(svn r14828) -Codechange: move most of save/load-specific code to separate files
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52
src/saveload/newgrf_sl.cpp
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52
src/saveload/newgrf_sl.cpp
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/* $Id$ */
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/** @file newgrf_sl.cpp Code handling saving and loading of newgrf config */
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#include "../stdafx.h"
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#include "../newgrf_config.h"
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#include "../core/bitmath_func.hpp"
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#include "../core/alloc_func.hpp"
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#include "../gfx_func.h"
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#include "saveload.h"
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static const SaveLoad _grfconfig_desc[] = {
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SLE_STR(GRFConfig, filename, SLE_STR, 0x40),
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SLE_VAR(GRFConfig, grfid, SLE_UINT32),
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SLE_ARR(GRFConfig, md5sum, SLE_UINT8, 16),
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SLE_ARR(GRFConfig, param, SLE_UINT32, 0x80),
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SLE_VAR(GRFConfig, num_params, SLE_UINT8),
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SLE_CONDVAR(GRFConfig, windows_paletted, SLE_BOOL, 101, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_NGRF()
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{
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int index = 0;
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for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
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if (HasBit(c->flags, GCF_STATIC)) continue;
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SlSetArrayIndex(index++);
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SlObject(c, _grfconfig_desc);
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}
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}
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static void Load_NGRF()
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{
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ClearGRFConfigList(&_grfconfig);
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while (SlIterateArray() != -1) {
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GRFConfig *c = CallocT<GRFConfig>(1);
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SlObject(c, _grfconfig_desc);
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if (CheckSavegameVersion(101)) c->windows_paletted = (_use_palette == PAL_WINDOWS);
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AppendToGRFConfigList(&_grfconfig, c);
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}
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/* Append static NewGRF configuration */
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AppendStaticGRFConfigs(&_grfconfig);
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}
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extern const ChunkHandler _newgrf_chunk_handlers[] = {
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{ 'NGRF', Save_NGRF, Load_NGRF, CH_ARRAY | CH_LAST }
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};
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