Merge branch 'master' into jgrpp

Bump savegame for water regions for ship pathfinder
Use ring_buffer for ShipPathCache
This commit is contained in:
Jonathan G Rennison
2024-01-09 16:30:06 +00:00
45 changed files with 1406 additions and 332 deletions

View File

@@ -14,23 +14,34 @@
#include "yapf.hpp"
#include "yapf_node_ship.hpp"
#include "yapf_ship_regions.h"
#include "../water_regions.h"
#include "../../safeguards.h"
constexpr int NUMBER_OR_WATER_REGIONS_LOOKAHEAD = 4;
constexpr int MAX_SHIP_PF_NODES = (NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1) * WATER_REGION_NUMBER_OF_TILES * 4; // 4 possible exit dirs per tile.
constexpr int SHIP_LOST_PATH_LENGTH = 8; // The length of the (aimless) path assigned when a ship is lost.
template <class Types>
class CYapfDestinationTileWaterT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class).
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Types::NodeList::Titem Node; ///< this will be our node type.
typedef typename Node::Key Key; ///< key to hash tables.
protected:
TileIndex m_destTile;
TrackdirBits m_destTrackdirs;
StationID m_destStation;
bool m_has_intermediate_dest = false;
TileIndex m_intermediate_dest_tile;
WaterRegionPatchDesc m_intermediate_dest_region_patch;
public:
void SetDestination(const Ship *v)
{
@@ -45,15 +56,22 @@ public:
}
}
void SetIntermediateDestination(const WaterRegionPatchDesc &water_region_patch)
{
m_has_intermediate_dest = true;
m_intermediate_dest_tile = GetWaterRegionCenterTile(water_region_patch);
m_intermediate_dest_region_patch = water_region_patch;
}
protected:
/** to access inherited path finder */
inline Tpf &Yapf()
/** To access inherited path finder. */
inline Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
/** Called by YAPF to detect if node ends in the desired destination */
/** Called by YAPF to detect if node ends in the desired destination. */
inline bool PfDetectDestination(Node &n)
{
return PfDetectDestinationTile(n.m_segment_last_tile, n.m_segment_last_td);
@@ -61,21 +79,27 @@ public:
inline bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
{
if (m_destStation != INVALID_STATION) {
return IsDockingTile(tile) && IsShipDestinationTile(tile, m_destStation);
if (m_has_intermediate_dest) {
/* GetWaterRegionInfo is much faster than GetWaterRegionPatchInfo so we try that first. */
if (GetWaterRegionInfo(tile) != m_intermediate_dest_region_patch) return false;
return GetWaterRegionPatchInfo(tile) == m_intermediate_dest_region_patch;
}
if (m_destStation != INVALID_STATION) return IsDockingTile(tile) && IsShipDestinationTile(tile, m_destStation);
return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate.
*/
inline bool PfCalcEstimate(Node &n)
{
static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
static const int dg_dir_to_y_offs[] = {0, 1, 0, -1};
const TileIndex destination_tile = m_has_intermediate_dest ? m_intermediate_dest_tile : m_destTile;
static const int dg_dir_to_x_offs[] = { -1, 0, 1, 0 };
static const int dg_dir_to_y_offs[] = { 0, 1, 0, -1 };
if (PfDetectDestination(n)) {
n.m_estimate = n.m_cost;
return true;
@@ -85,8 +109,8 @@ public:
DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
int x2 = 2 * TileX(m_destTile);
int y2 = 2 * TileY(m_destTile);
int x2 = 2 * TileX(destination_tile);
int y2 = 2 * TileY(destination_tile);
int dx = abs(x1 - x2);
int dy = abs(y1 - y2);
int dmin = std::min(dx, dy);
@@ -98,24 +122,25 @@ public:
}
};
/** Node Follower module of YAPF for ships */
template <class Types>
class CYapfFollowShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class).
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Types::NodeList::Titem Node; ///< this will be our node type.
typedef typename Node::Key Key; ///< key to hash tables.
protected:
/** to access inherited path finder */
inline Tpf &Yapf()
{
return *static_cast<Tpf *>(this);
return *static_cast<Tpf*>(this);
}
std::vector<WaterRegionDesc> m_water_region_corridor;
public:
/**
* Called by YAPF to move from the given node to the next tile. For each
@@ -126,23 +151,57 @@ public:
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td)) {
Yapf().AddMultipleNodes(&old_node, F);
if (m_water_region_corridor.empty()
|| std::find(m_water_region_corridor.begin(), m_water_region_corridor.end(),
GetWaterRegionInfo(F.m_new_tile)) != m_water_region_corridor.end()) {
Yapf().AddMultipleNodes(&old_node, F);
}
}
}
/** return debug report character to identify the transportation type */
/** Restricts the search by creating corridor or water regions through which the ship is allowed to travel. */
inline void RestrictSearch(const std::vector<WaterRegionPatchDesc> &path)
{
m_water_region_corridor.clear();
for (const WaterRegionPatchDesc &path_entry : path) m_water_region_corridor.push_back(path_entry);
}
/** Return debug report character to identify the transportation type. */
inline char TransportTypeChar() const
{
return 'w';
}
/** Creates a random path, avoids 90 degree turns. */
static Trackdir CreateRandomPath(const Ship *v, TileIndex tile, Trackdir dir, ShipPathCache &path_cache, int path_length)
{
for (int i = 0; i < path_length; ++i) {
TrackFollower F(v);
if (F.Follow(tile, dir)) {
tile = F.m_new_tile;
TrackdirBits dirs = F.m_new_td_bits & ~TrackdirCrossesTrackdirs(dir);
const int strip_amount = _random.Next(CountBits(dirs));
for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
dir = FindFirstTrackdir(dirs);
if (dir == INVALID_TRACKDIR) break;
path_cache.push_back(dir);
}
}
if (path_cache.empty()) return INVALID_TRACKDIR;
const Trackdir result = path_cache.front();
path_cache.pop_front();
return result;
}
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
{
/* handle special case - when next tile is destination tile */
/* Handle special case - when next tile is destination tile. */
if (tile == v->dest_tile) {
/* convert tracks to trackdirs */
/* Convert tracks to trackdirs */
TrackdirBits trackdirs = TrackBitsToTrackdirBits(tracks);
/* limit to trackdirs reachable from enterdir */
/* Limit to trackdirs reachable from enterdir. */
trackdirs &= DiagdirReachesTrackdirs(enterdir);
/* use vehicle's current direction if that's possible, otherwise use first usable one. */
@@ -150,68 +209,91 @@ public:
return (HasTrackdir(trackdirs, veh_dir)) ? veh_dir : (Trackdir)FindFirstBit2x64(trackdirs);
}
/* move back to the old tile/trackdir (where ship is coming from) */
/* Move back to the old tile/trackdir (where ship is coming from). */
TileIndex src_tile = TileAddByDiagDir(tile, ReverseDiagDir(enterdir));
Trackdir trackdir = v->GetVehicleTrackdir();
dbg_assert(IsValidTrackdir(trackdir));
/* convert origin trackdir to TrackdirBits */
/* Convert origin trackdir to TrackdirBits. */
TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
/* create pathfinder instance */
Tpf pf;
/* set origin and destination nodes */
pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v);
/* find best path */
path_found = pf.FindPath(v);
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
Node *pNode = pf.GetBestNode();
if (pNode != nullptr) {
uint steps = 0;
for (Node *n = pNode; n->m_parent != nullptr; n = n->m_parent) steps++;
uint skip = 0;
if (path_found) skip = SHIP_PATH_CACHE_LENGTH / 2;
/* walk through the path back to the origin */
Node *pPrevNode = nullptr;
while (pNode->m_parent != nullptr) {
steps--;
/* Skip tiles at end of path near destination. */
if (skip > 0) skip--;
if (skip == 0 && steps > 0 && steps < SHIP_PATH_CACHE_LENGTH) {
path_cache.push_front(pNode->GetTrackdir());
}
pPrevNode = pNode;
pNode = pNode->m_parent;
}
/* return trackdir from the best next node (direct child of origin) */
Node &best_next_node = *pPrevNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
/* remove last element for the special case when tile == dest_tile */
if (path_found && !path_cache.empty()) path_cache.pop_back();
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
if (high_level_path.empty()) {
path_found = false;
/* Make the ship move around aimlessly. This prevents repeated pathfinder calls and clearly indicates that the ship is lost. */
return CreateRandomPath(v, src_tile, trackdir, path_cache, SHIP_LOST_PATH_LENGTH);
}
return next_trackdir;
/* Try one time without restricting the search area, which generally results in better and more natural looking paths.
* However the pathfinder can hit the node limit in certain situations such as long aqueducts or maze-like terrain.
* If that happens we run the pathfinder again, but restricted only to the regions provided by the region pathfinder. */
for (int attempt = 0; attempt < 2; ++attempt) {
Tpf pf(MAX_SHIP_PF_NODES);
/* Set origin and destination nodes */
pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v);
const bool is_intermediate_destination = static_cast<int>(high_level_path.size()) >= NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1;
if (is_intermediate_destination) pf.SetIntermediateDestination(high_level_path.back());
/* Restrict the search area to prevent the low level pathfinder from expanding too many nodes. This can happen
* when the terrain is very "maze-like" or when the high level path "teleports" via a very long aqueduct. */
if (attempt > 0) pf.RestrictSearch(high_level_path);
/* Find best path. */
path_found = pf.FindPath(v);
Node *node = pf.GetBestNode();
if (attempt == 0 && !path_found) continue; // Try again with restricted search area.
if (!path_found || !node) return INVALID_TRACKDIR;
/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
* caching the full path the ship can get stuck in a loop. */
const WaterRegionPatchDesc end_water_patch = GetWaterRegionPatchInfo(node->GetTile());
const WaterRegionPatchDesc start_water_patch = GetWaterRegionPatchInfo(tile);
while (node->m_parent) {
const WaterRegionPatchDesc node_water_patch = GetWaterRegionPatchInfo(node->GetTile());
if (node_water_patch == start_water_patch || (!is_intermediate_destination && node_water_patch != end_water_patch)) {
path_cache.push_front(node->GetTrackdir());
}
node = node->m_parent;
}
assert(!path_cache.empty());
/* Take out the last trackdir as the result. */
const Trackdir result = path_cache.front();
path_cache.pop_front();
/* Clear path cache when in final water region patch. This is to allow ships to spread over different docking tiles dynamically. */
if (start_water_patch == end_water_patch) path_cache.clear();
return result;
}
return INVALID_TRACKDIR;
}
/**
* Check whether a ship should reverse to reach its destination.
* Called when leaving depot.
* @param v Ship
* @param tile Current position
* @param td1 Forward direction
* @param td2 Reverse direction
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if the reverse direction is better
* @param v Ship.
* @param tile Current position.
* @param td1 Forward direction.
* @param td2 Reverse direction.
* @param trackdir [out] the best of all possible reversed trackdirs.
* @return true if the reverse direction is better.
*/
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2, Trackdir *trackdir)
{
/* create pathfinder instance */
Tpf pf;
/* set origin and destination nodes */
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
if (high_level_path.empty()) {
if (trackdir) *trackdir = INVALID_TRACKDIR;
return false;
}
/* Create pathfinder instance. */
Tpf pf(MAX_SHIP_PF_NODES);
/* Set origin and destination nodes. */
if (trackdir == nullptr) {
pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
} else {
@@ -220,14 +302,16 @@ public:
pf.SetOrigin(tile, rtds);
}
pf.SetDestination(v);
/* find best path */
if (high_level_path.size() > 1) pf.SetIntermediateDestination(high_level_path.back());
pf.RestrictSearch(high_level_path);
/* Find best path. */
if (!pf.FindPath(v)) return false;
Node *pNode = pf.GetBestNode();
if (pNode == nullptr) return false;
/* path was found
* walk through the path back to the origin */
/* Path was found, walk through the path back to the origin. */
while (pNode->m_parent != nullptr) {
pNode = pNode->m_parent;
}
@@ -242,21 +326,20 @@ public:
}
};
/** Cost Provider module of YAPF for ships */
/** Cost Provider module of YAPF for ships. */
template <class Types>
class CYapfCostShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class).
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Types::NodeList::Titem Node; ///< this will be our node type.
typedef typename Node::Key Key; ///< key to hash tables.
protected:
/** to access inherited path finder */
Tpf &Yapf()
{
return *static_cast<Tpf *>(this);
return *static_cast<Tpf*>(this);
}
public:
@@ -266,10 +349,10 @@ public:
dbg_assert(IsValidTrackdir(td2));
if (HasTrackdir(TrackdirCrossesTrackdirs(td1), td2)) {
/* 90-deg curve penalty */
/* 90-deg curve penalty. */
return Yapf().PfGetSettings().ship_curve90_penalty;
} else if (td2 != NextTrackdir(td1)) {
/* 45-deg curve penalty */
/* 45-deg curve penalty. */
return Yapf().PfGetSettings().ship_curve45_penalty;
}
return 0;
@@ -277,7 +360,7 @@ public:
static Vehicle *CountShipProc(Vehicle *v, void *data)
{
uint *count = (uint *)data;
uint *count = (uint*)data;
/* Ignore other vehicles (aircraft) and ships inside depot. */
if ((v->vehstatus & VS_HIDDEN) == 0) (*count)++;
@@ -286,18 +369,18 @@ public:
/**
* Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member.
*/
inline bool PfCalcCost(Node &n, const TrackFollower *tf)
{
/* base tile cost depending on distance */
/* Base tile cost depending on distance. */
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? YAPF_TILE_LENGTH : YAPF_TILE_CORNER_LENGTH;
/* additional penalty for curves */
/* Additional penalty for curves. */
c += CurveCost(n.m_parent->GetTrackdir(), n.GetTrackdir());
if (IsDockingTile(n.GetTile())) {
/* Check docking tile for occupancy */
/* Check docking tile for occupancy. */
uint count = 0;
HasVehicleOnPos(n.GetTile(), VEH_SHIP, &count, &CountShipProc);
c += count * 3 * YAPF_TILE_LENGTH;
@@ -311,7 +394,7 @@ public:
byte speed_frac = (GetEffectiveWaterClass(n.GetTile()) == WATER_CLASS_SEA) ? svi->ocean_speed_frac : svi->canal_speed_frac;
if (speed_frac > 0) c += YAPF_TILE_LENGTH * (1 + tf->m_tiles_skipped) * speed_frac / (256 - speed_frac);
/* apply it */
/* Apply it. */
n.m_cost = n.m_parent->m_cost + c;
return true;
}
@@ -319,48 +402,35 @@ public:
/**
* Config struct of YAPF for ships.
* Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
* Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
*/
template <class Tpf_, class Ttrack_follower, class Tnode_list>
struct CYapfShip_TypesT
{
/** Types - shortcut for this struct type */
typedef CYapfShip_TypesT<Tpf_, Ttrack_follower, Tnode_list> Types;
typedef CYapfShip_TypesT<Tpf_, Ttrack_follower, Tnode_list> Types; ///< Shortcut for this struct type.
typedef Tpf_ Tpf; ///< Pathfinder type.
typedef Ttrack_follower TrackFollower; ///< Track follower helper class.
typedef Tnode_list NodeList;
typedef Ship VehicleType;
/** Tpf - pathfinder type */
typedef Tpf_ Tpf;
/** track follower helper class */
typedef Ttrack_follower TrackFollower;
/** node list type */
typedef Tnode_list NodeList;
typedef Ship VehicleType;
/** pathfinder components (modules) */
typedef CYapfBaseT<Types> PfBase; // base pathfinder class
typedef CYapfFollowShipT<Types> PfFollow; // node follower
typedef CYapfOriginTileT<Types> PfOrigin; // origin provider
typedef CYapfDestinationTileWaterT<Types> PfDestination; // destination/distance provider
typedef CYapfSegmentCostCacheNoneT<Types> PfCache; // segment cost cache provider
typedef CYapfCostShipT<Types> PfCost; // cost provider
/** Pathfinder components (modules). */
typedef CYapfBaseT<Types> PfBase; ///< Base pathfinder class.
typedef CYapfFollowShipT<Types> PfFollow; ///< Node follower.
typedef CYapfOriginTileT<Types> PfOrigin; ///< Origin provider.
typedef CYapfDestinationTileWaterT<Types> PfDestination; ///< Destination/distance provider.
typedef CYapfSegmentCostCacheNoneT<Types> PfCache; ///< Segment cost cache provider.
typedef CYapfCostShipT<Types> PfCost; ///< Cost provider.
};
/* YAPF type 1 - uses TileIndex/Trackdir as Node key */
struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , CShipNodeListTrackDir> > {};
/* YAPF type 2 - uses TileIndex/DiagDirection as Node key */
struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
struct CYapfShip : CYapfT<CYapfShip_TypesT<CYapfShip, CFollowTrackWater, CShipNodeListExitDir > >
{
explicit CYapfShip(int max_nodes) { m_max_search_nodes = max_nodes; }
};
/** Ship controller helper - path finder invoker */
/** Ship controller helper - path finder invoker. */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found, ShipPathCache &path_cache);
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir
/* check if non-default YAPF type needed */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir
}
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found, path_cache);
Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, enterdir, tracks, path_found, path_cache);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}
@@ -369,16 +439,5 @@ bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
Trackdir td = v->GetVehicleTrackdir();
Trackdir td_rev = ReverseTrackdir(td);
TileIndex tile = v->tile;
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir, Trackdir*);
PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir
/* check if non-default YAPF type needed */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
}
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev, trackdir);
return reverse;
return CYapfShip::CheckShipReverse(v, tile, td, td_rev, trackdir);
}