(svn r20925) -Codechange: make the client send commands have a slightly more sensible name

This commit is contained in:
rubidium
2010-10-15 14:29:13 +00:00
parent 41e6567c0d
commit 8f4638ed0f
7 changed files with 89 additions and 71 deletions

View File

@@ -279,7 +279,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
/* This means we fucked up and the server closed the connection */
if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL &&
res != NETWORK_RECV_STATUS_SERVER_BANNED) {
SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno);
MyClient::SendError(errorno);
}
_switch_mode = SM_MENU;
@@ -633,7 +633,7 @@ static void NetworkClose()
FOR_ALL_CLIENT_SOCKETS(cs) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_QUIT)();
MyClient::SendQuit();
cs->Send_Packets();
}
NetworkCloseClient(cs, NETWORK_RECV_STATUS_CONN_LOST);
@@ -687,7 +687,7 @@ public:
{
_networking = true;
NetworkAllocClient(s);
SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)();
MyClient::SendCompanyInformationQuery();
}
};
@@ -1003,7 +1003,7 @@ static bool NetworkDoClientLoop()
* frame as he is.. so we can start playing! */
if (_network_first_time) {
_network_first_time = false;
SEND_COMMAND(PACKET_CLIENT_ACK)();
MyClient::SendAck();
}
_sync_frame = 0;