Initial commit to allow configuring running costs as a fraction (1/1 default thru 1/4) independently for both vehicles stopped in depots (doesn't work for planes, I'm not smart enuff), or vehicles that are stationary.

This commit is contained in:
reldred
2021-11-18 12:47:23 +10:30
parent 782fba3064
commit 904ff346c2
8 changed files with 63 additions and 0 deletions

View File

@@ -463,6 +463,14 @@ Money Aircraft::GetRunningCost() const
{
const Engine *e = this->GetEngine();
uint cost_factor = GetVehicleProperty(this, PROP_AIRCRAFT_RUNNING_COST_FACTOR, e->u.air.running_cost);
/* running costs if in depot -- I haven't gotten this one working yet, can't figure out how to tell if plane is in the depot */
if (this->current_order.IsType(OT_GOTO_DEPOT)) cost_factor /= _settings_game.difficulty.vehicle_costs_in_depot;
/* running costs if stopped */
if ((this->cur_speed == 0) && !(this->current_order.IsType(OT_GOTO_DEPOT))) cost_factor /= _settings_game.difficulty.vehicle_costs_when_stopped;
return GetPrice(PR_RUNNING_AIRCRAFT, cost_factor, e->GetGRF());
}