(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
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@@ -80,13 +80,13 @@ int AIConfig::GetSetting(const char *name) const
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{
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if (this->info == NULL) {
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SettingValueList::const_iterator it = this->settings.find(name);
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if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
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if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != SP_CUSTOM) {
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assert(strcmp("start_date", name) == 0);
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switch (GetGameSettings().difficulty.diff_level) {
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case 0: return AI::START_NEXT_EASY;
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case 1: return AI::START_NEXT_MEDIUM;
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case 2: return AI::START_NEXT_HARD;
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case 3: return AI::START_NEXT_MEDIUM;
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case SP_EASY: return AI::START_NEXT_EASY;
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case SP_MEDIUM: return AI::START_NEXT_MEDIUM;
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case SP_HARD: return AI::START_NEXT_HARD;
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case SP_CUSTOM: return AI::START_NEXT_MEDIUM;
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default: NOT_REACHED();
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}
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}
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