(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.

This commit is contained in:
yexo
2009-02-25 00:14:46 +00:00
parent d86ae1fde6
commit 901230bde1
6 changed files with 11 additions and 10 deletions

View File

@@ -844,9 +844,9 @@ static void StartScenario()
* @param newgm switch to this mode of loading fails due to some unknown error
* @param subdir default directory to look for filename, set to 0 if not needed
*/
bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
{
byte ogm = _game_mode;
GameMode ogm = _game_mode;
_game_mode = newgm;
assert(mode == SL_LOAD || mode == SL_OLD_LOAD);