(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -807,7 +807,7 @@ void DoPaletteAnimations()
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memcpy(old_val, d, c * sizeof(*old_val));
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/* Dark blue water */
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s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
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j = EXTR(320, 5);
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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@@ -816,7 +816,7 @@ void DoPaletteAnimations()
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}
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/* Glittery water */
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s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
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j = EXTR(128, 15);
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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@@ -876,7 +876,7 @@ void DoPaletteAnimations()
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/* Animate water for old DOS graphics */
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if (_use_dos_palette) {
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/* Dark blue water DOS */
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s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
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j = EXTR(320, 5);
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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@@ -885,7 +885,7 @@ void DoPaletteAnimations()
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}
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/* Glittery water DOS */
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s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
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s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
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j = EXTR(128, 15);
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for (i = 0; i != 5; i++) {
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*d++ = s[j];
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