(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -1009,10 +1009,10 @@ static void NetworkInitGameInfo()
_network_game_info.spectators_on = 0;
_network_game_info.game_date = _date;
_network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1);
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.map_width = MapSizeX();
_network_game_info.map_height = MapSizeY();
_network_game_info.map_set = _settings.game_creation.landscape;
_network_game_info.map_set = _settings_game.game_creation.landscape;
_network_game_info.use_password = (_network_server_password[0] != '\0');