(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.

This commit is contained in:
rubidium
2006-08-22 14:38:37 +00:00
parent 7ba3ea5f29
commit 908d3bcfe6
97 changed files with 5385 additions and 5386 deletions

View File

@@ -4,11 +4,11 @@
#define VIEWPORT_H
struct ViewPort {
int left,top; // screen coordinates for the viewport
int width, height; // screen width/height for the viewport
int left,top; // screen coordinates for the viewport
int width, height; // screen width/height for the viewport
int virtual_left, virtual_top; // virtual coordinates
int virtual_width, virtual_height; // these are just width << zoom, height << zoom
int virtual_left, virtual_top; // virtual coordinates
int virtual_width, virtual_height; // these are just width << zoom, height << zoom
byte zoom;
};
@@ -49,41 +49,41 @@ void VpSetPlaceSizingLimit(int limit);
Vehicle *CheckMouseOverVehicle(void);
enum {
VPM_X_OR_Y = 0,
VPM_FIX_X = 1,
VPM_FIX_Y = 2,
VPM_RAILDIRS = 3,
VPM_X_AND_Y = 4,
VPM_X_OR_Y = 0,
VPM_FIX_X = 1,
VPM_FIX_Y = 2,
VPM_RAILDIRS = 3,
VPM_X_AND_Y = 4,
VPM_X_AND_Y_LIMITED = 5,
VPM_SIGNALDIRS = 6
VPM_SIGNALDIRS = 6
};
// viewport highlight mode (for highlighting tiles below cursor)
enum {
VHM_NONE = 0, // default
VHM_RECT = 1, // rectangle (stations, depots, ...)
VHM_POINT = 2, // point (lower land, raise land, level land, ...)
VHM_NONE = 0, // default
VHM_RECT = 1, // rectangle (stations, depots, ...)
VHM_POINT = 2, // point (lower land, raise land, level land, ...)
VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
VHM_DRAG = 4, // dragging items in the depot windows
VHM_RAIL = 5, // rail pieces
VHM_DRAG = 4, // dragging items in the depot windows
VHM_RAIL = 5, // rail pieces
};
void VpSelectTilesWithMethod(int x, int y, int method);
// highlighting draw styles
enum {
HT_NONE = 0,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
* (uses lower bits to indicate direction) */
HT_RAIL = 0x10, /* autorail (one piece)
* (uses lower bits to indicate direction) */
HT_NONE = 0x00,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
* (uses lower bits to indicate direction) */
HT_RAIL = 0x10, /* autorail (one piece)
* (uses lower bits to indicate direction) */
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */
HT_DIR_X = 0, // X direction
HT_DIR_Y = 1, // Y direction
HT_DIR_X = 0, // X direction
HT_DIR_Y = 1, // Y direction
HT_DIR_HU = 2, // horizontal upper
HT_DIR_HL = 3, // horizontal lower
HT_DIR_VL = 4, // vertical left