(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
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@@ -33,6 +33,22 @@ enum SaveOrLoadMode {
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SL_LOAD_CHECK = 5, ///< Load for game preview.
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};
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/** The different types of files that the system knows about. */
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enum FileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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FT_SCENARIO, ///< old or new scenario
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FT_HEIGHTMAP, ///< heightmap file
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};
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/** Deals with the type of the savegame, independent of extension */
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struct FileToSaveLoad {
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SaveOrLoadMode mode; ///< savegame/scenario type (old, new)
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FileType filetype; ///< what type of file are we dealing with
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char name[MAX_PATH]; ///< name
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char title[255]; ///< internal name of the game
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};
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/** Types of save games. */
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enum SavegameType {
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SGT_TTD, ///< TTD savegame (can be detected incorrectly)
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@@ -43,6 +59,8 @@ enum SavegameType {
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SGT_INVALID = 0xFF, ///< broken savegame (used internally)
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};
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extern FileToSaveLoad _file_to_saveload;
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void GenerateDefaultSaveName(char *buf, const char *last);
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void SetSaveLoadError(uint16 str);
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const char *GetSaveLoadErrorString();
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