Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible.
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112
src/table/settings/script_settings.ini
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112
src/table/settings/script_settings.ini
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; This file is part of OpenTTD.
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; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Script settings as stored in the main configuration file ("openttd.cfg")
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; and in the savegame PATS chunk.
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[pre-amble]
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static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
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static const SettingVariant _script_settings_table[] = {
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[post-amble]
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};
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[templates]
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SDT_BOOL = SDT_BOOL(GameSettings, $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
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SDT_OMANY = SDT_OMANY(GameSettings, $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $load, $cat, $extra, $startup),
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SDT_VAR = SDT_VAR(GameSettings, $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
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[validation]
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SDT_OMANY = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
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SDT_VAR = static_assert($max <= MAX_$type, "Maximum value for GameSettings.$var exceeds storage size");
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[defaults]
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flags = SF_NONE
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interval = 0
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str = STR_NULL
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strhelp = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
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strval = STR_NULL
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pre_cb = nullptr
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post_cb = nullptr
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load = nullptr
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from = SL_MIN_VERSION
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to = SL_MAX_VERSION
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cat = SC_ADVANCED
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extra = 0
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startup = false
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[SDT_OMANY]
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var = script.settings_profile
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type = SLE_UINT8
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from = SLV_178
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flags = SF_GUI_DROPDOWN
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def = SP_EASY
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min = SP_EASY
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max = SP_HARD
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full = _settings_profiles
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str = STR_CONFIG_SETTING_AI_PROFILE
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strhelp = STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT
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strval = STR_CONFIG_SETTING_AI_PROFILE_EASY
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cat = SC_BASIC
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[SDT_VAR]
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var = script.script_max_opcode_till_suspend
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type = SLE_UINT32
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from = SLV_107
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flags = SF_NEWGAME_ONLY
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def = 10000
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min = 500
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max = 250000
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interval = 2500
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str = STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES
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strhelp = STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT
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strval = STR_JUST_COMMA
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cat = SC_EXPERT
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[SDT_VAR]
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var = script.script_max_memory_megabytes
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type = SLE_UINT32
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from = SLV_SCRIPT_MEMLIMIT
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flags = SF_NEWGAME_ONLY
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def = 1024
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min = 8
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max = 8192
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interval = 8
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str = STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY
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strhelp = STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT
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strval = STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE
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cat = SC_EXPERT
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[SDT_BOOL]
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var = ai.ai_in_multiplayer
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def = true
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str = STR_CONFIG_SETTING_AI_IN_MULTIPLAYER
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strhelp = STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT
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cat = SC_BASIC
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[SDT_BOOL]
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var = ai.ai_disable_veh_train
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def = false
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str = STR_CONFIG_SETTING_AI_BUILDS_TRAINS
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strhelp = STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT
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[SDT_BOOL]
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var = ai.ai_disable_veh_roadveh
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def = false
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str = STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES
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strhelp = STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT
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[SDT_BOOL]
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var = ai.ai_disable_veh_aircraft
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def = false
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str = STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT
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strhelp = STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT
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[SDT_BOOL]
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var = ai.ai_disable_veh_ship
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def = false
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str = STR_CONFIG_SETTING_AI_BUILDS_SHIPS
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strhelp = STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT
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