(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -67,14 +67,14 @@ static inline bool AI_AllowNewAI()
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/* If in network, and server, possible AI */
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if (_networking && _network_server) {
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/* Do we want AIs in multiplayer? */
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if (!_settings.ai.ai_in_multiplayer)
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if (!_settings_game.ai.ai_in_multiplayer)
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return false;
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/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
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* system, because all commands are delayed by at least 1 tick, which causes
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* a big problem, because it uses variables that are only set AFTER the command
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* is really executed... */
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if (!_settings.ai.ainew_active)
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if (!_settings_game.ai.ainew_active)
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return false;
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}
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