(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -1334,7 +1334,7 @@ struct NetworkClientListPopupWindow : Window {
if (_network_own_client_index != ci->client_index) {
/* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */
if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings.economy.give_money) {
if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) {
GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
this->proc[i++] = &ClientList_GiveMoney;
}