Initial support for relative timetabling in wallclock mode
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@@ -14,9 +14,6 @@
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#include <chrono>
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/** Estimation of how many ticks fit in a single second. */
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static const uint TICKS_PER_SECOND = 1000 / 27 /*MILLISECONDS_PER_TICK*/;
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/**
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* Timer that represents the game-ticks. It will pause when the game is paused.
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*
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