Use a lower resort interval in veh windows when sorting by timetable delay
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@@ -1032,6 +1032,7 @@ public:
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case WID_GL_SORT_BY_DROPDOWN:
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this->vehgroups.SetSortType(index);
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this->UpdateSortingInterval();
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break;
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case WID_GL_FILTER_BY_CARGO: // Select a cargo filter criteria
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this->SetCargoFilterIndex(index);
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@@ -3680,6 +3680,7 @@ public:
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switch (widget) {
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case WID_TRSL_SORT_BY_DROPDOWN:
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this->vehgroups.SetSortType(index);
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this->UpdateSortingInterval();
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break;
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case WID_TRSL_FILTER_BY_CARGO: // Select a cargo filter criteria
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@@ -1995,6 +1995,13 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
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}
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}
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void BaseVehicleListWindow::UpdateSortingInterval()
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{
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uint16 resort_interval = DAY_TICKS * 10;
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if (this->grouping == GB_NONE && this->vehgroups.SortType() == VST_TIMETABLE_DELAY) resort_interval = DAY_TICKS;
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this->vehgroups.SetResortInterval(resort_interval);
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}
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void BaseVehicleListWindow::UpdateSortingFromGrouping()
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{
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/* Set up sorting. Make the window-specific _sorting variable
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@@ -2011,6 +2018,7 @@ void BaseVehicleListWindow::UpdateSortingFromGrouping()
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this->vehgroups.SetListing(*this->sorting);
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this->vehgroups.ForceRebuild();
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this->vehgroups.NeedResort();
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this->UpdateSortingInterval();
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}
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void BaseVehicleListWindow::UpdateVehicleGroupBy(GroupBy group_by)
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@@ -2314,6 +2322,7 @@ public:
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case WID_VL_SORT_BY_PULLDOWN:
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this->vehgroups.SetSortType(index);
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this->UpdateSortingInterval();
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break;
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case WID_VL_FILTER_BY_CARGO:
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@@ -133,6 +133,7 @@ public:
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void OnInit() override;
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void UpdateSortingInterval();
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void UpdateSortingFromGrouping();
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void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
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