(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -1009,10 +1009,10 @@ static void NetworkInitGameInfo()
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_network_game_info.spectators_on = 0;
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_network_game_info.game_date = _date;
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_network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1);
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_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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_network_game_info.map_width = MapSizeX();
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_network_game_info.map_height = MapSizeY();
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_network_game_info.map_set = _settings.game_creation.landscape;
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_network_game_info.map_set = _settings_game.game_creation.landscape;
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_network_game_info.use_password = (_network_server_password[0] != '\0');
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