Codechange: use std::vector for _resolutions

This commit is contained in:
glx
2019-04-12 18:46:49 +02:00
committed by glx22
parent 25e534f3cf
commit 9195f2337a
10 changed files with 83 additions and 120 deletions

View File

@@ -27,6 +27,7 @@
#include <SDL.h>
#include <mutex>
#include <condition_variable>
#include <algorithm>
#include "../safeguards.h"
@@ -207,53 +208,40 @@ static void GetVideoModes()
SDL_Rect **modes = SDL_ListModes(nullptr, SDL_SWSURFACE | SDL_FULLSCREEN);
if (modes == nullptr) usererror("sdl: no modes available");
_resolutions.clear();
_all_modes = (SDL_ListModes(nullptr, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1);
if (modes == (void*)-1) {
int n = 0;
for (uint i = 0; i < lengthof(_default_resolutions); i++) {
if (SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) {
_resolutions[n] = _default_resolutions[i];
if (++n == lengthof(_resolutions)) break;
_resolutions.push_back(_default_resolutions[i]);
}
}
_num_resolutions = n;
} else {
int n = 0;
for (int i = 0; modes[i]; i++) {
uint w = modes[i]->w;
uint h = modes[i]->h;
if (w < 640 || h < 480) continue; // reject too small resolutions
int j;
for (j = 0; j < n; j++) {
if (_resolutions[j].width == w && _resolutions[j].height == h) break;
}
if (j == n) {
_resolutions[j].width = w;
_resolutions[j].height = h;
if (++n == lengthof(_resolutions)) break;
}
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue;
_resolutions.emplace_back(w, h);
}
if (n == 0) usererror("No usable screen resolutions found!\n");
_num_resolutions = n;
SortResolutions(_num_resolutions);
if (_resolutions.empty()) usererror("No usable screen resolutions found!\n");
SortResolutions();
}
}
static void GetAvailableVideoMode(uint *w, uint *h)
{
/* All modes available? */
if (_all_modes || _num_resolutions == 0) return;
if (_all_modes || _resolutions.empty()) return;
/* Is the wanted mode among the available modes? */
for (int i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
}
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
/* Use the closest possible resolution */
int best = 0;
uint best = 0;
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
for (int i = 1; i != _num_resolutions; ++i) {
for (uint i = 1; i != _resolutions.size(); ++i) {
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
if (newdelta < delta) {
best = i;
@@ -817,7 +805,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
bool ret = _num_resolutions != 0 && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
bool ret = !_resolutions.empty() && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
if (!ret) {
/* switching resolution failed, put back full_screen to original status */