(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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		| @@ -44,7 +44,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id); | ||||
| void AnimateNewHouseTile(TileIndex tile); | ||||
| void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result); | ||||
|  | ||||
| uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false); | ||||
| uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0); | ||||
|  | ||||
| bool CanDeleteHouse(TileIndex tile); | ||||
|  | ||||
|   | ||||
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