Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible.
This commit is contained in:
286
src/table/settings/difficulty_settings.ini
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286
src/table/settings/difficulty_settings.ini
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; This file is part of OpenTTD.
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; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Difficulty settings as stored in the main configuration file ("openttd.cfg")
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; and in the savegame PATS chunk.
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[pre-amble]
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const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings{"max_no_competitors", "competitor_start_time", "number_towns", "industry_density", "max_loan", "initial_interest", "vehicle_costs", "competitor_speed", "competitor_intelligence", "vehicle_breakdowns", "subsidy_multiplier", "construction_cost", "terrain_type", "quantity_sea_lakes", "economy", "line_reverse_mode", "disasters", "town_council_tolerance"};
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uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
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uint8 _old_diff_level; ///< Old difficulty level from old savegames
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static void DifficultyNoiseChange(int32 new_value);
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static void MaxNoAIsChange(int32 new_value);
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static const SettingVariant _difficulty_settings_table[] = {
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[post-amble]
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};
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[templates]
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SDTG_VAR = SDTG_VAR($name, $type, $flags, $var, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
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SDT_BOOL = SDT_BOOL(GameSettings, $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
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SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
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[validation]
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SDTG_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
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SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
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[defaults]
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flags = SF_NONE
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interval = 0
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str = STR_NULL
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strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
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strval = STR_NULL
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pre_cb = nullptr
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post_cb = nullptr
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load = nullptr
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from = SL_MIN_VERSION
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to = SL_MAX_VERSION
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cat = SC_ADVANCED
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extra = 0
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startup = false
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; Saved settings variables.
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; The next 18 entries are important for savegame compatibility. Do NOT remove those. See HandleOldDiffCustom() for more details.
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[SDT_VAR]
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var = difficulty.max_no_competitors
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type = SLE_UINT8
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from = SLV_97
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def = 0
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min = 0
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max = MAX_COMPANIES - 1
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interval = 1
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post_cb = MaxNoAIsChange
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.competitor_start_time
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type = SLE_UINT8
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from = SLV_97
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to = SLV_110
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def = 2
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min = 0
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max = 3
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[SDT_VAR]
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var = difficulty.number_towns
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type = SLE_UINT8
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from = SLV_97
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flags = SF_NEWGAME_ONLY
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def = 2
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min = 0
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max = 4
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interval = 1
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strval = STR_NUM_VERY_LOW
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.industry_density
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN
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def = ID_END - 1
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min = 0
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max = ID_END - 1
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interval = 1
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str = STR_CONFIG_SETTING_INDUSTRY_DENSITY
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strhelp = STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT
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strval = STR_FUNDING_ONLY
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.max_loan
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type = SLE_UINT32
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from = SLV_97
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flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO | SF_GUI_CURRENCY
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def = 300000
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min = 0
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max = 2000000000
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interval = 50000
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str = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN
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strhelp = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT
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strval = STR_JUST_CURRENCY_LONG
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.initial_interest
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type = SLE_UINT8
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from = SLV_97
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flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO
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def = 2
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min = 2
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max = 4
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interval = 1
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str = STR_CONFIG_SETTING_INTEREST_RATE
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strhelp = STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT
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strval = STR_CONFIG_SETTING_PERCENTAGE
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[SDT_VAR]
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var = difficulty.vehicle_costs
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type = SLE_UINT8
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from = SLV_97
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flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO | SF_GUI_DROPDOWN
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def = 0
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min = 0
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max = 2
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interval = 1
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str = STR_CONFIG_SETTING_RUNNING_COSTS
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strhelp = STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT
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strval = STR_SEA_LEVEL_LOW
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.competitor_speed
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN
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def = 2
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min = 0
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max = 4
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interval = 1
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str = STR_CONFIG_SETTING_CONSTRUCTION_SPEED
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strhelp = STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT
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strval = STR_AI_SPEED_VERY_SLOW
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.competitor_intelligence
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type = SLE_UINT8
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from = SLV_97
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to = SLV_110
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def = 0
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min = 0
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max = 2
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[SDT_VAR]
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var = difficulty.vehicle_breakdowns
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN
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def = 1
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min = 0
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max = 2
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interval = 1
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str = STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS
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strhelp = STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT
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strval = STR_DISASTER_NONE
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.subsidy_multiplier
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN
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def = 2
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min = 0
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max = 3
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interval = 1
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str = STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER
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strhelp = STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT
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strval = STR_SUBSIDY_X1_5
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[SDT_VAR]
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var = difficulty.subsidy_duration
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type = SLE_UINT16
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from = SLV_CUSTOM_SUBSIDY_DURATION
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flags = SF_GUI_0_IS_SPECIAL
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def = 1
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min = 0
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max = 5000
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interval = 1
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str = STR_CONFIG_SETTING_SUBSIDY_DURATION
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strhelp = STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT
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strval = STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE
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[SDT_VAR]
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var = difficulty.construction_cost
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type = SLE_UINT8
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from = SLV_97
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flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO | SF_GUI_DROPDOWN
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def = 0
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min = 0
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max = 2
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interval = 1
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str = STR_CONFIG_SETTING_CONSTRUCTION_COSTS
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strhelp = STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT
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strval = STR_SEA_LEVEL_LOW
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.terrain_type
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN | SF_NEWGAME_ONLY
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def = 1
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min = 0
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max = 5
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interval = 1
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str = STR_CONFIG_SETTING_TERRAIN_TYPE
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strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
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strval = STR_TERRAIN_TYPE_VERY_FLAT
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.quantity_sea_lakes
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type = SLE_UINT8
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from = SLV_97
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flags = SF_NEWGAME_ONLY
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def = 0
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min = 0
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max = 4
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interval = 1
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strval = STR_SEA_LEVEL_VERY_LOW
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cat = SC_BASIC
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[SDT_BOOL]
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var = difficulty.economy
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from = SLV_97
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def = false
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str = STR_CONFIG_SETTING_RECESSIONS
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strhelp = STR_CONFIG_SETTING_RECESSIONS_HELPTEXT
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[SDT_BOOL]
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var = difficulty.line_reverse_mode
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from = SLV_97
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def = false
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str = STR_CONFIG_SETTING_TRAIN_REVERSING
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strhelp = STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT
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[SDT_BOOL]
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var = difficulty.disasters
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from = SLV_97
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def = false
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str = STR_CONFIG_SETTING_DISASTERS
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strhelp = STR_CONFIG_SETTING_DISASTERS_HELPTEXT
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cat = SC_BASIC
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[SDT_VAR]
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var = difficulty.town_council_tolerance
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN
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def = 0
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min = 0
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max = 2
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interval = 1
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str = STR_CONFIG_SETTING_CITY_APPROVAL
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strhelp = STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT
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strval = STR_CITY_APPROVAL_PERMISSIVE
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post_cb = DifficultyNoiseChange
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[SDTG_VAR]
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name = ""diff_level""
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var = _old_diff_level
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type = SLE_UINT8
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flags = SF_NOT_IN_CONFIG
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from = SLV_97
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to = SLV_178
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def = 3
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min = 0
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max = 3
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cat = SC_BASIC
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