TBTR: Savegame and API changes to support multiple sprites per vehicle.

This commit is contained in:
Jonathan G Rennison
2016-11-01 20:27:30 +00:00
parent d204062300
commit 92254acf8d
7 changed files with 13 additions and 10 deletions

View File

@@ -4124,7 +4124,7 @@ Train* CmdBuildVirtualRailWagon(const Engine *e)
v->railtype = rvi->railtype;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
@@ -4200,7 +4200,7 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, bool lax_engine_check, StringID
v->railtype = rvi->railtype;
_new_vehicle_id = v->index;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;