(svn r14828) -Codechange: move most of save/load-specific code to separate files
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@@ -33,10 +33,6 @@ VARDEF uint _next_competitor_start;
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/* Determines how often to run the tree loop */
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VARDEF byte _trees_tick_ctr;
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/* Keep track of current game position */
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VARDEF int _saved_scrollpos_x;
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VARDEF int _saved_scrollpos_y;
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/* NOSAVE: Used in palette animations only, not really important. */
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VARDEF int _palette_animation_counter;
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