Merge branch 'master' into jgrpp
Bump savegame for water regions for ship pathfinder Use ring_buffer for ShipPathCache
This commit is contained in:
49
src/ship.h
49
src/ship.h
@@ -14,61 +14,26 @@
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#include "vehicle_base.h"
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#include "water_map.h"
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#include "core/ring_buffer.hpp"
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extern const DiagDirection _ship_search_directions[TRACK_END][DIAGDIR_END];
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
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WaterClass GetEffectiveWaterClass(TileIndex tile);
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typedef ring_buffer<Trackdir> ShipPathCache;
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/** Maximum segments of ship path cache */
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static const uint8_t SHIP_PATH_CACHE_LENGTH = 32;
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static const uint8_t SHIP_PATH_CACHE_MASK = (SHIP_PATH_CACHE_LENGTH - 1);
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static_assert((SHIP_PATH_CACHE_LENGTH & SHIP_PATH_CACHE_MASK) == 0, ""); // Must be a power of 2
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struct ShipPathCache {
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std::array<Trackdir, SHIP_PATH_CACHE_LENGTH> td;
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uint8_t start = 0;
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uint8_t count = 0;
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inline bool empty() const { return this->count == 0; }
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inline uint8_t size() const { return this->count; }
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inline bool full() const { return this->count >= SHIP_PATH_CACHE_LENGTH; }
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inline void clear()
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{
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this->start = 0;
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this->count = 0;
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}
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inline Trackdir front() const { return this->td[this->start]; }
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inline Trackdir back() const { return this->td[(this->start + this->count - 1) & SHIP_PATH_CACHE_MASK]; }
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/* push an item to the front of the ring, if the ring is already full, the back item is overwritten */
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inline void push_front(Trackdir td)
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{
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this->start = (this->start - 1) & SHIP_PATH_CACHE_MASK;
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if (!this->full()) this->count++;
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this->td[this->start] = td;
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}
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inline void pop_front()
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{
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this->start = (this->start + 1) & SHIP_PATH_CACHE_MASK;
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this->count--;
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}
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inline void pop_back()
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{
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this->count--;
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}
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};
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/**
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* All ships have this type.
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*/
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struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
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TrackBits state; ///< The "track" the ship is following.
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std::unique_ptr<ShipPathCache> cached_path; ///< Cached path.
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ShipPathCache cached_path; ///< Cached path.
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Direction rotation; ///< Visible direction.
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int16_t rotation_x_pos; ///< NOSAVE: X Position before rotation.
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int16_t rotation_y_pos; ///< NOSAVE: Y Position before rotation.
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@@ -102,12 +67,6 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
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ClosestDepot FindClosestDepot() override;
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void UpdateCache();
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void SetDestTile(TileIndex tile) override;
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inline ShipPathCache &GetOrCreatePathCache()
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{
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if (!this->cached_path) this->cached_path.reset(new ShipPathCache());
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return *this->cached_path;
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}
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};
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bool IsShipDestinationTile(TileIndex tile, StationID station);
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