Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company
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@@ -826,7 +826,6 @@ protected:
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struct SettingEntry : BaseSettingEntry {
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const char *name; ///< Name of the setting
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const SettingDesc *setting; ///< Setting description of the setting
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uint index; ///< Index of the setting in the settings table
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SettingEntry(const char *name);
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@@ -1021,7 +1020,6 @@ SettingEntry::SettingEntry(const char *name)
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{
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this->name = name;
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this->setting = nullptr;
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this->index = 0;
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}
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/**
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@@ -1031,7 +1029,7 @@ SettingEntry::SettingEntry(const char *name)
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void SettingEntry::Init(byte level)
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{
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BaseSettingEntry::Init(level);
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this->setting = GetSettingFromName(this->name, &this->index);
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this->setting = GetSettingFromName(this->name);
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assert(this->setting != nullptr);
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}
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@@ -1039,7 +1037,7 @@ void SettingEntry::Init(byte level)
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void SettingEntry::ResetAll()
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{
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int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
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SetSettingValue(this->index, default_value);
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SetSettingValue(this->setting, default_value);
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}
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/**
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@@ -2288,11 +2286,7 @@ struct GameSettingsWindow : Window {
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}
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if (value != oldvalue) {
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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SetCompanySetting(pe->index, value);
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} else {
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SetSettingValue(pe->index, value);
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}
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SetSettingValue(sd, value);
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this->SetDirty();
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}
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} else {
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@@ -2340,11 +2334,7 @@ struct GameSettingsWindow : Window {
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value = (int32)(size_t)sd->desc.def;
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}
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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SetCompanySetting(this->valuewindow_entry->index, value);
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} else {
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SetSettingValue(this->valuewindow_entry->index, value);
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}
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SetSettingValue(this->valuewindow_entry->setting, value);
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this->SetDirty();
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}
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@@ -2380,12 +2370,7 @@ struct GameSettingsWindow : Window {
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const SettingDesc *sd = this->valuedropdown_entry->setting;
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assert(sd->desc.flags & SGF_MULTISTRING);
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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SetCompanySetting(this->valuedropdown_entry->index, index);
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} else {
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SetSettingValue(this->valuedropdown_entry->index, index);
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}
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SetSettingValue(sd, index);
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this->SetDirty();
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}
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break;
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