TBTR: Savegame and API changes to support multiple sprites per vehicle.
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@@ -809,7 +809,7 @@ inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicl
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tmp->max_te = gcache->cached_max_te / 1000;
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tmp->spritenum = virt->spritenum;
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tmp->cur_image = virt->GetImage(DIR_W, EIT_PURCHASE);
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virt->GetImage(DIR_W, EIT_PURCHASE, &tmp->sprite_seq);
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tmp->image_width = virt->GetDisplayImageWidth();
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}
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