Initial commit to allow configuring running costs as a fraction (1/1 default thru 1/4) independently for both vehicles stopped in depots (doesn't work for planes, I'm not smart enuff), or vehicles that are stationary.

This commit is contained in:
reldred
2021-11-18 12:47:23 +10:30
parent 782fba3064
commit 904ff346c2
8 changed files with 63 additions and 0 deletions

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@@ -6456,6 +6456,12 @@ Money Train::GetRunningCost() const
/* Halve running cost for multiheaded parts */
if (v->IsMultiheaded()) cost_factor /= 2;
/* running costs if in depot */
if (v->track == TRACK_BIT_DEPOT) cost_factor /= _settings_game.difficulty.vehicle_costs_in_depot;
/* running costs if stopped */
if ((v->cur_speed == 0) && !(v->track == TRACK_BIT_DEPOT)) cost_factor /= _settings_game.difficulty.vehicle_costs_when_stopped;
cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
} while ((v = v->GetNextVehicle()) != nullptr);