(svn r14828) -Codechange: move most of save/load-specific code to separate files
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51
src/saveload/autoreplace_sl.cpp
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51
src/saveload/autoreplace_sl.cpp
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/* $Id$ */
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/** @file autoreplace_sl.cpp Code handling saving and loading of autoreplace rules */
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#include "../stdafx.h"
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#include "../autoreplace_type.h"
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#include "../engine_type.h"
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#include "../group_type.h"
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#include "../autoreplace_base.h"
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#include "saveload.h"
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static const SaveLoad _engine_renew_desc[] = {
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SLE_VAR(EngineRenew, from, SLE_UINT16),
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SLE_VAR(EngineRenew, to, SLE_UINT16),
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SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
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SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_ERNW()
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{
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EngineRenew *er;
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FOR_ALL_ENGINE_RENEWS(er) {
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SlSetArrayIndex(er->index);
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SlObject(er, _engine_renew_desc);
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}
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}
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static void Load_ERNW()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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EngineRenew *er = new (index) EngineRenew();
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SlObject(er, _engine_renew_desc);
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/* Advanced vehicle lists, ungrouped vehicles got added */
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if (CheckSavegameVersion(60)) {
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er->group_id = ALL_GROUP;
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} else if (CheckSavegameVersion(71)) {
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if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
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}
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}
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}
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extern const ChunkHandler _autoreplace_chunk_handlers[] = {
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{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
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};
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