Codechange: Use locals for company/deity mode during script loops. (#11686)

This commit is contained in:
Peter Nelson
2024-01-05 08:32:43 +00:00
committed by GitHub
parent 06050f7bb3
commit 91ea8e3fa6
7 changed files with 32 additions and 12 deletions

View File

@@ -27,8 +27,10 @@ ScriptDepotList::ScriptDepotList(ScriptTile::TransportType transport_type)
case ScriptTile::TRANSPORT_AIR: {
/* Hangars are not seen as real depots by the depot code. */
bool is_deity = ScriptCompanyMode::IsDeity();
CompanyID owner = ScriptObject::GetCompany();
for (const Station *st : Station::Iterate()) {
if (st->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) {
if (is_deity || st->owner == owner) {
for (uint i = 0; i < st->airport.GetNumHangars(); i++) {
this->AddItem(st->airport.GetHangarTile(i).base());
}
@@ -39,7 +41,9 @@ ScriptDepotList::ScriptDepotList(ScriptTile::TransportType transport_type)
}
/* Handle 'standard' depots. */
bool is_deity = ScriptCompanyMode::IsDeity();
CompanyID owner = ScriptObject::GetCompany();
for (const Depot *depot : Depot::Iterate()) {
if ((::GetTileOwner(depot->xy) == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy.base());
if ((is_deity || ::GetTileOwner(depot->xy) == owner) && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy.base());
}
}