Initial commit to allow configuring running costs as a fraction (1/1 default thru 1/4) independently for both vehicles stopped in depots (doesn't work for planes, I'm not smart enuff), or vehicles that are stationary.
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@@ -463,6 +463,14 @@ Money Aircraft::GetRunningCost() const
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{
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const Engine *e = this->GetEngine();
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uint cost_factor = GetVehicleProperty(this, PROP_AIRCRAFT_RUNNING_COST_FACTOR, e->u.air.running_cost);
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/* running costs if in depot -- I haven't gotten this one working yet, can't figure out how to tell if plane is in the depot */
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if (this->current_order.IsType(OT_GOTO_DEPOT)) cost_factor /= _settings_game.difficulty.vehicle_costs_in_depot;
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/* running costs if stopped */
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if ((this->cur_speed == 0) && !(this->current_order.IsType(OT_GOTO_DEPOT))) cost_factor /= _settings_game.difficulty.vehicle_costs_when_stopped;
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return GetPrice(PR_RUNNING_AIRCRAFT, cost_factor, e->GetGRF());
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}
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