TBTR: Savegame and API changes to support multiple sprites per vehicle.

This commit is contained in:
Jonathan G Rennison
2016-11-01 20:27:30 +00:00
parent d204062300
commit 92254acf8d
7 changed files with 13 additions and 10 deletions

View File

@@ -809,7 +809,7 @@ inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicl
tmp->max_te = gcache->cached_max_te / 1000;
tmp->spritenum = virt->spritenum;
tmp->cur_image = virt->GetImage(DIR_W, EIT_PURCHASE);
virt->GetImage(DIR_W, EIT_PURCHASE, &tmp->sprite_seq);
tmp->image_width = virt->GetDisplayImageWidth();
}