network's queue while holding
|
||||
* the lock on our mutex.
|
||||
* @param socket The network socket to write to.
|
||||
* @return True iff the last packet of the map has been sent.
|
||||
*/
|
||||
bool HasPackets()
|
||||
bool TransferToNetworkQueue(ServerNetworkGameSocketHandler *socket)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->mutex);
|
||||
|
||||
return !this->packets.empty();
|
||||
for (auto &p : this->prepend_packets) {
|
||||
socket->SendPrependPacket(std::move(p));
|
||||
}
|
||||
bool last_packet = false;
|
||||
for (auto &p : this->packets) {
|
||||
if (p->GetPacketType() == PACKET_SERVER_MAP_DONE) last_packet = true;
|
||||
socket->SendPacket(std::move(p));
|
||||
|
||||
/**
|
||||
* Pop a single created packet from the queue with packets.
|
||||
*/
|
||||
std::unique_ptr<Packet> PopPacket()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->mutex);
|
||||
}
|
||||
this->prepend_packets.clear();
|
||||
this->packets.clear();
|
||||
|
||||
if (this->packets.empty()) return nullptr;
|
||||
std::unique_ptr<Packet> p = std::move(this->packets.front());
|
||||
this->packets.pop_front();
|
||||
return p;
|
||||
return last_packet;
|
||||
}
|
||||
|
||||
/** Append the current packet to the queue. */
|
||||
@@ -153,7 +153,7 @@ struct PacketWriter : SaveFilter {
|
||||
{
|
||||
if (this->current == nullptr) return;
|
||||
|
||||
this->packets.push_front(std::move(this->current));
|
||||
this->prepend_packets.push_back(std::move(this->current));
|
||||
}
|
||||
|
||||
void Write(byte *buf, size_t size) override
|
||||
@@ -161,7 +161,7 @@ struct PacketWriter : SaveFilter {
|
||||
/* We want to abort the saving when the socket is closed. */
|
||||
if (this->cs == nullptr) SlError(STR_NETWORK_ERROR_LOSTCONNECTION);
|
||||
|
||||
if (this->current == nullptr) this->current.reset(new Packet(PACKET_SERVER_MAP_DATA));
|
||||
if (this->current == nullptr) this->current.reset(new Packet(PACKET_SERVER_MAP_DATA, SHRT_MAX));
|
||||
|
||||
std::lock_guard<std::mutex> lock(this->mutex);
|
||||
|
||||
@@ -172,7 +172,7 @@ struct PacketWriter : SaveFilter {
|
||||
|
||||
if (!this->current->CanWriteToPacket(1)) {
|
||||
this->AppendQueue();
|
||||
if (buf != bufe) this->current.reset(new Packet(PACKET_SERVER_MAP_DATA));
|
||||
if (buf != bufe) this->current.reset(new Packet(PACKET_SERVER_MAP_DATA, SHRT_MAX));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,11 +190,11 @@ struct PacketWriter : SaveFilter {
|
||||
this->AppendQueue();
|
||||
|
||||
/* Add a packet stating that this is the end to the queue. */
|
||||
this->current.reset(new Packet(PACKET_SERVER_MAP_DONE));
|
||||
this->current.reset(new Packet(PACKET_SERVER_MAP_DONE, SHRT_MAX));
|
||||
this->AppendQueue();
|
||||
|
||||
/* Fast-track the size to the client. */
|
||||
this->current.reset(new Packet(PACKET_SERVER_MAP_SIZE));
|
||||
this->current.reset(new Packet(PACKET_SERVER_MAP_SIZE, SHRT_MAX));
|
||||
this->current->Send_uint32((uint32)this->total_size);
|
||||
this->PrependQueue();
|
||||
}
|
||||
@@ -296,14 +296,13 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
|
||||
extern byte _network_clients_connected;
|
||||
_network_clients_connected--;
|
||||
|
||||
DeleteWindowById(WC_CLIENT_LIST_POPUP, this->client_id);
|
||||
SetWindowDirty(WC_CLIENT_LIST, 0);
|
||||
|
||||
this->SendPackets(true);
|
||||
|
||||
delete this->GetInfo();
|
||||
delete this;
|
||||
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -357,7 +356,7 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs);
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientInfo *ci)
|
||||
{
|
||||
if (ci->client_id != INVALID_CLIENT_ID) {
|
||||
Packet *p = new Packet(PACKET_SERVER_CLIENT_INFO);
|
||||
Packet *p = new Packet(PACKET_SERVER_CLIENT_INFO, SHRT_MAX);
|
||||
p->Send_uint32(ci->client_id);
|
||||
p->Send_uint8 (ci->client_playas);
|
||||
p->Send_string(ci->client_name);
|
||||
@@ -404,7 +403,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
Packet *p;
|
||||
|
||||
for (const Company *company : Company::Iterate()) {
|
||||
p = new Packet(PACKET_SERVER_COMPANY_INFO);
|
||||
p = new Packet(PACKET_SERVER_COMPANY_INFO, SHRT_MAX);
|
||||
|
||||
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
|
||||
p->Send_bool (true);
|
||||
@@ -419,7 +418,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
this->SendPacket(p);
|
||||
}
|
||||
|
||||
p = new Packet(PACKET_SERVER_COMPANY_INFO);
|
||||
p = new Packet(PACKET_SERVER_COMPANY_INFO, SHRT_MAX);
|
||||
|
||||
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
|
||||
p->Send_bool (false);
|
||||
@@ -436,7 +435,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
|
||||
{
|
||||
char str[100];
|
||||
Packet *p = new Packet(PACKET_SERVER_ERROR);
|
||||
Packet *p = new Packet(PACKET_SERVER_ERROR, SHRT_MAX);
|
||||
|
||||
p->Send_uint8(error);
|
||||
if (reason != nullptr) p->Send_string(reason);
|
||||
@@ -482,7 +481,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendDesyncLog(const std::string &log)
|
||||
{
|
||||
for (size_t offset = 0; offset < log.size();) {
|
||||
Packet *p = new Packet(PACKET_SERVER_DESYNC_LOG);
|
||||
Packet *p = new Packet(PACKET_SERVER_DESYNC_LOG, SHRT_MAX);
|
||||
size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
|
||||
p->Send_uint16(size);
|
||||
p->Send_binary(log.data() + offset, size);
|
||||
@@ -496,7 +495,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendDesyncLog(const std::strin
|
||||
/** Send the check for the NewGRFs. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS);
|
||||
Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS, SHRT_MAX);
|
||||
const GRFConfig *c;
|
||||
uint grf_count = 0;
|
||||
|
||||
@@ -523,7 +522,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedGamePassword()
|
||||
/* Reset 'lag' counters */
|
||||
this->last_frame = this->last_frame_server = _frame_counter;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_GAME_PASSWORD);
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_GAME_PASSWORD, SHRT_MAX);
|
||||
p->Send_uint32(_settings_game.game_creation.generation_seed ^ this->server_hash_bits);
|
||||
p->Send_string(_settings_client.network.network_id);
|
||||
this->SendPacket(p);
|
||||
@@ -540,7 +539,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNeedCompanyPassword()
|
||||
/* Reset 'lag' counters */
|
||||
this->last_frame = this->last_frame_server = _frame_counter;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_COMPANY_PASSWORD);
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_COMPANY_PASSWORD, SHRT_MAX);
|
||||
p->Send_uint32(_settings_game.game_creation.generation_seed);
|
||||
p->Send_string(_settings_client.network.network_id);
|
||||
this->SendPacket(p);
|
||||
@@ -561,7 +560,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
|
||||
|
||||
_network_game_info.clients_on++;
|
||||
|
||||
p = new Packet(PACKET_SERVER_WELCOME);
|
||||
p = new Packet(PACKET_SERVER_WELCOME, SHRT_MAX);
|
||||
p->Send_uint32(this->client_id);
|
||||
p->Send_uint32(_settings_game.game_creation.generation_seed);
|
||||
p->Send_uint32(_settings_game.game_creation.generation_seed ^ this->server_hash_bits);
|
||||
@@ -592,7 +591,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
|
||||
if (new_cs->GetInfo()->join_date < this->GetInfo()->join_date || (new_cs->GetInfo()->join_date == this->GetInfo()->join_date && new_cs->client_id < this->client_id)) waiting++;
|
||||
}
|
||||
|
||||
p = new Packet(PACKET_SERVER_WAIT);
|
||||
p = new Packet(PACKET_SERVER_WAIT, SHRT_MAX);
|
||||
p->Send_uint8(waiting);
|
||||
this->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
@@ -628,8 +627,6 @@ void ServerNetworkGameSocketHandler::CheckNextClientToSendMap(NetworkClientSocke
|
||||
/** This sends the map to the client */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
{
|
||||
static uint sent_packets; // How many packets we did send successfully last time
|
||||
|
||||
if (this->status < STATUS_AUTHORIZED) {
|
||||
/* Illegal call, return error and ignore the packet */
|
||||
return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED);
|
||||
@@ -639,7 +636,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
this->savegame = new PacketWriter(this);
|
||||
|
||||
/* Now send the _frame_counter and how many packets are coming */
|
||||
Packet *p = new Packet(PACKET_SERVER_MAP_BEGIN);
|
||||
Packet *p = new Packet(PACKET_SERVER_MAP_BEGIN, SHRT_MAX);
|
||||
p->Send_uint32(_frame_counter);
|
||||
this->SendPacket(p);
|
||||
|
||||
@@ -649,8 +646,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
this->last_frame = _frame_counter;
|
||||
this->last_frame_server = _frame_counter;
|
||||
|
||||
sent_packets = 4; // We start with trying 4 packets
|
||||
|
||||
/* Make a dump of the current game */
|
||||
SaveModeFlags flags = SMF_NET_SERVER;
|
||||
if (this->supports_zstd) flags |= SMF_ZSTD_OK;
|
||||
@@ -658,25 +653,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
}
|
||||
|
||||
if (this->status == STATUS_MAP) {
|
||||
bool last_packet = false;
|
||||
bool has_packets = true;
|
||||
|
||||
for (uint i = 0; i < sent_packets; i++) {
|
||||
std::unique_ptr<Packet> p = this->savegame->PopPacket();
|
||||
if (p == nullptr) {
|
||||
has_packets = false;
|
||||
break;
|
||||
}
|
||||
last_packet = p->GetPacketType() == PACKET_SERVER_MAP_DONE;
|
||||
|
||||
this->SendPacket(std::move(p));
|
||||
|
||||
if (last_packet) {
|
||||
/* There is no more data, so break the for */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool last_packet = this->savegame->TransferToNetworkQueue(this);
|
||||
if (last_packet) {
|
||||
/* Done reading, make sure saving is done as well */
|
||||
this->savegame->Destroy();
|
||||
@@ -688,25 +665,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
|
||||
this->CheckNextClientToSendMap();
|
||||
}
|
||||
|
||||
switch (this->SendPackets()) {
|
||||
case SPS_CLOSED:
|
||||
return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
|
||||
case SPS_ALL_SENT:
|
||||
/* All are sent, increase the sent_packets */
|
||||
if (has_packets) sent_packets *= 2;
|
||||
break;
|
||||
|
||||
case SPS_PARTLY_SENT:
|
||||
/* Only a part is sent; leave the transmission state. */
|
||||
break;
|
||||
|
||||
case SPS_NONE_SENT:
|
||||
/* Not everything is sent, decrease the sent_packets */
|
||||
if (sent_packets > 1) sent_packets /= 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -717,7 +675,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendJoin(ClientID client_id)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_JOIN);
|
||||
Packet *p = new Packet(PACKET_SERVER_JOIN, SHRT_MAX);
|
||||
|
||||
p->Send_uint32(client_id);
|
||||
|
||||
@@ -728,7 +686,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendJoin(ClientID client_id)
|
||||
/** Tell the client that they may run to a particular frame. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_FRAME);
|
||||
Packet *p = new Packet(PACKET_SERVER_FRAME, SHRT_MAX);
|
||||
p->Send_uint32(_frame_counter);
|
||||
p->Send_uint32(_frame_counter_max);
|
||||
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
@@ -752,7 +710,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
|
||||
/** Request the client to sync. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendSync()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_SYNC);
|
||||
Packet *p = new Packet(PACKET_SERVER_SYNC, SHRT_MAX);
|
||||
p->Send_uint32(_frame_counter);
|
||||
p->Send_uint32(_sync_seed_1);
|
||||
|
||||
@@ -770,7 +728,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSync()
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacket *cp)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_COMMAND);
|
||||
Packet *p = new Packet(PACKET_SERVER_COMMAND, SHRT_MAX);
|
||||
|
||||
this->NetworkGameSocketHandler::SendCommand(p, cp);
|
||||
p->Send_uint32(cp->frame);
|
||||
@@ -792,7 +750,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action,
|
||||
{
|
||||
if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_CHAT);
|
||||
Packet *p = new Packet(PACKET_SERVER_CHAT, SHRT_MAX);
|
||||
|
||||
p->Send_uint8 (action);
|
||||
p->Send_uint32(client_id);
|
||||
@@ -811,7 +769,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action,
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendErrorQuit(ClientID client_id, NetworkErrorCode errorno)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_ERROR_QUIT);
|
||||
Packet *p = new Packet(PACKET_SERVER_ERROR_QUIT, SHRT_MAX);
|
||||
|
||||
p->Send_uint32(client_id);
|
||||
p->Send_uint8 (errorno);
|
||||
@@ -826,7 +784,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendErrorQuit(ClientID client_
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendQuit(ClientID client_id)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_QUIT);
|
||||
Packet *p = new Packet(PACKET_SERVER_QUIT, SHRT_MAX);
|
||||
|
||||
p->Send_uint32(client_id);
|
||||
|
||||
@@ -837,7 +795,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendQuit(ClientID client_id)
|
||||
/** Tell the client we're shutting down. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendShutdown()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_SHUTDOWN);
|
||||
Packet *p = new Packet(PACKET_SERVER_SHUTDOWN, SHRT_MAX);
|
||||
this->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -845,7 +803,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendShutdown()
|
||||
/** Tell the client we're starting a new game. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGame()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_NEWGAME);
|
||||
Packet *p = new Packet(PACKET_SERVER_NEWGAME, SHRT_MAX);
|
||||
this->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
@@ -857,7 +815,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGame()
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendRConResult(uint16 colour, const char *command)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_RCON);
|
||||
Packet *p = new Packet(PACKET_SERVER_RCON, SHRT_MAX);
|
||||
|
||||
p->Send_uint16(colour);
|
||||
p->Send_string(command);
|
||||
@@ -872,7 +830,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendRConResult(uint16 colour,
|
||||
*/
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendMove(ClientID client_id, CompanyID company_id)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_MOVE);
|
||||
Packet *p = new Packet(PACKET_SERVER_MOVE, SHRT_MAX);
|
||||
|
||||
p->Send_uint32(client_id);
|
||||
p->Send_uint8(company_id);
|
||||
@@ -883,7 +841,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMove(ClientID client_id, C
|
||||
/** Send an update about the company password states. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyUpdate()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE);
|
||||
Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE, SHRT_MAX);
|
||||
|
||||
p->Send_uint16(_network_company_passworded);
|
||||
this->SendPacket(p);
|
||||
@@ -893,7 +851,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyUpdate()
|
||||
/** Send an update about the max company/spectator counts. */
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
|
||||
Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE, SHRT_MAX);
|
||||
|
||||
p->Send_uint8(_settings_client.network.max_companies);
|
||||
p->Send_uint8(_settings_client.network.max_spectators);
|
||||
@@ -903,7 +861,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::SendSettingsAccessUpdate(bool ok)
|
||||
{
|
||||
Packet *p = new Packet(PACKET_SERVER_SETTINGS_ACCESS);
|
||||
Packet *p = new Packet(PACKET_SERVER_SETTINGS_ACCESS, SHRT_MAX);
|
||||
p->Send_bool(ok);
|
||||
this->SendPacket(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
@@ -1123,6 +1081,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
|
||||
this->GetClientName(client_name, lastof(client_name));
|
||||
|
||||
NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, nullptr, this->client_id);
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
|
||||
/* Mark the client as pre-active, and wait for an ACK
|
||||
* so we know he is done loading and in sync with us */
|
||||
@@ -2193,6 +2152,8 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
|
||||
|
||||
NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
|
||||
NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
|
||||
|
||||
InvalidateWindowData(WC_CLIENT_LIST, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -233,7 +233,7 @@ void ServerNetworkUDPSocketHandler::Reply_CLIENT_FIND_SERVER_extended(Packet *p,
|
||||
uint16 flags = p->Recv_uint16();
|
||||
uint16 version = p->Recv_uint16();
|
||||
|
||||
Packet packet(PACKET_UDP_EX_SERVER_RESPONSE);
|
||||
Packet packet(PACKET_UDP_EX_SERVER_RESPONSE, SHRT_MAX);
|
||||
this->SendNetworkGameInfoExtended(&packet, ngi, flags, version);
|
||||
|
||||
/* Let the client know that we are here */
|
||||
@@ -297,10 +297,10 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, Networ
|
||||
/**
|
||||
* A client has requested the names of some NewGRFs.
|
||||
*
|
||||
* Replying this can be tricky as we have a limit of SEND_MTU bytes
|
||||
* Replying this can be tricky as we have a limit of UDP_MTU bytes
|
||||
* in the reply packet and we can send up to 100 bytes per NewGRF
|
||||
* (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
|
||||
* As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
|
||||
* As UDP_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
|
||||
* could be that a packet overflows. To stop this we only reply
|
||||
* with the first N NewGRFs so that if the first N + 1 NewGRFs
|
||||
* would be sent, the packet overflows.
|
||||
@@ -371,7 +371,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
|
||||
* The name could be an empty string, if so take the filename. */
|
||||
size_t required_length = sizeof(info.ident.grfid) + sizeof(info.ident.md5sum) +
|
||||
std::min(strlen(info.name) + 1, (size_t)NETWORK_GRF_NAME_LENGTH);
|
||||
if (packet_len + required_length > SEND_MTU_SHORT - 4) { // 4 is 3 byte header + grf count in reply
|
||||
if (packet_len + required_length > UDP_MTU_SHORT - 4) { // 4 is 3 byte header + grf count in reply
|
||||
flush_response();
|
||||
}
|
||||
packet_len += required_length;
|
||||
|
@@ -54,7 +54,7 @@ static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
|
||||
|
||||
/** Extra graphic spritenumbers */
|
||||
static const SpriteID SPR_OPENTTD_BASE = 4896;
|
||||
static const uint16 OPENTTD_SPRITE_COUNT = 186;
|
||||
static const uint16 OPENTTD_SPRITE_COUNT = 191;
|
||||
|
||||
/* Halftile-selection sprites */
|
||||
static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
|
||||
@@ -166,6 +166,12 @@ static const SpriteID SPR_WINDOW_DEFSIZE = SPR_OPENTTD_BASE + 168;
|
||||
static const SpriteID SPR_RENAME = SPR_OPENTTD_BASE + 184;
|
||||
static const SpriteID SPR_GOTO_LOCATION = SPR_OPENTTD_BASE + 185;
|
||||
|
||||
static const SpriteID SPR_CHAT = SPR_OPENTTD_BASE + 186;
|
||||
static const SpriteID SPR_ADMIN = SPR_OPENTTD_BASE + 187;
|
||||
static const SpriteID SPR_JOIN = SPR_OPENTTD_BASE + 188;
|
||||
static const SpriteID SPR_PLAYER_SELF = SPR_OPENTTD_BASE + 189;
|
||||
static const SpriteID SPR_PLAYER_HOST = SPR_OPENTTD_BASE + 190;
|
||||
|
||||
static const SpriteID SPR_IMG_CARGOFLOW = SPR_OPENTTD_BASE + 174;
|
||||
|
||||
static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
|
||||
|
@@ -211,9 +211,7 @@ static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count
|
||||
|
||||
/** Enum for the Company Toolbar's network related buttons */
|
||||
static const int CTMN_CLIENT_LIST = -1; ///< Show the client list
|
||||
static const int CTMN_NEW_COMPANY = -2; ///< Create a new company
|
||||
static const int CTMN_SPECTATE = -3; ///< Become spectator
|
||||
static const int CTMN_SPECTATOR = -4; ///< Show a company window as spectator
|
||||
static const int CTMN_SPECTATOR = -2; ///< Show a company window as spectator
|
||||
|
||||
/**
|
||||
* Pop up a generic company list menu.
|
||||
@@ -231,12 +229,6 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
|
||||
|
||||
/* Add the client list button for the companies menu */
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false));
|
||||
|
||||
if (_local_company == COMPANY_SPECTATOR) {
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached()));
|
||||
} else {
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached()));
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_TN_STORY:
|
||||
@@ -627,23 +619,6 @@ static CallBackFunction MenuClickCompany(int index)
|
||||
case CTMN_CLIENT_LIST:
|
||||
ShowClientList();
|
||||
return CBF_NONE;
|
||||
|
||||
case CTMN_NEW_COMPANY:
|
||||
if (_network_server) {
|
||||
DoCommandP(0, CCA_NEW, _network_own_client_id, CMD_COMPANY_CTRL);
|
||||
} else {
|
||||
NetworkSendCommand(0, CCA_NEW, 0, 0, CMD_COMPANY_CTRL, nullptr, nullptr, _local_company, 0);
|
||||
}
|
||||
return CBF_NONE;
|
||||
|
||||
case CTMN_SPECTATE:
|
||||
if (_network_server) {
|
||||
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
|
||||
MarkWholeScreenDirty();
|
||||
} else {
|
||||
NetworkClientRequestMove(COMPANY_SPECTATOR);
|
||||
}
|
||||
return CBF_NONE;
|
||||
}
|
||||
}
|
||||
ShowCompany((CompanyID)index);
|
||||
|
@@ -378,11 +378,6 @@ void BaseVehicleListWindow::FilterVehicleList()
|
||||
}
|
||||
}
|
||||
|
||||
void BaseVehicleListWindow::OnInit()
|
||||
{
|
||||
this->SetCargoFilterArray();
|
||||
}
|
||||
|
||||
void BaseVehicleListWindow::CheckCargoFilterEnableState(int plane_widget, bool re_init, bool possible)
|
||||
{
|
||||
NWidgetStacked *sel = this->GetWidget<NWidgetStacked>(plane_widget);
|
||||
@@ -424,6 +419,12 @@ Dimension BaseVehicleListWindow::GetActionDropdownSize(bool show_autoreplace, bo
|
||||
return d;
|
||||
}
|
||||
|
||||
void BaseVehicleListWindow::OnInit()
|
||||
{
|
||||
this->order_arrow_width = GetStringBoundingBox(STR_TINY_RIGHT_ARROW).width;
|
||||
this->SetCargoFilterArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the Action dropdown window should be shown/available.
|
||||
* @return Whether available
|
||||
@@ -1699,14 +1700,14 @@ static const NWidgetPart _nested_vehicle_list[] = {
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, VehicleOrderID start = 0)
|
||||
static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, uint order_arrow_width, VehicleOrderID start)
|
||||
{
|
||||
const Order *order = v->GetOrder(start);
|
||||
if (order == nullptr) return;
|
||||
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
int l_offset = rtl ? 0 : ScaleGUITrad(6);
|
||||
int r_offset = rtl ? ScaleGUITrad(6) : 0;
|
||||
int l_offset = rtl ? 0 : order_arrow_width;
|
||||
int r_offset = rtl ? order_arrow_width : 0;
|
||||
int i = 0;
|
||||
VehicleOrderID oid = start;
|
||||
|
||||
@@ -1731,11 +1732,11 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, Veh
|
||||
}
|
||||
|
||||
/** Draw small order list in the vehicle GUI, but without the little black arrow. This is used for shared order groups. */
|
||||
static void DrawSmallOrderList(const Order *order, int left, int right, int y)
|
||||
static void DrawSmallOrderList(const Order *order, int left, int right, int y, uint order_arrow_width)
|
||||
{
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
int l_offset = rtl ? 0 : ScaleGUITrad(6);
|
||||
int r_offset = rtl ? ScaleGUITrad(6) : 0;
|
||||
int l_offset = rtl ? 0 : order_arrow_width;
|
||||
int r_offset = rtl ? order_arrow_width : 0;
|
||||
int i = 0;
|
||||
while (order != nullptr) {
|
||||
if (order->IsType(OT_GOTO_STATION)) {
|
||||
@@ -1959,7 +1960,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
|
||||
DrawString(text_left, text_right, y, STR_TINY_GROUP, TC_BLACK);
|
||||
}
|
||||
|
||||
if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_real_order_index);
|
||||
if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, this->order_arrow_width, v->cur_real_order_index);
|
||||
|
||||
StringID str;
|
||||
if (v->IsChainInDepot()) {
|
||||
@@ -1981,7 +1982,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
|
||||
DrawVehicleImage(vehgroup.vehicles_begin[i], image_left + 8 * i, image_right, y + FONT_HEIGHT_SMALL - 1, selected_vehicle, EIT_IN_LIST, 0);
|
||||
}
|
||||
|
||||
if (show_orderlist) DrawSmallOrderList((vehgroup.vehicles_begin[0])->GetFirstOrder(), orderlist_left, orderlist_right, y);
|
||||
if (show_orderlist) DrawSmallOrderList((vehgroup.vehicles_begin[0])->GetFirstOrder(), orderlist_left, orderlist_right, y, this->order_arrow_width);
|
||||
|
||||
SetDParam(0, vehgroup.NumVehicles());
|
||||
DrawString(left, right, y + 2, STR_BLACK_COMMA);
|
||||
|
@@ -86,6 +86,7 @@ public:
|
||||
byte unitnumber_digits; ///< The number of digits of the highest unit number.
|
||||
Scrollbar *vscroll;
|
||||
VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.
|
||||
uint order_arrow_width; ///< Width of the arrow in the small order list.
|
||||
VehicleID vehicle_sel; ///< Selected vehicle
|
||||
|
||||
typedef GUIVehicleGroupList::SortFunction VehicleGroupSortFunction;
|
||||
@@ -130,6 +131,8 @@ public:
|
||||
|
||||
BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno);
|
||||
|
||||
void OnInit() override;
|
||||
|
||||
void UpdateSortingFromGrouping();
|
||||
|
||||
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
|
||||
@@ -140,7 +143,6 @@ public:
|
||||
void SetCargoFilterIndex(int index);
|
||||
void SetCargoFilterArray();
|
||||
void FilterVehicleList();
|
||||
void OnInit() override;
|
||||
void CheckCargoFilterEnableState(int plane_widget, bool re_init, bool possible = true);
|
||||
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_template_replace, StringID change_order_str = 0);
|
||||
DropDownList BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace,
|
||||
|
@@ -1154,6 +1154,7 @@ void *OpenGLBackend::GetVideoBuffer()
|
||||
#endif
|
||||
|
||||
if (!this->persistent_mapping_supported) {
|
||||
assert(this->vid_buffer == nullptr);
|
||||
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vid_pbo);
|
||||
this->vid_buffer = _glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
|
||||
} else if (this->vid_buffer == nullptr) {
|
||||
|
@@ -78,6 +78,8 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList ¶m)
|
||||
this->Stop();
|
||||
return "Can't get pointer to screen buffer";
|
||||
}
|
||||
/* Main loop expects to start with the buffer unmapped. */
|
||||
this->ReleaseVideoPointer();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
@@ -1319,6 +1319,8 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
|
||||
_cur_resolution = old_res;
|
||||
return "Can't get pointer to screen buffer";
|
||||
}
|
||||
/* Main loop expects to start with the buffer unmapped. */
|
||||
this->ReleaseVideoPointer();
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
|
@@ -97,11 +97,15 @@ enum NetworkLobbyWidgets {
|
||||
/** Widgets of the #NetworkClientListWindow class. */
|
||||
enum ClientListWidgets {
|
||||
WID_CL_PANEL, ///< Panel of the window.
|
||||
};
|
||||
|
||||
/** Widgets of the #NetworkClientListPopupWindow class. */
|
||||
enum ClientListPopupWidgets {
|
||||
WID_CLP_PANEL, ///< Panel of the window.
|
||||
WID_CL_SERVER_SELECTOR, ///< Selector to hide the server frame.
|
||||
WID_CL_SERVER_NAME, ///< Server name.
|
||||
WID_CL_SERVER_NAME_EDIT, ///< Edit button for server name.
|
||||
WID_CL_SERVER_VISIBILITY, ///< Server visibility.
|
||||
WID_CL_CLIENT_NAME, ///< Client name.
|
||||
WID_CL_CLIENT_NAME_EDIT, ///< Edit button for client name.
|
||||
WID_CL_MATRIX, ///< Company/client list.
|
||||
WID_CL_SCROLLBAR, ///< Scrollbar for company/client list.
|
||||
WID_CL_COMPANY_JOIN, ///< Used for QueryWindow when a company has a password.
|
||||
};
|
||||
|
||||
/** Widgets of the #NetworkJoinStatusWindow class. */
|
||||
|
@@ -495,12 +495,6 @@ enum WindowClass {
|
||||
*/
|
||||
WC_CLIENT_LIST,
|
||||
|
||||
/**
|
||||
* Popup for the client list; %Window numbers:
|
||||
* - #ClientID = #ClientListPopupWidgets
|
||||
*/
|
||||
WC_CLIENT_LIST_POPUP,
|
||||
|
||||
/**
|
||||
* Network status window; %Window numbers:
|
||||
* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
|
||||
|
Reference in New Issue
Block a user