(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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@@ -1181,6 +1181,8 @@ void NetworkGameLoop()
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f = NULL;
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}
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#endif /* DEBUG_DUMP_COMMANDS */
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NetworkDistributeCommands();
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if (_frame_counter >= _frame_counter_max) {
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/* Only check for active clients just before we're going to send out
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* the commands so we don't send multiple pause/unpause commands when
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