(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -229,7 +229,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl
Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
p->Send_uint8(type);
p->Send_uint32(_settings.game_creation.generation_seed);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_network_unique_id);
cs->Send_Packet(p);
}
@@ -254,7 +254,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
p->Send_uint16(cs->index);
p->Send_uint32(_settings.game_creation.generation_seed);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_network_unique_id);
cs->Send_Packet(p);