(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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@@ -85,7 +85,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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GAME_COMMAND(PACKET_SERVER_WELCOME)
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GAME_COMMAND(PACKET_CLIENT_GETMAP)
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GAME_COMMAND(PACKET_SERVER_WAIT)
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GAME_COMMAND(PACKET_SERVER_MAP)
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GAME_COMMAND(PACKET_SERVER_MAP_BEGIN)
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GAME_COMMAND(PACKET_SERVER_MAP_DATA)
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GAME_COMMAND(PACKET_SERVER_MAP_DONE)
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GAME_COMMAND(PACKET_CLIENT_MAP_OK)
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GAME_COMMAND(PACKET_SERVER_JOIN)
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GAME_COMMAND(PACKET_SERVER_FRAME)
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@@ -170,7 +172,9 @@ DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_BEGIN)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DATA)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DONE)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
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DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
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@@ -72,7 +72,9 @@ enum PacketGameType {
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/* Getting the savegame/map. */
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PACKET_CLIENT_GETMAP, ///< Client requests the actual map.
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PACKET_SERVER_WAIT, ///< Server tells the client there are some people waiting for the map as well.
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PACKET_SERVER_MAP, ///< Server sends bits of the map to the client.
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PACKET_SERVER_MAP_BEGIN, ///< Server tells the client that it is beginning to send the map.
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PACKET_SERVER_MAP_DATA, ///< Server sends bits of the map to the client.
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PACKET_SERVER_MAP_DONE, ///< Server tells it has just sent the last bits of the map to the client.
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PACKET_CLIENT_MAP_OK, ///< Client tells the server that it received the whole map.
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PACKET_SERVER_JOIN, ///< Tells clients that a new client has joined.
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@@ -283,17 +285,22 @@ protected:
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);
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/**
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* Sends parts of the map to the client:
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* uint8 packet type (MAP_PACKET_START, MAP_PACKET_NORMAL, MAP_PACKET_END).
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* If MAP_PACKET_START:
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* uint32 Current frame.
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* uint32 Size of the map (in bytes).
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* If MAP_PACKET_NORMAL:
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* Part of the map (until max size of packet).
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* If MAP_PACKET_END:
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* No further data sent.
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* Sends that the server will begin with sending the map to the client:
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* uint32 Current frame.
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* uint32 Size of the map (in bytes).
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*/
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP);
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_BEGIN);
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/**
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* Sends the data of the map to the client:
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* Contains a part of the map (until max size of packet).
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*/
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DATA);
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/**
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* Sends that all data of the map are sent to the client:
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*/
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DONE);
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/**
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* Tell the server that we are done receiving/loading the map.
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