(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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@@ -34,30 +34,30 @@ static uint _ai_service_interval;
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typedef void AiStateAction(Player *p);
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enum {
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AIS_0 = 0,
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AIS_1 = 1,
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AIS_VEH_LOOP = 2,
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AIS_VEH_CHECK_REPLACE_VEHICLE = 3,
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AIS_VEH_DO_REPLACE_VEHICLE = 4,
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AIS_WANT_NEW_ROUTE = 5,
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AIS_BUILD_DEFAULT_RAIL_BLOCKS = 6,
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AIS_BUILD_RAIL = 7,
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AIS_BUILD_RAIL_VEH = 8,
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AIS_DELETE_RAIL_BLOCKS = 9,
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AIS_BUILD_DEFAULT_ROAD_BLOCKS = 10,
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AIS_BUILD_ROAD = 11,
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AIS_BUILD_ROAD_VEHICLES = 12,
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AIS_DELETE_ROAD_BLOCKS = 13,
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AIS_AIRPORT_STUFF = 14,
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AIS_0 = 0,
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AIS_1 = 1,
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AIS_VEH_LOOP = 2,
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AIS_VEH_CHECK_REPLACE_VEHICLE = 3,
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AIS_VEH_DO_REPLACE_VEHICLE = 4,
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AIS_WANT_NEW_ROUTE = 5,
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AIS_BUILD_DEFAULT_RAIL_BLOCKS = 6,
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AIS_BUILD_RAIL = 7,
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AIS_BUILD_RAIL_VEH = 8,
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AIS_DELETE_RAIL_BLOCKS = 9,
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AIS_BUILD_DEFAULT_ROAD_BLOCKS = 10,
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AIS_BUILD_ROAD = 11,
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AIS_BUILD_ROAD_VEHICLES = 12,
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AIS_DELETE_ROAD_BLOCKS = 13,
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AIS_AIRPORT_STUFF = 14,
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AIS_BUILD_DEFAULT_AIRPORT_BLOCKS = 15,
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AIS_BUILD_AIRCRAFT_VEHICLES = 16,
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AIS_CHECK_SHIP_STUFF = 17,
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AIS_BUILD_DEFAULT_SHIP_BLOCKS = 18,
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AIS_DO_SHIP_STUFF = 19,
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AIS_SELL_VEHICLE = 20,
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AIS_REMOVE_STATION = 21,
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AIS_REMOVE_TRACK = 22,
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AIS_REMOVE_SINGLE_RAIL_TILE = 23
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AIS_BUILD_AIRCRAFT_VEHICLES = 16,
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AIS_CHECK_SHIP_STUFF = 17,
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AIS_BUILD_DEFAULT_SHIP_BLOCKS = 18,
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AIS_DO_SHIP_STUFF = 19,
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AIS_SELL_VEHICLE = 20,
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AIS_REMOVE_STATION = 21,
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AIS_REMOVE_TRACK = 22,
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AIS_REMOVE_SINGLE_RAIL_TILE = 23
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};
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@@ -1668,24 +1668,24 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by
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static const byte _terraform_up_flags[] = {
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14, 13, 12, 11,
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10, 9, 8, 7,
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6, 5, 4, 3,
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2, 1, 0, 1,
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2, 1, 4, 1,
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2, 1, 8, 1,
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2, 1, 4, 2,
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2, 1
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10, 9, 8, 7,
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6, 5, 4, 3,
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2, 1, 0, 1,
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2, 1, 4, 1,
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2, 1, 8, 1,
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2, 1, 4, 2,
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2, 1
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};
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static const byte _terraform_down_flags[] = {
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1, 2, 3, 4,
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5, 6, 1, 8,
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1, 2, 3, 4,
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5, 6, 1, 8,
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9, 10, 8, 12,
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4, 2, 0, 0,
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1, 2, 3, 4,
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5, 6, 2, 8,
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4, 2, 0, 0,
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1, 2, 3, 4,
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5, 6, 2, 8,
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9, 10, 1, 12,
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8, 4
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8, 4
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};
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static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
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@@ -1865,14 +1865,14 @@ typedef struct AiRailFinder {
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} AiRailFinder;
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static const byte _ai_table_15[4][8] = {
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{0, 0, 4, 3, 3, 1, 128+0, 64},
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{1, 1, 2, 0, 4, 2, 128+1, 65},
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{0, 2, 2, 3, 5, 1, 128+2, 66},
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{1, 3, 5, 0, 3, 2, 128+3, 67}
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{0, 0, 4, 3, 3, 1, 128 + 0, 64},
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{1, 1, 2, 0, 4, 2, 128 + 1, 65},
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{0, 2, 2, 3, 5, 1, 128 + 2, 66},
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{1, 3, 5, 0, 3, 2, 128 + 3, 67}
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};
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static const byte _dir_table_1[] = {3, 9, 12, 6};
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static const byte _dir_table_2[] = {12, 6, 3, 9};
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static const byte _dir_table_1[] = { 3, 9, 12, 6};
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static const byte _dir_table_2[] = {12, 6, 3, 9};
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static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val)
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@@ -2729,8 +2729,9 @@ typedef struct AiRoadEnum {
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} AiRoadEnum;
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static const byte _dir_by_track[] = {
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0,1,0,1,2,1, 0,0,
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2,3,3,2,3,0,
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0, 1, 0, 1, 2, 1,
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0, 0,
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2, 3, 3, 2, 3, 0,
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};
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static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir);
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