(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
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@@ -3,6 +3,7 @@
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/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gfx_func.h"
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#include "variables.h"
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#include "spritecache.h"
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@@ -36,7 +37,7 @@ DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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bool _networking; ///< are we in networking mode?
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byte _game_mode;
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GameMode _game_mode;
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int8 _pause_game;
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int _pal_first_dirty;
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int _pal_count_dirty;
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