TBTR: Savegame and API changes to support multiple sprites per vehicle.

This commit is contained in:
Jonathan G Rennison
2016-11-01 20:27:30 +00:00
parent d204062300
commit 92254acf8d
7 changed files with 13 additions and 10 deletions

View File

@@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_TEMPLATE_REPLACEMENT, XSCF_NULL, 1, 1, "template_replacement", NULL, NULL, "TRPL,TMPL" },
{ XSLFI_TEMPLATE_REPLACEMENT, XSCF_NULL, 2, 2, "template_replacement", NULL, NULL, "TRPL,TMPL" },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};