(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.

This commit is contained in:
rubidium
2006-08-22 14:38:37 +00:00
parent 7ba3ea5f29
commit 908d3bcfe6
97 changed files with 5385 additions and 5386 deletions

View File

@@ -34,30 +34,30 @@ static uint _ai_service_interval;
typedef void AiStateAction(Player *p);
enum {
AIS_0 = 0,
AIS_1 = 1,
AIS_VEH_LOOP = 2,
AIS_VEH_CHECK_REPLACE_VEHICLE = 3,
AIS_VEH_DO_REPLACE_VEHICLE = 4,
AIS_WANT_NEW_ROUTE = 5,
AIS_BUILD_DEFAULT_RAIL_BLOCKS = 6,
AIS_BUILD_RAIL = 7,
AIS_BUILD_RAIL_VEH = 8,
AIS_DELETE_RAIL_BLOCKS = 9,
AIS_BUILD_DEFAULT_ROAD_BLOCKS = 10,
AIS_BUILD_ROAD = 11,
AIS_BUILD_ROAD_VEHICLES = 12,
AIS_DELETE_ROAD_BLOCKS = 13,
AIS_AIRPORT_STUFF = 14,
AIS_0 = 0,
AIS_1 = 1,
AIS_VEH_LOOP = 2,
AIS_VEH_CHECK_REPLACE_VEHICLE = 3,
AIS_VEH_DO_REPLACE_VEHICLE = 4,
AIS_WANT_NEW_ROUTE = 5,
AIS_BUILD_DEFAULT_RAIL_BLOCKS = 6,
AIS_BUILD_RAIL = 7,
AIS_BUILD_RAIL_VEH = 8,
AIS_DELETE_RAIL_BLOCKS = 9,
AIS_BUILD_DEFAULT_ROAD_BLOCKS = 10,
AIS_BUILD_ROAD = 11,
AIS_BUILD_ROAD_VEHICLES = 12,
AIS_DELETE_ROAD_BLOCKS = 13,
AIS_AIRPORT_STUFF = 14,
AIS_BUILD_DEFAULT_AIRPORT_BLOCKS = 15,
AIS_BUILD_AIRCRAFT_VEHICLES = 16,
AIS_CHECK_SHIP_STUFF = 17,
AIS_BUILD_DEFAULT_SHIP_BLOCKS = 18,
AIS_DO_SHIP_STUFF = 19,
AIS_SELL_VEHICLE = 20,
AIS_REMOVE_STATION = 21,
AIS_REMOVE_TRACK = 22,
AIS_REMOVE_SINGLE_RAIL_TILE = 23
AIS_BUILD_AIRCRAFT_VEHICLES = 16,
AIS_CHECK_SHIP_STUFF = 17,
AIS_BUILD_DEFAULT_SHIP_BLOCKS = 18,
AIS_DO_SHIP_STUFF = 19,
AIS_SELL_VEHICLE = 20,
AIS_REMOVE_STATION = 21,
AIS_REMOVE_TRACK = 22,
AIS_REMOVE_SINGLE_RAIL_TILE = 23
};
@@ -1668,24 +1668,24 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by
static const byte _terraform_up_flags[] = {
14, 13, 12, 11,
10, 9, 8, 7,
6, 5, 4, 3,
2, 1, 0, 1,
2, 1, 4, 1,
2, 1, 8, 1,
2, 1, 4, 2,
2, 1
10, 9, 8, 7,
6, 5, 4, 3,
2, 1, 0, 1,
2, 1, 4, 1,
2, 1, 8, 1,
2, 1, 4, 2,
2, 1
};
static const byte _terraform_down_flags[] = {
1, 2, 3, 4,
5, 6, 1, 8,
1, 2, 3, 4,
5, 6, 1, 8,
9, 10, 8, 12,
4, 2, 0, 0,
1, 2, 3, 4,
5, 6, 2, 8,
4, 2, 0, 0,
1, 2, 3, 4,
5, 6, 2, 8,
9, 10, 1, 12,
8, 4
8, 4
};
static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
@@ -1865,14 +1865,14 @@ typedef struct AiRailFinder {
} AiRailFinder;
static const byte _ai_table_15[4][8] = {
{0, 0, 4, 3, 3, 1, 128+0, 64},
{1, 1, 2, 0, 4, 2, 128+1, 65},
{0, 2, 2, 3, 5, 1, 128+2, 66},
{1, 3, 5, 0, 3, 2, 128+3, 67}
{0, 0, 4, 3, 3, 1, 128 + 0, 64},
{1, 1, 2, 0, 4, 2, 128 + 1, 65},
{0, 2, 2, 3, 5, 1, 128 + 2, 66},
{1, 3, 5, 0, 3, 2, 128 + 3, 67}
};
static const byte _dir_table_1[] = {3, 9, 12, 6};
static const byte _dir_table_2[] = {12, 6, 3, 9};
static const byte _dir_table_1[] = { 3, 9, 12, 6};
static const byte _dir_table_2[] = {12, 6, 3, 9};
static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val)
@@ -2729,8 +2729,9 @@ typedef struct AiRoadEnum {
} AiRoadEnum;
static const byte _dir_by_track[] = {
0,1,0,1,2,1, 0,0,
2,3,3,2,3,0,
0, 1, 0, 1, 2, 1,
0, 0,
2, 3, 3, 2, 3, 0,
};
static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir);