(svn r4553) int and magic numbers -> Slope and DiagDirection

This commit is contained in:
tron
2006-04-23 19:08:33 +00:00
parent 72d3fabb58
commit 8ef2c13c65
5 changed files with 38 additions and 40 deletions

View File

@@ -245,7 +245,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo
// ai_shared.c
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);