(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.

This commit is contained in:
frosch
2010-05-01 13:09:49 +00:00
parent 7795303227
commit 910aade284
9 changed files with 40 additions and 23 deletions

View File

@@ -459,9 +459,10 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
* @param type Type of industry to build.
* @param layout Layout number.
* @param seed Seed for the random generator.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @return Succeeded or failed command.
*/
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed)
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@@ -475,6 +476,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
ind.type = type;
ind.selected_layout = layout;
ind.town = ClosestTownFromTile(tile, UINT_MAX);
ind.random = initial_random_bits;
NewIndustryResolver(&object, tile, &ind, type);
object.GetVariable = IndustryLocationGetVariable;