Merge branch 'master' into jgrpp

Bump savegame for water regions for ship pathfinder
Use ring_buffer for ShipPathCache
This commit is contained in:
Jonathan G Rennison
2024-01-09 16:30:06 +00:00
45 changed files with 1406 additions and 332 deletions

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@@ -37,4 +37,5 @@ add_files(
subsidy_sl.cpp
town_sl.cpp
vehicle_sl.cpp
water_regions_sl.cpp
)

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@@ -74,6 +74,7 @@
#include "../newgrf_industrytiles.h"
#include "../timer/timer.h"
#include "../timer/timer_game_tick.h"
#include "../pathfinder/water_regions.h"
#include "../sl/saveload_internal.h"
@@ -4398,6 +4399,8 @@ bool AfterLoadGame()
c->settings = _settings_client.company;
}
if (IsSavegameVersionBefore(SLV_WATER_REGIONS) && SlXvIsFeatureMissing(XSLFI_WATER_REGIONS)) InitializeWaterRegions();
return true;
}

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@@ -115,6 +115,7 @@ static const std::vector<ChunkHandlerRef> &ChunkHandlers()
extern const ChunkHandlerTable _airport_chunk_handlers;
extern const ChunkHandlerTable _object_chunk_handlers;
extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
extern const ChunkHandlerTable _water_region_chunk_handlers;
/** List of all chunks in a savegame. */
static const ChunkHandlerTable _chunk_handler_tables[] = {
@@ -152,6 +153,7 @@ static const std::vector<ChunkHandlerRef> &ChunkHandlers()
_airport_chunk_handlers,
_object_chunk_handlers,
_persistent_storage_chunk_handlers,
_water_region_chunk_handlers,
};
static std::vector<ChunkHandlerRef> _chunk_handlers;

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@@ -309,13 +309,9 @@ public:
if (v->type != VEH_SHIP) return;
SlObject(v, this->GetLoadDescription());
if (!_path_td.empty() && _path_td.size() <= SHIP_PATH_CACHE_LENGTH) {
if (!_path_td.empty()) {
Ship *s = Ship::From(v);
s->cached_path.reset(new ShipPathCache());
s->cached_path->count = (uint8_t)_path_td.size();
for (size_t i = 0; i < _path_td.size(); i++) {
s->cached_path->td[i] = _path_td[i];
}
s->cached_path.insert(s->cached_path.end(), _path_td.begin(), _path_td.end());
}
_path_td.clear();
}

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@@ -0,0 +1,58 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water_regions_sl.cpp Handles saving and loading of water region data */
#include "../stdafx.h"
#include "saveload.h"
#include "../pathfinder/water_regions.h"
#include "../safeguards.h"
namespace upstream_sl {
static const SaveLoad _water_region_desc[] = {
SLE_VAR(WaterRegionSaveLoadInfo, initialized, SLE_BOOL),
};
struct WRGNChunkHandler : ChunkHandler {
WRGNChunkHandler() : ChunkHandler('WRGN', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_water_region_desc);
int index = 0;
for (WaterRegionSaveLoadInfo &region : GetWaterRegionSaveLoadInfo()) {
SlSetArrayIndex(index++);
SlObject(&region, _water_region_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlTableHeader(_water_region_desc);
int index;
std::vector<WaterRegionSaveLoadInfo> loaded_info;
while ((index = SlIterateArray()) != -1) {
WaterRegionSaveLoadInfo region_info;
SlObject(&region_info, slt);
loaded_info.push_back(std::move(region_info));
}
LoadWaterRegions(loaded_info);
}
};
static const WRGNChunkHandler WRGN;
static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
}