Initial support for relative timetabling in wallclock mode

This commit is contained in:
Jonathan G Rennison
2024-02-22 20:16:01 +00:00
parent 7581ce0010
commit 91b3e9c1ab
6 changed files with 50 additions and 13 deletions

View File

@@ -14,9 +14,6 @@
#include <chrono>
/** Estimation of how many ticks fit in a single second. */
static const uint TICKS_PER_SECOND = 1000 / 27 /*MILLISECONDS_PER_TICK*/;
/**
* Timer that represents the game-ticks. It will pause when the game is paused.
*