(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -136,12 +136,12 @@ struct BuildDocksToolbarWindow : Window {
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BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->FindWindowPlacementAndResize(desc);
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if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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}
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~BuildDocksToolbarWindow()
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{
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if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
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}
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virtual void OnPaint()
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@@ -263,7 +263,7 @@ public:
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virtual void OnPaint()
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{
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int rad = (_settings.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
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int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
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this->DrawWidgets();
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