(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
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@@ -588,7 +588,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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break;
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case GLAND_TERRAIN_PULLDOWN: {
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byte old_gm = _game_mode;
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GameMode old_gm = _game_mode;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.terrain_type", index);
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_game_mode = old_gm;
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@@ -596,7 +596,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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}
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case GLAND_WATER_PULLDOWN: {
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byte old_gm = _game_mode;
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GameMode old_gm = _game_mode;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
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_game_mode = old_gm;
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