TBTR: Savegame and API changes to support multiple sprites per vehicle.
This commit is contained in:
@@ -64,7 +64,7 @@ TemplateVehicle::TemplateVehicle(VehicleType ty, EngineID eid, byte subtypeflag,
|
||||
this->previous = 0x0;
|
||||
this->owner_b = _current_company;
|
||||
|
||||
this->cur_image = SPR_IMG_QUERY;
|
||||
this->sprite_seq.Set(SPR_IMG_QUERY);
|
||||
|
||||
this->owner = current_owner;
|
||||
|
||||
|
Reference in New Issue
Block a user