TBTR: Savegame and API changes to support multiple sprites per vehicle.

This commit is contained in:
Jonathan G Rennison
2016-11-01 20:27:30 +00:00
parent d204062300
commit 92254acf8d
7 changed files with 13 additions and 10 deletions

View File

@@ -64,7 +64,7 @@ TemplateVehicle::TemplateVehicle(VehicleType ty, EngineID eid, byte subtypeflag,
this->previous = 0x0;
this->owner_b = _current_company;
this->cur_image = SPR_IMG_QUERY;
this->sprite_seq.Set(SPR_IMG_QUERY);
this->owner = current_owner;