Codechange: split settings.ini over several files (#9421)

This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.

Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
This commit is contained in:
Patric Stout
2021-07-09 21:16:03 +02:00
committed by GitHub
parent d9ca9ca555
commit 8f5d0ecde3
21 changed files with 3925 additions and 3534 deletions

View File

@@ -15,18 +15,25 @@
#include <array>
#include "settings_internal.h"
typedef span<const SettingVariant> SettingTable;
extern SettingTable _settings;
extern SettingTable _network_settings;
extern SettingTable _network_private_settings;
extern SettingTable _network_secrets_settings;
extern SettingTable _company_settings;
extern SettingTable _currency_settings;
extern SettingTable _gameopt_settings;
extern SettingTable _difficulty_settings;
extern SettingTable _economy_settings;
extern SettingTable _game_settings;
extern SettingTable _gui_settings;
extern SettingTable _linkgraph_settings;
extern SettingTable _locale_settings;
extern SettingTable _misc_settings;
extern SettingTable _multimedia_settings;
extern SettingTable _network_private_settings;
extern SettingTable _network_secrets_settings;
extern SettingTable _network_settings;
extern SettingTable _news_display_settings;
extern SettingTable _old_gameopt_settings;
extern SettingTable _pathfinding_settings;
extern SettingTable _script_settings;
extern SettingTable _window_settings;
extern SettingTable _world_settings;
#if defined(_WIN32) && !defined(DEDICATED)
extern SettingTable _win32_settings;
#endif /* _WIN32 */