(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -214,10 +214,10 @@ static void LoadSpriteTables()
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
if (_settings.game_creation.landscape != LT_TEMPERATE) {
if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
LoadGrfIndexed(
files->landscape[_settings.game_creation.landscape - 1].filename,
_landscape_spriteindexes[_settings.game_creation.landscape - 1],
files->landscape[_settings_game.game_creation.landscape - 1].filename,
_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
i++
);
}
@@ -248,7 +248,7 @@ static void LoadSpriteTables()
void GfxLoadSprites()
{
DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape);
DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
GfxInitSpriteMem();
LoadSpriteTables();