(svn r4553) int and magic numbers -> Slope and DiagDirection
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@@ -245,7 +245,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo
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// ai_shared.c
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int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
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int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
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int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
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DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
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bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
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uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
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