Network: Simplify stringifying of random key strings
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@@ -1312,21 +1312,27 @@ static void NetworkGenerateServerId()
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_settings_client.network.network_id = hex_output;
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}
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std::string BytesToHexString(const byte *data, uint length)
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{
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std::string hex_output;
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hex_output.resize(length * 2);
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char txt[3];
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for (uint i = 0; i < length; ++i) {
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seprintf(txt, lastof(txt), "%02x", data[i]);
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hex_output[i * 2] = txt[0];
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hex_output[(i * 2) + 1] = txt[1];
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}
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return hex_output;
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}
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std::string NetworkGenerateRandomKeyString(uint bytes)
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{
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uint8 *key = AllocaM(uint8, bytes);
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NetworkRandomBytesWithFallback(key, bytes);
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char *hex_output = AllocaM(char, bytes * 2);
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char txt[3];
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for (uint i = 0; i < bytes; ++i) {
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seprintf(txt, lastof(txt), "%02x", key[i]);
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hex_output[i * 2] = txt[0];
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hex_output[i * 2 + 1] = txt[1];
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}
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return std::string(hex_output, hex_output + bytes * 2);
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return BytesToHexString(key, bytes);
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}
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class TCPNetworkDebugConnecter : TCPConnecter {
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