(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -136,12 +136,12 @@ struct BuildDocksToolbarWindow : Window {
BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->FindWindowPlacementAndResize(desc);
if (_settings.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
}
~BuildDocksToolbarWindow()
{
if (_settings.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
}
virtual void OnPaint()
@@ -263,7 +263,7 @@ public:
virtual void OnPaint()
{
int rad = (_settings.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
this->DrawWidgets();