(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
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11
src/sprite.h
11
src/sprite.h
@@ -5,6 +5,17 @@
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#ifndef SPRITE_H
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#define SPRITE_H
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#define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START)
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#define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner]))
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/**
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* Whether a sprite comes from the original graphics files or a new grf file
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* (either supplied by OpenTTD or supplied by the user).
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*
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* @param sprite The sprite to check
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* @return True if it is a new sprite, or false if it is original.
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*/
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#define IS_CUSTOM_SPRITE(sprite) ((sprite) >= SPR_SIGNALS_BASE)
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/* The following describes bunch of sprites to be drawn together in a single 3D
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* bounding box. Used especially for various multi-sprite buildings (like
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