Fix adjacent level crossings left barred after removing middle of crossing

See: #517
This commit is contained in:
Jonathan G Rennison
2023-05-14 22:31:29 +01:00
parent f06160b882
commit 90abfff45c
4 changed files with 30 additions and 6 deletions

View File

@@ -2724,7 +2724,7 @@ void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_close)
}
}
void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_axis)
void MarkDirtyAdjacentLevelCrossingTilesOnAdd(TileIndex tile, Axis road_axis)
{
if (!_settings_game.vehicle.adjacent_crossings) return;
@@ -2738,6 +2738,29 @@ void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_ax
}
}
void UpdateAdjacentLevelCrossingTilesOnRemove(TileIndex tile, Axis road_axis)
{
const DiagDirection dir1 = AxisToDiagDir(road_axis);
const DiagDirection dir2 = ReverseDiagDir(dir1);
for (DiagDirection dir : { dir1, dir2 }) {
const TileIndexDiff diff = TileOffsByDiagDir(dir);
bool occupied = false;
for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
occupied |= CheckLevelCrossing(t);
}
if (!occupied) {
for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
UpdateLevelCrossingTile(t, false, true, false);
}
} else {
const TileIndex t = tile + diff;
if (IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
}
}
}
}
/**
* Check if the level crossing is occupied by road vehicle(s).
* @param t The tile to query.