Maintain map of targeted road vehicles to small UFO disaster vehicle
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@@ -120,6 +120,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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AllocateMap(size_x, size_y);
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ViewportMapClearTunnelCache();
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ResetDisasterVehicleTargeting();
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ClearCommandLog();
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ClearCommandQueue();
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ClearSpecialEventsLog();
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