Initial commit to allow configuring running costs as a fraction (1/1 default thru 1/4) independently for both vehicles stopped in depots (doesn't work for planes, I'm not smart enuff), or vehicles that are stationary.
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@@ -6456,6 +6456,12 @@ Money Train::GetRunningCost() const
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/* Halve running cost for multiheaded parts */
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if (v->IsMultiheaded()) cost_factor /= 2;
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/* running costs if in depot */
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if (v->track == TRACK_BIT_DEPOT) cost_factor /= _settings_game.difficulty.vehicle_costs_in_depot;
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/* running costs if stopped */
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if ((v->cur_speed == 0) && !(v->track == TRACK_BIT_DEPOT)) cost_factor /= _settings_game.difficulty.vehicle_costs_when_stopped;
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cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
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} while ((v = v->GetNextVehicle()) != nullptr);
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