(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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@@ -459,9 +459,10 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
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* @param type Type of industry to build.
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* @param layout Layout number.
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* @param seed Seed for the random generator.
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* @param initial_random_bits The random bits the industry is going to have after construction.
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* @return Succeeded or failed command.
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*/
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CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed)
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CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits)
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{
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const IndustrySpec *indspec = GetIndustrySpec(type);
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@@ -475,6 +476,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
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ind.type = type;
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ind.selected_layout = layout;
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ind.town = ClosestTownFromTile(tile, UINT_MAX);
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ind.random = initial_random_bits;
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NewIndustryResolver(&object, tile, &ind, type);
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object.GetVariable = IndustryLocationGetVariable;
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