GRF: Use access mask when evaluating get nearby tile information variable

This commit is contained in:
Jonathan G Rennison
2022-05-31 01:32:18 +01:00
parent 7207c9330c
commit 8eb86fa6c7
10 changed files with 57 additions and 36 deletions

View File

@@ -444,22 +444,33 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axi
* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
* @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
*/
uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8, uint32 mask)
{
TileType tile_type = GetTileType(tile);
uint32 result = 0;
TileType tile_type = MP_CLEAR;
if (mask & 0xFF000200) {
tile_type = GetTileType(tile);
/* Fake tile type for trees on shore */
if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
/* Fake tile type for trees on shore */
if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
/* Fake tile type for road waypoints */
if (IsRoadWaypointTile(tile)) tile_type = MP_ROAD;
/* Fake tile type for road waypoints */
if (IsRoadWaypointTile(tile)) tile_type = MP_ROAD;
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
/* Return 0 if the tile is a land tile */
byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
if (grf_version8) z /= TILE_HEIGHT;
return tile_type << 24 | Clamp(z, 0, 0xFF) << 16 | terrain_type << 8 | tileh;
result |= tile_type << 24;
}
if (mask & 0xFF00) {
/* Return 0 if the tile is a land tile */
byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
result |= terrain_type << 8;
}
if (mask & 0xFF00FF) {
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
if (grf_version8) z /= TILE_HEIGHT;
result |= Clamp(z, 0, 0xFF) << 16 | tileh;
}
return result;
}
/**