(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
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@@ -844,9 +844,9 @@ static void StartScenario()
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* @param newgm switch to this mode of loading fails due to some unknown error
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* @param subdir default directory to look for filename, set to 0 if not needed
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*/
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bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
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bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
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{
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byte ogm = _game_mode;
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GameMode ogm = _game_mode;
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_game_mode = newgm;
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assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
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