(svn r15299) -Cleanup: remove many redundant includes
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@@ -3,38 +3,24 @@
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/** @file afterload.cpp Code updating data after game load */
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#include "../stdafx.h"
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#include "../strings_type.h"
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#include "../tile_type.h"
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#include "../tile_map.h"
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#include "../map_type.h"
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#include "../town.h"
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#include "../void_map.h"
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#include "../signs_base.h"
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#include "../window_func.h"
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#include "../fios.h"
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#include "../date_func.h"
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#include "../train.h"
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#include "../string_func.h"
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#include "../newgrf_config.h"
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#include "../gamelog.h"
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#include "../waypoint.h"
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#include "../station_map.h"
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#include "../tunnelbridge_map.h"
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#include "../debug.h"
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#include "../network/network.h"
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#include "../openttd.h"
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#include "../gfxinit.h"
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#include "../functions.h"
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#include "../industry_map.h"
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#include "../town_map.h"
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#include "../clear_map.h"
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#include "../engine_base.h"
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#include "../vehicle_func.h"
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#include "../newgrf_station.h"
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#include "../yapf/yapf.hpp"
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#include "../elrail_func.h"
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#include "../signs_func.h"
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#include "../newgrf_house.h"
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#include "../aircraft.h"
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#include "../unmovable_map.h"
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#include "../tree_map.h"
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@@ -44,7 +30,6 @@
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#include "table/strings.h"
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#include "saveload.h"
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#include "saveload_internal.h"
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#include <signal.h>
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