(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.

This commit is contained in:
yexo
2009-02-25 00:14:46 +00:00
parent d86ae1fde6
commit 901230bde1
6 changed files with 11 additions and 10 deletions

View File

@@ -588,7 +588,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_TERRAIN_PULLDOWN: {
byte old_gm = _game_mode;
GameMode old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.terrain_type", index);
_game_mode = old_gm;
@@ -596,7 +596,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
case GLAND_WATER_PULLDOWN: {
byte old_gm = _game_mode;
GameMode old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
_game_mode = old_gm;