Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible.
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@@ -15,18 +15,25 @@
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#include <array>
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#include "settings_internal.h"
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typedef span<const SettingVariant> SettingTable;
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extern SettingTable _settings;
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extern SettingTable _network_settings;
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extern SettingTable _network_private_settings;
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extern SettingTable _network_secrets_settings;
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extern SettingTable _company_settings;
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extern SettingTable _currency_settings;
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extern SettingTable _gameopt_settings;
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extern SettingTable _difficulty_settings;
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extern SettingTable _economy_settings;
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extern SettingTable _game_settings;
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extern SettingTable _gui_settings;
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extern SettingTable _linkgraph_settings;
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extern SettingTable _locale_settings;
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extern SettingTable _misc_settings;
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extern SettingTable _multimedia_settings;
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extern SettingTable _network_private_settings;
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extern SettingTable _network_secrets_settings;
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extern SettingTable _network_settings;
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extern SettingTable _news_display_settings;
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extern SettingTable _old_gameopt_settings;
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extern SettingTable _pathfinding_settings;
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extern SettingTable _script_settings;
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extern SettingTable _window_settings;
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extern SettingTable _world_settings;
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#if defined(_WIN32) && !defined(DEDICATED)
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extern SettingTable _win32_settings;
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#endif /* _WIN32 */
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