(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
This commit is contained in:
@@ -1050,7 +1050,7 @@ void DisasterDailyLoop()
|
||||
|
||||
ResetDisasterDelay();
|
||||
|
||||
if (_settings.difficulty.disasters != 0) DoDisaster();
|
||||
if (_settings_game.difficulty.disasters != 0) DoDisaster();
|
||||
}
|
||||
|
||||
void StartupDisasters()
|
||||
|
Reference in New Issue
Block a user