(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -214,10 +214,10 @@ static void LoadSpriteTables()
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* This overwrites some of the temperate sprites, such as foundations
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* and the ground sprites.
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*/
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if (_settings.game_creation.landscape != LT_TEMPERATE) {
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if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
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LoadGrfIndexed(
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files->landscape[_settings.game_creation.landscape - 1].filename,
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_landscape_spriteindexes[_settings.game_creation.landscape - 1],
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files->landscape[_settings_game.game_creation.landscape - 1].filename,
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_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
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i++
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);
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}
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@@ -248,7 +248,7 @@ static void LoadSpriteTables()
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void GfxLoadSprites()
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{
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DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape);
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DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
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GfxInitSpriteMem();
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LoadSpriteTables();
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